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author | Yuri Rubinsky <chaosus89@gmail.com> | 2022-03-29 09:33:52 +0300 |
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committer | GitHub <noreply@github.com> | 2022-03-29 09:33:52 +0300 |
commit | 87e9ab3a5d335813fc3484b5f68df8143400cc13 (patch) | |
tree | c3a0e7a861f66b4de478cc94ccc45e5d1c06e1fc /scene | |
parent | c5efda5f4ef983c74068ab39f2eb47292cd7b4e9 (diff) | |
parent | 509598e8c0112d6c5633652d1eda25eb670b24c9 (diff) |
Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuation
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/visual_shader.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 63bed921f1..129f76702e 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2627,7 +2627,6 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = { { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light", "LIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "light_color", "LIGHT_COLOR" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "attenuation", "ATTENUATION" }, - { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "shadow_attenuation", "SHADOW_ATTENUATION" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "albedo", "ALBEDO" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "backlight", "BACKLIGHT" }, { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, "diffuse", "DIFFUSE_LIGHT" }, |