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author | Rémi Verschelde <remi@verschelde.fr> | 2016-03-14 20:08:44 +0100 |
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committer | Rémi Verschelde <remi@verschelde.fr> | 2016-03-14 20:08:44 +0100 |
commit | 86c6a4a8f676e8c3b8f204cc27960513d4cf4c6b (patch) | |
tree | a9ec717dd9eb853f74c795e8b0e8dd2c113f87c1 /scene | |
parent | bb22db570421f8cece3507e91cf1769145df52dc (diff) | |
parent | 5ee67ba498f7c556f92ed7d4d33afdda18f92ee8 (diff) |
Merge pull request #4056 from TheHX/issue-1423
Automatically create input node when creating a ShaderGraph
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/shader_graph.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index eabc84c41e..40ae26ba5d 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -1351,13 +1351,21 @@ ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) { //shader = VisualServer::get_singleton()->shader_create(); _pending_update_shader=false; - Node out; - out.id=0; - out.pos=Vector2(250,20); - out.type=NODE_OUTPUT; + + Node input; + input.id=1; + input.pos=Vector2(50,40); + input.type=NODE_INPUT; + + Node output; + output.id=0; + output.pos=Vector2(350,40); + output.type=NODE_OUTPUT; + for(int i=0;i<3;i++) { - shader[i].node_map.insert(0,out); + shader[i].node_map.insert(0,output); + shader[i].node_map.insert(1,input); } } |