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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-11-19 10:25:31 +0100
committerGitHub <noreply@github.com>2022-11-19 10:25:31 +0100
commit895428c8058ce97abb02a6a3500e463f72a4f9c9 (patch)
tree25aca194d09904daeafb045a1b33cc11e09b597b /scene
parent52c51563fd7af9507a1d0dcc3e06eac4a70cd73b (diff)
parent0e5a98cdd833dbaeefaf3c640b0f1e3ef535e523 (diff)
Merge pull request #68863 from clayjohn/RD-2D-skeleton
Fix drawing of 2D skeletons in the RD renderer.
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/polygon_2d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 5e77902977..2c825e8f7b 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -114,7 +114,7 @@ void Polygon2D::_notification(int p_what) {
ObjectID new_skeleton_id;
- if (skeleton_node) {
+ if (skeleton_node && !invert && bone_weights.size()) {
RS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
new_skeleton_id = skeleton_node->get_instance_id();
} else {