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authorRémi Verschelde <remi@verschelde.fr>2016-03-14 20:08:44 +0100
committerRémi Verschelde <remi@verschelde.fr>2016-03-14 20:08:44 +0100
commit86c6a4a8f676e8c3b8f204cc27960513d4cf4c6b (patch)
treea9ec717dd9eb853f74c795e8b0e8dd2c113f87c1 /scene
parentbb22db570421f8cece3507e91cf1769145df52dc (diff)
parent5ee67ba498f7c556f92ed7d4d33afdda18f92ee8 (diff)
Merge pull request #4056 from TheHX/issue-1423
Automatically create input node when creating a ShaderGraph
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/shader_graph.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index eabc84c41e..40ae26ba5d 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1351,13 +1351,21 @@ ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) {
//shader = VisualServer::get_singleton()->shader_create();
_pending_update_shader=false;
- Node out;
- out.id=0;
- out.pos=Vector2(250,20);
- out.type=NODE_OUTPUT;
+
+ Node input;
+ input.id=1;
+ input.pos=Vector2(50,40);
+ input.type=NODE_INPUT;
+
+ Node output;
+ output.id=0;
+ output.pos=Vector2(350,40);
+ output.type=NODE_OUTPUT;
+
for(int i=0;i<3;i++) {
- shader[i].node_map.insert(0,out);
+ shader[i].node_map.insert(0,output);
+ shader[i].node_map.insert(1,input);
}
}