diff options
author | Juan Linietsky <reduzio@gmail.com> | 2018-06-25 16:50:33 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-06-25 16:50:33 -0300 |
commit | 87f48e7a3ee7bbfbc746e9df3fcff68917ae5f76 (patch) | |
tree | bfc1ff133073c9679f9ad52ee5ca105087d39e59 /scene | |
parent | 5b035107e3bae3f34f46935bc593569aad3fbca7 (diff) | |
parent | 0f7c35f95561c41648415c370005093827e5e445 (diff) |
Merge pull request #19720 from karroffel/blendspace-1d
add BlendSpace1D animation node
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_blend_space_1d.cpp | 272 | ||||
-rw-r--r-- | scene/animation/animation_blend_space_1d.h | 68 | ||||
-rw-r--r-- | scene/animation/animation_blend_space_2d.cpp (renamed from scene/animation/animation_blend_space.cpp) | 138 | ||||
-rw-r--r-- | scene/animation/animation_blend_space_2d.h (renamed from scene/animation/animation_blend_space.h) | 14 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 6 |
5 files changed, 420 insertions, 78 deletions
diff --git a/scene/animation/animation_blend_space_1d.cpp b/scene/animation/animation_blend_space_1d.cpp new file mode 100644 index 0000000000..6f659cc2bb --- /dev/null +++ b/scene/animation/animation_blend_space_1d.cpp @@ -0,0 +1,272 @@ +#include "animation_blend_space_1d.h" + +void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &property) const { + if (property.name.begins_with("blend_point_")) { + String left = property.name.get_slicec('/', 0); + int idx = left.get_slicec('_', 2).to_int(); + if (idx >= blend_points_used) { + property.usage = 0; + } + } + AnimationRootNode::_validate_property(property); +} + +void AnimationNodeBlendSpace1D::_bind_methods() { + ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace1D::add_blend_point, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace1D::set_blend_point_position); + ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace1D::get_blend_point_position); + ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace1D::set_blend_point_node); + ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace1D::get_blend_point_node); + ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace1D::remove_blend_point); + ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace1D::get_blend_point_count); + + ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace1D::set_min_space); + ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace1D::get_min_space); + + ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace1D::set_max_space); + ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace1D::get_max_space); + + ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace1D::set_snap); + ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace1D::get_snap); + + ClassDB::bind_method(D_METHOD("set_blend_pos", "pos"), &AnimationNodeBlendSpace1D::set_blend_pos); + ClassDB::bind_method(D_METHOD("get_blend_pos"), &AnimationNodeBlendSpace1D::get_blend_pos); + + ClassDB::bind_method(D_METHOD("set_value_label", "text"), &AnimationNodeBlendSpace1D::set_value_label); + ClassDB::bind_method(D_METHOD("get_value_label"), &AnimationNodeBlendSpace1D::get_value_label); + + ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace1D::_add_blend_point); + + for (int i = 0; i < MAX_BLEND_POINTS; i++) { + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "blend_point_" + itos(i) + "/node", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "_add_blend_point", "get_blend_point_node", i); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "blend_point_" + itos(i) + "/pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_blend_point_position", "get_blend_point_position", i); + } + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "min_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_min_space", "get_min_space"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_space", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_max_space", "get_max_space"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_snap", "get_snap"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "blend_pos", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_blend_pos", "get_blend_pos"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "value_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_value_label", "get_value_label"); +} + +void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index) { + ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS); + ERR_FAIL_COND(p_node.is_null()); + ERR_FAIL_COND(p_node->get_parent().is_valid()); + ERR_FAIL_COND(p_at_index < -1 || p_at_index > blend_points_used); + + if (p_at_index == -1 || p_at_index == blend_points_used) { + p_at_index = blend_points_used; + } else { + for (int i = blend_points_used - 1; i > p_at_index; i++) { + blend_points[i] = blend_points[i - 1]; + } + } + + blend_points[p_at_index].node = p_node; + blend_points[p_at_index].position = p_position; + + blend_points[p_at_index].node->set_parent(this); + blend_points[p_at_index].node->set_graph_player(get_graph_player()); + + blend_points_used++; +} + +void AnimationNodeBlendSpace1D::set_blend_point_position(int p_point, float p_position) { + ERR_FAIL_INDEX(p_point, blend_points_used); + + blend_points[p_point].position = p_position; +} + +void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) { + ERR_FAIL_INDEX(p_point, blend_points_used); + ERR_FAIL_COND(p_node.is_null()); + + if (blend_points[p_point].node.is_valid()) { + blend_points[p_point].node->set_parent(NULL); + blend_points[p_point].node->set_graph_player(NULL); + } + + blend_points[p_point].node = p_node; + blend_points[p_point].node->set_parent(this); + blend_points[p_point].node->set_graph_player(get_graph_player()); +} + +float AnimationNodeBlendSpace1D::get_blend_point_position(int p_point) const { + ERR_FAIL_INDEX_V(p_point, blend_points_used, 0); + return blend_points[p_point].position; +} + +Ref<AnimationRootNode> AnimationNodeBlendSpace1D::get_blend_point_node(int p_point) const { + ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>()); + return blend_points[p_point].node; +} + +void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) { + ERR_FAIL_INDEX(p_point, blend_points_used); + + blend_points[p_point].node->set_parent(NULL); + blend_points[p_point].node->set_graph_player(NULL); + + for (int i = p_point; i < blend_points_used - 1; i++) { + blend_points[i] = blend_points[i + 1]; + } + + blend_points_used--; +} + +int AnimationNodeBlendSpace1D::get_blend_point_count() const { + + return blend_points_used; +} + +void AnimationNodeBlendSpace1D::set_min_space(float p_min) { + min_space = p_min; + + if (min_space >= max_space) { + min_space = max_space - 1; + } +} + +float AnimationNodeBlendSpace1D::get_min_space() const { + return min_space; +} + +void AnimationNodeBlendSpace1D::set_max_space(float p_max) { + max_space = p_max; + + if (max_space <= min_space) { + max_space = min_space + 1; + } +} + +float AnimationNodeBlendSpace1D::get_max_space() const { + return max_space; +} + +void AnimationNodeBlendSpace1D::set_snap(float p_snap) { + snap = p_snap; +} + +float AnimationNodeBlendSpace1D::get_snap() const { + return snap; +} + +void AnimationNodeBlendSpace1D::set_blend_pos(float p_pos) { + blend_pos = p_pos; +} + +float AnimationNodeBlendSpace1D::get_blend_pos() const { + return blend_pos; +} + +void AnimationNodeBlendSpace1D::set_value_label(const String &p_label) { + value_label = p_label; +} + +String AnimationNodeBlendSpace1D::get_value_label() const { + return value_label; +} + +void AnimationNodeBlendSpace1D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { + if (p_index == blend_points_used) { + add_blend_point(p_node, 0); + } else { + set_blend_point_node(p_index, p_node); + } +} + +float AnimationNodeBlendSpace1D::process(float p_time, bool p_seek) { + + if (blend_points_used == 0) { + return 0.0; + } + + if (blend_points_used == 1) { + // only one point available, just play that animation + return blend_node(blend_points[0].node, p_time, p_seek, 1.0, FILTER_IGNORE, false); + } + + int point_lower = -1; + float pos_lower = 0.0; + int point_higher = -1; + float pos_higher = 0.0; + + // find the closest two points to blend between + for (int i = 0; i < blend_points_used; i++) { + + float pos = blend_points[i].position; + + if (pos <= blend_pos) { + if (point_lower == -1) { + point_lower = i; + pos_lower = pos; + } else if ((blend_pos - pos) < (blend_pos - pos_lower)) { + point_lower = i; + pos_lower = pos; + } + } else { + if (point_higher == -1) { + point_higher = i; + pos_higher = pos; + } else if ((pos - blend_pos) < (pos_higher - blend_pos)) { + point_higher = i; + pos_higher = pos; + } + } + } + + if (point_lower == -1) { + // we are on the left side, no other point to the left + // we just play the next point. + + return blend_node(blend_points[point_higher].node, p_time, p_seek, 1.0, FILTER_IGNORE, false); + } else if (point_higher == -1) { + // we are on the right side, no other point to the right + // we just play the previous point + return blend_node(blend_points[point_lower].node, p_time, p_seek, 1.0, FILTER_IGNORE, false); + } else { + + //w we are between two points. + // figure out weights, then blend the animations + + float distance_between_points = pos_higher - pos_lower; + + float current_pos_inbetween = blend_pos - pos_lower; + + float blend_percentage = current_pos_inbetween / distance_between_points; + + float blend_lower = 1.0 - blend_percentage; + float blend_higher = blend_percentage; + + float time_remaining_lower = 0.0; + float time_remaining_higher = 0.0; + + time_remaining_lower = blend_node(blend_points[point_lower].node, p_time, p_seek, blend_lower, FILTER_IGNORE, false); + time_remaining_higher = blend_node(blend_points[point_higher].node, p_time, p_seek, blend_higher, FILTER_IGNORE, false); + + return MAX(time_remaining_lower, time_remaining_higher); + } +} + +String AnimationNodeBlendSpace1D::get_caption() const { + return "BlendSpace1D"; +} + +AnimationNodeBlendSpace1D::AnimationNodeBlendSpace1D() { + + blend_points_used = 0; + max_space = 1; + min_space = -1; + + snap = 0.1; + value_label = "value"; +} + +AnimationNodeBlendSpace1D::~AnimationNodeBlendSpace1D() { + + for (int i = 0; i < blend_points_used; i++) { + blend_points[i].node->set_parent(this); + blend_points[i].node->set_graph_player(get_graph_player()); + } +} diff --git a/scene/animation/animation_blend_space_1d.h b/scene/animation/animation_blend_space_1d.h new file mode 100644 index 0000000000..447c948e93 --- /dev/null +++ b/scene/animation/animation_blend_space_1d.h @@ -0,0 +1,68 @@ +#ifndef ANIMATION_BLEND_SPACE_1D_H +#define ANIMATION_BLEND_SPACE_1D_H + +#include "scene/animation/animation_graph_player.h" + +class AnimationNodeBlendSpace1D : public AnimationRootNode { + GDCLASS(AnimationNodeBlendSpace1D, AnimationRootNode) + + enum { + MAX_BLEND_POINTS = 64 + }; + + struct BlendPoint { + Ref<AnimationRootNode> node; + float position; + }; + + BlendPoint blend_points[MAX_BLEND_POINTS]; + int blend_points_used; + + float blend_pos; + + float max_space; + float min_space; + + float snap; + + String value_label; + + void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node); + +protected: + virtual void _validate_property(PropertyInfo &property) const; + static void _bind_methods(); + +public: + void add_blend_point(const Ref<AnimationRootNode> &p_node, float p_position, int p_at_index = -1); + void set_blend_point_position(int p_point, float p_position); + void set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node); + + float get_blend_point_position(int p_point) const; + Ref<AnimationRootNode> get_blend_point_node(int p_point) const; + void remove_blend_point(int p_point); + int get_blend_point_count() const; + + void set_min_space(float p_min); + float get_min_space() const; + + void set_max_space(float p_max); + float get_max_space() const; + + void set_snap(float p_snap); + float get_snap() const; + + void set_blend_pos(float p_pos); + float get_blend_pos() const; + + void set_value_label(const String &p_label); + String get_value_label() const; + + float process(float p_time, bool p_seek); + String get_caption() const; + + AnimationNodeBlendSpace1D(); + ~AnimationNodeBlendSpace1D(); +}; + +#endif // ANIMATION_BLEND_SPACE_1D_H diff --git a/scene/animation/animation_blend_space.cpp b/scene/animation/animation_blend_space_2d.cpp index c2d76a9fb4..675285b075 100644 --- a/scene/animation/animation_blend_space.cpp +++ b/scene/animation/animation_blend_space_2d.cpp @@ -1,7 +1,7 @@ -#include "animation_blend_space.h" +#include "animation_blend_space_2d.h" #include "math/delaunay.h" -void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) { +void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_node, const Vector2 &p_position, int p_at_index) { ERR_FAIL_COND(blend_points_used >= MAX_BLEND_POINTS); ERR_FAIL_COND(p_node.is_null()); ERR_FAIL_COND(p_node->get_parent().is_valid()); @@ -10,7 +10,7 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no if (p_at_index == -1 || p_at_index == blend_points_used) { p_at_index = blend_points_used; } else { - for (int i = blend_points_used; i > p_at_index; i--) { + for (int i = blend_points_used - 1; i > p_at_index; i--) { blend_points[i] = blend_points[i - 1]; } for (int i = 0; i < triangles.size(); i++) { @@ -33,14 +33,14 @@ void AnimationNodeBlendSpace::add_blend_point(const Ref<AnimationRootNode> &p_no } } -void AnimationNodeBlendSpace::set_blend_point_position(int p_point, const Vector2 &p_position) { +void AnimationNodeBlendSpace2D::set_blend_point_position(int p_point, const Vector2 &p_position) { ERR_FAIL_INDEX(p_point, blend_points_used); blend_points[p_point].position = p_position; if (auto_triangles) { trianges_dirty = true; } } -void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) { +void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<AnimationRootNode> &p_node) { ERR_FAIL_INDEX(p_point, blend_points_used); ERR_FAIL_COND(p_node.is_null()); @@ -52,15 +52,15 @@ void AnimationNodeBlendSpace::set_blend_point_node(int p_point, const Ref<Animat blend_points[p_point].node->set_parent(this); blend_points[p_point].node->set_graph_player(get_graph_player()); } -Vector2 AnimationNodeBlendSpace::get_blend_point_position(int p_point) const { +Vector2 AnimationNodeBlendSpace2D::get_blend_point_position(int p_point) const { ERR_FAIL_INDEX_V(p_point, blend_points_used, Vector2()); return blend_points[p_point].position; } -Ref<AnimationRootNode> AnimationNodeBlendSpace::get_blend_point_node(int p_point) const { +Ref<AnimationRootNode> AnimationNodeBlendSpace2D::get_blend_point_node(int p_point) const { ERR_FAIL_INDEX_V(p_point, blend_points_used, Ref<AnimationRootNode>()); return blend_points[p_point].node; } -void AnimationNodeBlendSpace::remove_blend_point(int p_point) { +void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) { ERR_FAIL_INDEX(p_point, blend_points_used); blend_points[p_point].node->set_parent(NULL); @@ -89,12 +89,12 @@ void AnimationNodeBlendSpace::remove_blend_point(int p_point) { blend_points_used--; } -int AnimationNodeBlendSpace::get_blend_point_count() const { +int AnimationNodeBlendSpace2D::get_blend_point_count() const { return blend_points_used; } -bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const { +bool AnimationNodeBlendSpace2D::has_triangle(int p_x, int p_y, int p_z) const { ERR_FAIL_INDEX_V(p_x, blend_points_used, false); ERR_FAIL_INDEX_V(p_y, blend_points_used, false); @@ -123,7 +123,7 @@ bool AnimationNodeBlendSpace::has_triangle(int p_x, int p_y, int p_z) const { return false; } -void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_index) { +void AnimationNodeBlendSpace2D::add_triangle(int p_x, int p_y, int p_z, int p_at_index) { ERR_FAIL_INDEX(p_x, blend_points_used); ERR_FAIL_INDEX(p_y, blend_points_used); @@ -156,7 +156,7 @@ void AnimationNodeBlendSpace::add_triangle(int p_x, int p_y, int p_z, int p_at_i triangles.insert(p_at_index, t); } } -int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) { +int AnimationNodeBlendSpace2D::get_triangle_point(int p_triangle, int p_point) { _update_triangles(); @@ -164,17 +164,17 @@ int AnimationNodeBlendSpace::get_triangle_point(int p_triangle, int p_point) { ERR_FAIL_INDEX_V(p_triangle, triangles.size(), -1); return triangles[p_triangle].points[p_point]; } -void AnimationNodeBlendSpace::remove_triangle(int p_triangle) { +void AnimationNodeBlendSpace2D::remove_triangle(int p_triangle) { ERR_FAIL_INDEX(p_triangle, triangles.size()); triangles.remove(p_triangle); } -int AnimationNodeBlendSpace::get_triangle_count() const { +int AnimationNodeBlendSpace2D::get_triangle_count() const { return triangles.size(); } -void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) { +void AnimationNodeBlendSpace2D::set_min_space(const Vector2 &p_min) { min_space = p_min; if (min_space.x >= max_space.x) { @@ -184,11 +184,11 @@ void AnimationNodeBlendSpace::set_min_space(const Vector2 &p_min) { min_space.y = max_space.y - 1; } } -Vector2 AnimationNodeBlendSpace::get_min_space() const { +Vector2 AnimationNodeBlendSpace2D::get_min_space() const { return min_space; } -void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) { +void AnimationNodeBlendSpace2D::set_max_space(const Vector2 &p_max) { max_space = p_max; if (max_space.x <= min_space.x) { @@ -198,39 +198,39 @@ void AnimationNodeBlendSpace::set_max_space(const Vector2 &p_max) { max_space.y = min_space.y + 1; } } -Vector2 AnimationNodeBlendSpace::get_max_space() const { +Vector2 AnimationNodeBlendSpace2D::get_max_space() const { return max_space; } -void AnimationNodeBlendSpace::set_snap(const Vector2 &p_snap) { +void AnimationNodeBlendSpace2D::set_snap(const Vector2 &p_snap) { snap = p_snap; } -Vector2 AnimationNodeBlendSpace::get_snap() const { +Vector2 AnimationNodeBlendSpace2D::get_snap() const { return snap; } -void AnimationNodeBlendSpace::set_blend_position(const Vector2 &p_pos) { +void AnimationNodeBlendSpace2D::set_blend_position(const Vector2 &p_pos) { blend_pos = p_pos; } -Vector2 AnimationNodeBlendSpace::get_blend_position() const { +Vector2 AnimationNodeBlendSpace2D::get_blend_position() const { return blend_pos; } -void AnimationNodeBlendSpace::set_x_label(const String &p_label) { +void AnimationNodeBlendSpace2D::set_x_label(const String &p_label) { x_label = p_label; } -String AnimationNodeBlendSpace::get_x_label() const { +String AnimationNodeBlendSpace2D::get_x_label() const { return x_label; } -void AnimationNodeBlendSpace::set_y_label(const String &p_label) { +void AnimationNodeBlendSpace2D::set_y_label(const String &p_label) { y_label = p_label; } -String AnimationNodeBlendSpace::get_y_label() const { +String AnimationNodeBlendSpace2D::get_y_label() const { return y_label; } -void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { +void AnimationNodeBlendSpace2D::_add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node) { if (p_index == blend_points_used) { add_blend_point(p_node, Vector2()); } else { @@ -238,7 +238,7 @@ void AnimationNodeBlendSpace::_add_blend_point(int p_index, const Ref<AnimationR } } -void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) { +void AnimationNodeBlendSpace2D::_set_triangles(const Vector<int> &p_triangles) { if (auto_triangles) return; @@ -248,7 +248,7 @@ void AnimationNodeBlendSpace::_set_triangles(const Vector<int> &p_triangles) { } } -Vector<int> AnimationNodeBlendSpace::_get_triangles() const { +Vector<int> AnimationNodeBlendSpace2D::_get_triangles() const { Vector<int> t; if (auto_triangles && trianges_dirty) @@ -263,7 +263,7 @@ Vector<int> AnimationNodeBlendSpace::_get_triangles() const { return t; } -void AnimationNodeBlendSpace::_update_triangles() { +void AnimationNodeBlendSpace2D::_update_triangles() { if (!auto_triangles || !trianges_dirty) return; @@ -286,7 +286,7 @@ void AnimationNodeBlendSpace::_update_triangles() { } } -Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) { +Vector2 AnimationNodeBlendSpace2D::get_closest_point(const Vector2 &p_point) { _update_triangles(); @@ -323,7 +323,7 @@ Vector2 AnimationNodeBlendSpace::get_closest_point(const Vector2 &p_point) { return best_point; } -void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) { +void AnimationNodeBlendSpace2D::_blend_triangle(const Vector2 &p_pos, const Vector2 *p_points, float *r_weights) { if (p_pos.distance_squared_to(p_points[0]) < CMP_EPSILON2) { r_weights[0] = 1; @@ -369,7 +369,7 @@ void AnimationNodeBlendSpace::_blend_triangle(const Vector2 &p_pos, const Vector r_weights[2] = w; } -float AnimationNodeBlendSpace::process(float p_time, bool p_seek) { +float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) { _update_triangles(); @@ -453,11 +453,11 @@ float AnimationNodeBlendSpace::process(float p_time, bool p_seek) { return mind; } -String AnimationNodeBlendSpace::get_caption() const { - return "BlendSpace"; +String AnimationNodeBlendSpace2D::get_caption() const { + return "BlendSpace2D"; } -void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const { +void AnimationNodeBlendSpace2D::_validate_property(PropertyInfo &property) const { if (property.name.begins_with("blend_point_")) { String left = property.name.get_slicec('/', 0); int idx = left.get_slicec('_', 2).to_int(); @@ -468,57 +468,57 @@ void AnimationNodeBlendSpace::_validate_property(PropertyInfo &property) const { AnimationRootNode::_validate_property(property); } -void AnimationNodeBlendSpace::set_auto_triangles(bool p_enable) { +void AnimationNodeBlendSpace2D::set_auto_triangles(bool p_enable) { auto_triangles = p_enable; if (auto_triangles) { trianges_dirty = true; } } -bool AnimationNodeBlendSpace::get_auto_triangles() const { +bool AnimationNodeBlendSpace2D::get_auto_triangles() const { return auto_triangles; } -void AnimationNodeBlendSpace::_bind_methods() { +void AnimationNodeBlendSpace2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace::add_blend_point, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace::set_blend_point_position); - ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace::get_blend_point_position); - ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace::set_blend_point_node); - ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace::get_blend_point_node); - ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace::remove_blend_point); - ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace::get_blend_point_count); + ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position); + ClassDB::bind_method(D_METHOD("get_blend_point_position", "point"), &AnimationNodeBlendSpace2D::get_blend_point_position); + ClassDB::bind_method(D_METHOD("set_blend_point_node", "point", "node"), &AnimationNodeBlendSpace2D::set_blend_point_node); + ClassDB::bind_method(D_METHOD("get_blend_point_node", "point"), &AnimationNodeBlendSpace2D::get_blend_point_node); + ClassDB::bind_method(D_METHOD("remove_blend_point", "point"), &AnimationNodeBlendSpace2D::remove_blend_point); + ClassDB::bind_method(D_METHOD("get_blend_point_count"), &AnimationNodeBlendSpace2D::get_blend_point_count); - ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace::add_triangle, DEFVAL(-1)); - ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace::get_triangle_point); - ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace::remove_triangle); - ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace::get_triangle_count); + ClassDB::bind_method(D_METHOD("add_triangle", "x", "y", "z", "at_index"), &AnimationNodeBlendSpace2D::add_triangle, DEFVAL(-1)); + ClassDB::bind_method(D_METHOD("get_triangle_point", "triangle", "point"), &AnimationNodeBlendSpace2D::get_triangle_point); + ClassDB::bind_method(D_METHOD("remove_triangle", "triangle"), &AnimationNodeBlendSpace2D::remove_triangle); + ClassDB::bind_method(D_METHOD("get_triangle_count"), &AnimationNodeBlendSpace2D::get_triangle_count); - ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace::set_min_space); - ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace::get_min_space); + ClassDB::bind_method(D_METHOD("set_min_space", "min_space"), &AnimationNodeBlendSpace2D::set_min_space); + ClassDB::bind_method(D_METHOD("get_min_space"), &AnimationNodeBlendSpace2D::get_min_space); - ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace::set_max_space); - ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace::get_max_space); + ClassDB::bind_method(D_METHOD("set_max_space", "max_space"), &AnimationNodeBlendSpace2D::set_max_space); + ClassDB::bind_method(D_METHOD("get_max_space"), &AnimationNodeBlendSpace2D::get_max_space); - ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace::set_snap); - ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace::get_snap); + ClassDB::bind_method(D_METHOD("set_snap", "snap"), &AnimationNodeBlendSpace2D::set_snap); + ClassDB::bind_method(D_METHOD("get_snap"), &AnimationNodeBlendSpace2D::get_snap); - ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace::set_blend_position); - ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace::get_blend_position); + ClassDB::bind_method(D_METHOD("set_blend_position", "pos"), &AnimationNodeBlendSpace2D::set_blend_position); + ClassDB::bind_method(D_METHOD("get_blend_position"), &AnimationNodeBlendSpace2D::get_blend_position); - ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace::set_x_label); - ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace::get_x_label); + ClassDB::bind_method(D_METHOD("set_x_label", "text"), &AnimationNodeBlendSpace2D::set_x_label); + ClassDB::bind_method(D_METHOD("get_x_label"), &AnimationNodeBlendSpace2D::get_x_label); - ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace::set_y_label); - ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace::get_y_label); + ClassDB::bind_method(D_METHOD("set_y_label", "text"), &AnimationNodeBlendSpace2D::set_y_label); + ClassDB::bind_method(D_METHOD("get_y_label"), &AnimationNodeBlendSpace2D::get_y_label); - ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace::_add_blend_point); + ClassDB::bind_method(D_METHOD("_add_blend_point", "index", "node"), &AnimationNodeBlendSpace2D::_add_blend_point); - ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace::_set_triangles); - ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace::_get_triangles); + ClassDB::bind_method(D_METHOD("_set_triangles", "triangles"), &AnimationNodeBlendSpace2D::_set_triangles); + ClassDB::bind_method(D_METHOD("_get_triangles"), &AnimationNodeBlendSpace2D::_get_triangles); - ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace::set_auto_triangles); - ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace::get_auto_triangles); + ClassDB::bind_method(D_METHOD("set_auto_triangles", "enable"), &AnimationNodeBlendSpace2D::set_auto_triangles); + ClassDB::bind_method(D_METHOD("get_auto_triangles"), &AnimationNodeBlendSpace2D::get_auto_triangles); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_triangles", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_auto_triangles", "get_auto_triangles"); @@ -537,7 +537,7 @@ void AnimationNodeBlendSpace::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING, "y_label", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_y_label", "get_y_label"); } -AnimationNodeBlendSpace::AnimationNodeBlendSpace() { +AnimationNodeBlendSpace2D::AnimationNodeBlendSpace2D() { auto_triangles = true; blend_points_used = 0; @@ -549,7 +549,7 @@ AnimationNodeBlendSpace::AnimationNodeBlendSpace() { trianges_dirty = false; } -AnimationNodeBlendSpace::~AnimationNodeBlendSpace() { +AnimationNodeBlendSpace2D::~AnimationNodeBlendSpace2D() { for (int i = 0; i < blend_points_used; i++) { blend_points[i].node->set_parent(this); diff --git a/scene/animation/animation_blend_space.h b/scene/animation/animation_blend_space_2d.h index 921ad40981..f8f2440088 100644 --- a/scene/animation/animation_blend_space.h +++ b/scene/animation/animation_blend_space_2d.h @@ -1,10 +1,10 @@ -#ifndef ANIMATION_BLEND_SPACE_H -#define ANIMATION_BLEND_SPACE_H +#ifndef ANIMATION_BLEND_SPACE_2D_H +#define ANIMATION_BLEND_SPACE_2D_H #include "scene/animation/animation_graph_player.h" -class AnimationNodeBlendSpace : public AnimationRootNode { - GDCLASS(AnimationNodeBlendSpace, AnimationRootNode) +class AnimationNodeBlendSpace2D : public AnimationRootNode { + GDCLASS(AnimationNodeBlendSpace2D, AnimationRootNode) enum { MAX_BLEND_POINTS = 64 @@ -87,8 +87,8 @@ public: void set_auto_triangles(bool p_enable); bool get_auto_triangles() const; - AnimationNodeBlendSpace(); - ~AnimationNodeBlendSpace(); + AnimationNodeBlendSpace2D(); + ~AnimationNodeBlendSpace2D(); }; -#endif // ANIMATION_BLEND_SPACE_H +#endif // ANIMATION_BLEND_SPACE_2D_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 5708d3fb4a..e7cde8ddb9 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -63,7 +63,8 @@ #include "scene/2d/tile_map.h" #include "scene/2d/visibility_notifier_2d.h" #include "scene/2d/y_sort.h" -#include "scene/animation/animation_blend_space.h" +#include "scene/animation/animation_blend_space_1d.h" +#include "scene/animation/animation_blend_space_2d.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_graph_player.h" #include "scene/animation/animation_node_state_machine.h" @@ -390,7 +391,8 @@ void register_scene_types() { ClassDB::register_class<AnimationNode>(); ClassDB::register_class<AnimationRootNode>(); ClassDB::register_class<AnimationNodeBlendTree>(); - ClassDB::register_class<AnimationNodeBlendSpace>(); + ClassDB::register_class<AnimationNodeBlendSpace1D>(); + ClassDB::register_class<AnimationNodeBlendSpace2D>(); ClassDB::register_class<AnimationNodeStateMachine>(); ClassDB::register_class<AnimationNodeStateMachineTransition>(); ClassDB::register_class<AnimationNodeOutput>(); |