diff options
author | Carl Olsson <carl.olsson@gmail.com> | 2015-02-14 06:43:50 +1000 |
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committer | Carl Olsson <carl.olsson@gmail.com> | 2015-02-14 06:43:50 +1000 |
commit | 8bb1e19d7355ac92ec5cfe39fbb6db73d6c0fffe (patch) | |
tree | b98892d157c013ecdbb9d54482ad464377229914 /scene | |
parent | 9d182e93a3d75396405733109f9f086969c4b19b (diff) |
Replace body_mode property with use_kinematic flag.
Revert 2D Platformer demo's moving platforms to sprite plus body.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/tile_map.cpp | 21 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 7 |
2 files changed, 14 insertions, 14 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 06c97027f0..52f4d27497 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -28,6 +28,7 @@ /*************************************************************************/ #include "tile_map.h" #include "io/marshalls.h" +#include "servers/physics_2d_server.h" void TileMap::_notification(int p_what) { @@ -339,7 +340,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() ); VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); - q.body=Physics2DServer::get_singleton()->body_create(body_mode); + q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction); @@ -590,15 +591,15 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) { } } -Physics2DServer::BodyMode TileMap::get_collision_body_mode() const{ +bool TileMap::get_collision_use_kinematic() const{ - return body_mode; + return use_kinematic; } -void TileMap::set_collision_body_mode(Physics2DServer::BodyMode p_body_mode) { +void TileMap::set_collision_use_kinematic(bool p_use_kinematic) { _clear_quadrants(); - body_mode=p_body_mode; + use_kinematic=p_use_kinematic; _recreate_quadrants(); } @@ -816,12 +817,12 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y); ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y); + ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); + ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); + ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); - ObjectTypeDB::bind_method(_MD("set_collision_body_mode","body_mode"),&TileMap::set_collision_body_mode); - ObjectTypeDB::bind_method(_MD("get_collision_body_mode"),&TileMap::get_collision_body_mode); - ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction); ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction); @@ -852,7 +853,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/body_mode",PROPERTY_HINT_ENUM,"Static,Kinematic"),_SCS("set_collision_body_mode"),_SCS("get_collision_body_mode")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); @@ -886,7 +887,7 @@ TileMap::TileMap() { bounce=0; mode=MODE_SQUARE; half_offset=HALF_OFFSET_DISABLED; - body_mode=Physics2DServer::BODY_MODE_STATIC; + use_kinematic=false; fp_adjust=0.01; fp_adjust=0.01; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 52e8eae306..c8708e1bed 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -33,7 +33,6 @@ #include "scene/resources/tile_set.h" #include "self_list.h" #include "vset.h" -#include "servers/physics_2d_server.h" class TileMap : public Node2D { @@ -61,7 +60,7 @@ private: Mode mode; Matrix32 custom_transform; HalfOffset half_offset; - Physics2DServer::BodyMode body_mode; + bool use_kinematic; union PosKey { @@ -179,8 +178,8 @@ public: void set_collision_layer_mask(uint32_t p_layer); uint32_t get_collision_layer_mask() const; - void set_collision_body_mode(Physics2DServer::BodyMode p_body_mode); - Physics2DServer::BodyMode get_collision_body_mode() const; + void set_collision_use_kinematic(bool p_use_kinematic); + bool get_collision_use_kinematic() const; void set_collision_friction(float p_friction); float get_collision_friction() const; |