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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 23:21:27 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-12-05 23:22:23 +0100
commit89ec3d3bc749e4ec01bdf205447e257207297421 (patch)
treead7c690e5f52e9479f1e018937ac8a6df07a73a6 /scene
parent49799ab454f1768485608011ea1db4fddfa0e787 (diff)
Remove or make verbose some debugging prints
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code).
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/material.cpp2
-rw-r--r--scene/resources/mesh.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 00c109f1a6..98bda4ad1b 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -2899,7 +2899,7 @@ bool StandardMaterial3D::_set(const StringName &p_name, const Variant &p_value)
idx++;
}
- print_line("remapped parameter not found: " + String(p_name));
+ WARN_PRINT("Godot 3.x SpatialMaterial remapped parameter not found: " + String(p_name));
return true;
}
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 51b4e1fbd8..e14d6be235 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -994,9 +994,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
//clear unused flags
- print_line("format pre: " + itos(old_format));
+ print_verbose("Mesh format pre-conversion: " + itos(old_format));
- print_line("format post: " + itos(new_format));
+ print_verbose("Mesh format post-conversion: " + itos(new_format));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];