diff options
author | romulox_x <romulox_x@yahoo.com> | 2015-06-25 14:51:21 -0700 |
---|---|---|
committer | romulox_x <romulox_x@yahoo.com> | 2015-06-25 14:51:21 -0700 |
commit | 85e49d4e75eea3f32253704d41621b83409b7898 (patch) | |
tree | 0e455620e611a90ba890f526b683b682b7f5db12 /scene | |
parent | 29b2e811f6d775c07af68e466401aaf47314b679 (diff) |
added support for mirrored repeat texture wrapping
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/texture.cpp | 3 | ||||
-rw-r--r-- | scene/resources/texture.h | 1 |
2 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 018af0e5db..7b261f7791 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -81,6 +81,7 @@ void Texture::_bind_methods() { BIND_CONSTANT( FLAGS_DEFAULT ); BIND_CONSTANT( FLAG_ANISOTROPIC_FILTER ); BIND_CONSTANT( FLAG_CONVERT_TO_LINEAR ); + BIND_CONSTANT( FLAG_MIRRORED_REPEAT ); } @@ -181,7 +182,7 @@ void ImageTexture::_get_property_list( List<PropertyInfo> *p_list) const { - p_list->push_back( PropertyInfo( Variant::INT, "flags", PROPERTY_HINT_FLAGS,"Mipmaps,Repeat,Filter,Anisotropic,sRGB") ); + p_list->push_back( PropertyInfo( Variant::INT, "flags", PROPERTY_HINT_FLAGS,"Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat") ); p_list->push_back( PropertyInfo( Variant::IMAGE, "image", img_hint,String::num(lossy_storage_quality)) ); p_list->push_back( PropertyInfo( Variant::VECTOR2, "size",PROPERTY_HINT_NONE, "")); p_list->push_back( PropertyInfo( Variant::INT, "storage", PROPERTY_HINT_ENUM,"Uncompressed,Compress Lossy,Compress Lossless")); diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 9be8e24a83..cd0e16a12a 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -51,6 +51,7 @@ public: enum Flags { FLAG_MIPMAPS=VisualServer::TEXTURE_FLAG_MIPMAPS, FLAG_REPEAT=VisualServer::TEXTURE_FLAG_REPEAT, + FLAG_MIRRORED_REPEAT=VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT, FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER, FLAG_ANISOTROPIC_FILTER=VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER, FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, |