diff options
author | reduz <reduzio@gmail.com> | 2021-06-29 22:55:11 -0300 |
---|---|---|
committer | reduz <reduzio@gmail.com> | 2021-06-30 14:14:41 -0300 |
commit | 85cf99f28e93556f1298a5136254253f9da82b9a (patch) | |
tree | d38bc6dde1d41417149a8b37111abcba1e6dc4af /scene | |
parent | bcd1fc832fff5c1cc1efa4d2450b9e2919b972c9 (diff) |
Deprecate ImmediateGeometry
* Removed entirely from RenderingServer.
* Replaced by ImmediateMesh resource.
* ImmediateMesh replaces ImmediateGeometry, but could use more optimization in the future.
* Sprite3D and AnimatedSprite3D work again, ported from Godot 3.x (though a lot of work was needed to adapt them to Godot 4).
* RootMotionView works again.
* Polygon3D editor works again.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/immediate_geometry_3d.cpp | 157 | ||||
-rw-r--r-- | scene/3d/immediate_geometry_3d.h | 72 | ||||
-rw-r--r-- | scene/3d/soft_body_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 306 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 49 | ||||
-rw-r--r-- | scene/animation/root_motion_view.cpp | 34 | ||||
-rw-r--r-- | scene/animation/root_motion_view.h | 6 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 4 | ||||
-rw-r--r-- | scene/resources/immediate_mesh.cpp | 416 | ||||
-rw-r--r-- | scene/resources/immediate_mesh.h | 117 | ||||
-rw-r--r-- | scene/resources/material.cpp | 15 | ||||
-rw-r--r-- | scene/resources/material.h | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 20 | ||||
-rw-r--r-- | scene/resources/mesh.h | 4 |
14 files changed, 851 insertions, 353 deletions
diff --git a/scene/3d/immediate_geometry_3d.cpp b/scene/3d/immediate_geometry_3d.cpp deleted file mode 100644 index d64babaa9d..0000000000 --- a/scene/3d/immediate_geometry_3d.cpp +++ /dev/null @@ -1,157 +0,0 @@ -/*************************************************************************/ -/* immediate_geometry_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "immediate_geometry_3d.h" - -void ImmediateGeometry3D::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) { - RS::get_singleton()->immediate_begin(im, (RS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID()); - if (p_texture.is_valid()) { - cached_textures.push_back(p_texture); - } -} - -void ImmediateGeometry3D::set_normal(const Vector3 &p_normal) { - RS::get_singleton()->immediate_normal(im, p_normal); -} - -void ImmediateGeometry3D::set_tangent(const Plane &p_tangent) { - RS::get_singleton()->immediate_tangent(im, p_tangent); -} - -void ImmediateGeometry3D::set_color(const Color &p_color) { - RS::get_singleton()->immediate_color(im, p_color); -} - -void ImmediateGeometry3D::set_uv(const Vector2 &p_uv) { - RS::get_singleton()->immediate_uv(im, p_uv); -} - -void ImmediateGeometry3D::set_uv2(const Vector2 &p_uv2) { - RS::get_singleton()->immediate_uv2(im, p_uv2); -} - -void ImmediateGeometry3D::add_vertex(const Vector3 &p_vertex) { - RS::get_singleton()->immediate_vertex(im, p_vertex); - if (empty) { - aabb.position = p_vertex; - aabb.size = Vector3(); - empty = false; - } else { - aabb.expand_to(p_vertex); - } -} - -void ImmediateGeometry3D::end() { - RS::get_singleton()->immediate_end(im); -} - -void ImmediateGeometry3D::clear() { - RS::get_singleton()->immediate_clear(im); - empty = true; - cached_textures.clear(); -} - -AABB ImmediateGeometry3D::get_aabb() const { - return aabb; -} - -Vector<Face3> ImmediateGeometry3D::get_faces(uint32_t p_usage_flags) const { - return Vector<Face3>(); -} - -void ImmediateGeometry3D::add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv) { - const double lat_step = Math_TAU / p_lats; - const double lon_step = Math_TAU / p_lons; - - for (int i = 1; i <= p_lats; i++) { - double lat0 = lat_step * (i - 1) - Math_TAU / 4; - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); - - double lat1 = lat_step * i - Math_TAU / 4; - double z1 = Math::sin(lat1); - double zr1 = Math::cos(lat1); - - for (int j = p_lons; j >= 1; j--) { - double lng0 = lon_step * (j - 1); - double x0 = Math::cos(lng0); - double y0 = Math::sin(lng0); - - double lng1 = lon_step * j; - double x1 = Math::cos(lng1); - double y1 = Math::sin(lng1); - - Vector3 v[4] = { - Vector3(x1 * zr0, z0, y1 * zr0), - Vector3(x1 * zr1, z1, y1 * zr1), - Vector3(x0 * zr1, z1, y0 * zr1), - Vector3(x0 * zr0, z0, y0 * zr0) - }; - -#define ADD_POINT(m_idx) \ - if (p_add_uv) { \ - set_uv(Vector2(Math::atan2(v[m_idx].x, v[m_idx].z) / Math_PI * 0.5 + 0.5, v[m_idx].y * 0.5 + 0.5)); \ - set_tangent(Plane(Vector3(-v[m_idx].z, v[m_idx].y, v[m_idx].x), 1)); \ - } \ - set_normal(v[m_idx]); \ - add_vertex(v[m_idx] * p_radius); - - ADD_POINT(0); - ADD_POINT(1); - ADD_POINT(2); - - ADD_POINT(2); - ADD_POINT(3); - ADD_POINT(0); - } - } -} - -void ImmediateGeometry3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry3D::begin, DEFVAL(Ref<Texture2D>())); - ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry3D::set_normal); - ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry3D::set_tangent); - ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry3D::set_color); - ClassDB::bind_method(D_METHOD("set_uv", "uv"), &ImmediateGeometry3D::set_uv); - ClassDB::bind_method(D_METHOD("set_uv2", "uv"), &ImmediateGeometry3D::set_uv2); - ClassDB::bind_method(D_METHOD("add_vertex", "position"), &ImmediateGeometry3D::add_vertex); - ClassDB::bind_method(D_METHOD("add_sphere", "lats", "lons", "radius", "add_uv"), &ImmediateGeometry3D::add_sphere, DEFVAL(true)); - ClassDB::bind_method(D_METHOD("end"), &ImmediateGeometry3D::end); - ClassDB::bind_method(D_METHOD("clear"), &ImmediateGeometry3D::clear); -} - -ImmediateGeometry3D::ImmediateGeometry3D() { - im = RenderingServer::get_singleton()->immediate_create(); - set_base(im); -} - -ImmediateGeometry3D::~ImmediateGeometry3D() { - RenderingServer::get_singleton()->free(im); -} diff --git a/scene/3d/immediate_geometry_3d.h b/scene/3d/immediate_geometry_3d.h deleted file mode 100644 index ee4938d9f7..0000000000 --- a/scene/3d/immediate_geometry_3d.h +++ /dev/null @@ -1,72 +0,0 @@ -/*************************************************************************/ -/* immediate_geometry_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef IMMEDIATE_GEOMETRY_3D_H -#define IMMEDIATE_GEOMETRY_3D_H - -#include "scene/3d/visual_instance_3d.h" -#include "scene/resources/mesh.h" - -class ImmediateGeometry3D : public GeometryInstance3D { - GDCLASS(ImmediateGeometry3D, GeometryInstance3D); - - RID im; - //a list of textures drawn need to be kept, to avoid references - // in RenderingServer from becoming invalid if the texture is no longer used - List<Ref<Texture2D>> cached_textures; - bool empty = true; - AABB aabb; - -protected: - static void _bind_methods(); - -public: - void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture = Ref<Texture2D>()); - void set_normal(const Vector3 &p_normal); - void set_tangent(const Plane &p_tangent); - void set_color(const Color &p_color); - void set_uv(const Vector2 &p_uv); - void set_uv2(const Vector2 &p_uv2); - - void add_vertex(const Vector3 &p_vertex); - - void end(); - void clear(); - - void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true); - - virtual AABB get_aabb() const override; - virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override; - - ImmediateGeometry3D(); - ~ImmediateGeometry3D(); -}; - -#endif // IMMEDIATE_GEOMETRY_H diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 9592fe5849..324131d400 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -81,7 +81,7 @@ void SoftBodyRenderingServerHandler::close() { } void SoftBodyRenderingServerHandler::commit_changes() { - RS::get_singleton()->mesh_surface_update_region(mesh, surface, 0, buffer); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh, surface, 0, buffer); } void SoftBodyRenderingServerHandler::set_vertex(int p_vertex_id, const void *p_vector3) { diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 9ec461d973..8a79b03ad4 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -164,6 +164,8 @@ void SpriteBase3D::_im_update() { _draw(); pending_update = false; + + //texture->draw_rect_region(ci,dst_rect,src_rect,modulate); } void SpriteBase3D::_queue_update() { @@ -204,6 +206,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { float pixel_size = get_pixel_size(); Vector2 vertices[4] = { + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, @@ -313,6 +316,9 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh); + ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update); + ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); @@ -343,21 +349,89 @@ SpriteBase3D::SpriteBase3D() { flags[i] = i == FLAG_TRANSPARENT || i == FLAG_DOUBLE_SIDED; } - immediate = RenderingServer::get_singleton()->immediate_create(); - set_base(immediate); + material = RenderingServer::get_singleton()->material_create(); + // Set defaults for material, names need to match up those in StandardMaterial3D + RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1)); + RS::get_singleton()->material_set_param(material, "specular", 0.5); + RS::get_singleton()->material_set_param(material, "metallic", 0.0); + RS::get_singleton()->material_set_param(material, "roughness", 1.0); + RS::get_singleton()->material_set_param(material, "uv1_offset", Vector3(0, 0, 0)); + RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1)); + RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0)); + RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1)); + RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98); + + mesh = RenderingServer::get_singleton()->mesh_create(); + + PackedVector3Array mesh_vertices; + PackedVector3Array mesh_normals; + PackedFloat32Array mesh_tangents; + PackedColorArray mesh_colors; + PackedVector2Array mesh_uvs; + PackedInt32Array indices; + + mesh_vertices.resize(4); + mesh_normals.resize(4); + mesh_tangents.resize(16); + mesh_colors.resize(4); + mesh_uvs.resize(4); + + // create basic mesh and store format information + for (int i = 0; i < 4; i++) { + mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0); + mesh_tangents.write[i * 4 + 0] = 0.0; + mesh_tangents.write[i * 4 + 1] = 0.0; + mesh_tangents.write[i * 4 + 2] = 0.0; + mesh_tangents.write[i * 4 + 3] = 0.0; + mesh_colors.write[i] = Color(1.0, 1.0, 1.0, 1.0); + mesh_uvs.write[i] = Vector2(0.0, 0.0); + mesh_vertices.write[i] = Vector3(0.0, 0.0, 0.0); + } + + indices.resize(6); + indices.write[0] = 0; + indices.write[1] = 1; + indices.write[2] = 2; + indices.write[3] = 0; + indices.write[4] = 2; + indices.write[5] = 3; + + Array mesh_array; + mesh_array.resize(RS::ARRAY_MAX); + mesh_array[RS::ARRAY_VERTEX] = mesh_vertices; + mesh_array[RS::ARRAY_NORMAL] = mesh_normals; + mesh_array[RS::ARRAY_TANGENT] = mesh_tangents; + mesh_array[RS::ARRAY_COLOR] = mesh_colors; + mesh_array[RS::ARRAY_TEX_UV] = mesh_uvs; + mesh_array[RS::ARRAY_INDEX] = indices; + + RS::SurfaceData sd; + RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array); + + mesh_surface_format = sd.format; + vertex_buffer = sd.vertex_data; + attribute_buffer = sd.attribute_data; + + sd.material = material; + + RS::get_singleton()->mesh_surface_make_offsets_from_format(sd.format, sd.vertex_count, sd.index_count, mesh_surface_offsets, vertex_stride, attrib_stride, skin_stride); + RS::get_singleton()->mesh_add_surface(mesh, sd); + set_base(mesh); } SpriteBase3D::~SpriteBase3D() { - RenderingServer::get_singleton()->free(immediate); + RenderingServer::get_singleton()->free(mesh); + RenderingServer::get_singleton()->free(material); } /////////////////////////////////////////// void Sprite3D::_draw() { - RID immediate = get_immediate(); - - RS::get_singleton()->immediate_clear(immediate); + if (get_base() != get_mesh()) { + set_base(get_mesh()); + } if (!texture.is_valid()) { + set_base(RID()); return; } Vector2 tsize = texture->get_size(); @@ -366,7 +440,7 @@ void Sprite3D::_draw() { } Rect2 base_rect; - if (region_enabled) { + if (region) { base_rect = region_rect; } else { base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); @@ -399,6 +473,7 @@ void Sprite3D::_draw() { float pixel_size = get_pixel_size(); Vector2 vertices[4] = { + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, @@ -426,6 +501,7 @@ void Sprite3D::_draw() { SWAP(uvs[0], uvs[1]); SWAP(uvs[2], uvs[3]); } + if (is_flipped_v()) { SWAP(uvs[0], uvs[3]); SWAP(uvs[1], uvs[2]); @@ -442,11 +518,6 @@ void Sprite3D::_draw() { tangent = Plane(1, 0, 0, 1); } - RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y); - RS::get_singleton()->immediate_set_material(immediate, mat); - - RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid()); - int x_axis = ((axis + 1) % 3); int y_axis = ((axis + 2) % 3); @@ -466,31 +537,80 @@ void Sprite3D::_draw() { AABB aabb; - for (int i = 0; i < 6; i++) { - static const int index[6] = { 0, 1, 2, 0, 2, 3 }; + // Everything except position and UV is compressed + uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); + uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); + + uint32_t v_normal; + { + Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + + uint32_t value = 0; + value |= CLAMP(int(n.x * 1023.0), 0, 1023); + value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; + value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + + v_normal = value; + } + uint32_t v_tangent; + { + Plane t = tangent; + uint32_t value = 0; + value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); + value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; + value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; + if (t.d > 0) { + value |= 3 << 30; + } + v_tangent = value; + } - RS::get_singleton()->immediate_normal(immediate, normal); - RS::get_singleton()->immediate_tangent(immediate, tangent); - RS::get_singleton()->immediate_color(immediate, color); - RS::get_singleton()->immediate_uv(immediate, uvs[index[i]]); + uint16_t v_color[4] = { + Math::make_half_float(color.r), + Math::make_half_float(color.g), + Math::make_half_float(color.b), + Math::make_half_float(color.a), + }; + for (int i = 0; i < 4; i++) { Vector3 vtx; - vtx[x_axis] = vertices[index[i]][0]; - vtx[y_axis] = vertices[index[i]][1]; - RS::get_singleton()->immediate_vertex(immediate, vtx); + vtx[x_axis] = vertices[i][0]; + vtx[y_axis] = vertices[i][1]; if (i == 0) { aabb.position = vtx; aabb.size = Vector3(); } else { aabb.expand_to(vtx); } + + float v_uv[2] = { uvs[i].x, uvs[i].y }; + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); + + float v_vertex[3] = { vtx.x, vtx.y, vtx.z }; + + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8); } + + RID mesh = get_mesh(); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer); + RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer); + + RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb); set_aabb(aabb); - RS::get_singleton()->immediate_end(immediate); -} -void Sprite3D::_texture_changed() { - _queue_update(); + RID shader_rid; + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid); + if (last_shader != shader_rid) { + RS::get_singleton()->material_set_shader(get_material(), shader_rid); + last_shader = shader_rid; + } + if (last_texture != texture->get_rid()) { + RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid()); + last_texture = texture->get_rid(); + } } void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { @@ -498,38 +618,36 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { return; } if (texture.is_valid()) { - texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed)); + texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update")); } texture = p_texture; if (texture.is_valid()) { - texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite3D::_texture_changed)); + texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update")); } _queue_update(); - emit_signal(SceneStringNames::get_singleton()->texture_changed); } Ref<Texture2D> Sprite3D::get_texture() const { return texture; } -void Sprite3D::set_region_enabled(bool p_region_enabled) { - if (p_region_enabled == region_enabled) { +void Sprite3D::set_region_enabled(bool p_region) { + if (p_region == region) { return; } - region_enabled = p_region_enabled; + region = p_region; _queue_update(); - notify_property_list_changed(); } bool Sprite3D::is_region_enabled() const { - return region_enabled; + return region; } void Sprite3D::set_region_rect(const Rect2 &p_region_rect) { bool changed = region_rect != p_region_rect; region_rect = p_region_rect; - if (region_enabled && changed) { + if (region && changed) { _queue_update(); } } @@ -596,7 +714,7 @@ Rect2 Sprite3D::get_item_rect() const { Size2i s; - if (region_enabled) { + if (region) { s = region_rect.size; } else { s = texture->get_size(); @@ -625,10 +743,6 @@ void Sprite3D::_validate_property(PropertyInfo &property) const { if (property.name == "frame_coords") { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } - - if (!region_enabled && property.name == "region_rect") { - property.usage = PROPERTY_USAGE_NOEDITOR; - } } void Sprite3D::_bind_methods() { @@ -653,32 +767,28 @@ void Sprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes); ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); ADD_GROUP("Animation", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); ADD_SIGNAL(MethodInfo("frame_changed")); - ADD_SIGNAL(MethodInfo("texture_changed")); } Sprite3D::Sprite3D() { - region_enabled = false; - frame = 0; - vframes = 1; - hframes = 1; } //////////////////////////////////////// void AnimatedSprite3D::_draw() { - RID immediate = get_immediate(); - RS::get_singleton()->immediate_clear(immediate); + if (get_base() != get_mesh()) { + set_base(get_mesh()); + } if (frames.is_null()) { return; @@ -694,7 +804,8 @@ void AnimatedSprite3D::_draw() { Ref<Texture2D> texture = frames->get_frame(animation, frame); if (!texture.is_valid()) { - return; //no texture no life + set_base(RID()); + return; //no texuture no life } Vector2 tsize = texture->get_size(); if (tsize.x == 0 || tsize.y == 0) { @@ -729,6 +840,7 @@ void AnimatedSprite3D::_draw() { float pixel_size = get_pixel_size(); Vector2 vertices[4] = { + (final_rect.position + Vector2(0, final_rect.size.y)) * pixel_size, (final_rect.position + final_rect.size) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, @@ -772,12 +884,6 @@ void AnimatedSprite3D::_draw() { tangent = Plane(1, 0, 0, -1); } - RID mat = StandardMaterial3D::get_material_rid_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y); - - RS::get_singleton()->immediate_set_material(immediate, mat); - - RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_TRIANGLES, texture->get_rid()); - int x_axis = ((axis + 1) % 3); int y_axis = ((axis + 2) % 3); @@ -797,30 +903,79 @@ void AnimatedSprite3D::_draw() { AABB aabb; - for (int i = 0; i < 6; i++) { - static const int indices[6] = { - 0, 1, 2, - 0, 2, 3 - }; + // Everything except position and UV is compressed + uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); + uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); + + uint32_t v_normal; + { + Vector3 n = normal * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + + uint32_t value = 0; + value |= CLAMP(int(n.x * 1023.0), 0, 1023); + value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; + value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + + v_normal = value; + } + uint32_t v_tangent; + { + Plane t = tangent; + uint32_t value = 0; + value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); + value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; + value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; + if (t.d > 0) { + value |= 3 << 30; + } + v_tangent = value; + } - RS::get_singleton()->immediate_normal(immediate, normal); - RS::get_singleton()->immediate_tangent(immediate, tangent); - RS::get_singleton()->immediate_color(immediate, color); - RS::get_singleton()->immediate_uv(immediate, uvs[indices[i]]); + uint16_t v_color[4] = { + Math::make_half_float(color.r), + Math::make_half_float(color.g), + Math::make_half_float(color.b), + Math::make_half_float(color.a), + }; + for (int i = 0; i < 4; i++) { Vector3 vtx; - vtx[x_axis] = vertices[indices[i]][0]; - vtx[y_axis] = vertices[indices[i]][1]; - RS::get_singleton()->immediate_vertex(immediate, vtx); + vtx[x_axis] = vertices[i][0]; + vtx[y_axis] = vertices[i][1]; if (i == 0) { aabb.position = vtx; aabb.size = Vector3(); } else { aabb.expand_to(vtx); } + + float v_uv[2] = { uvs[i].x, uvs[i].y }; + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_TEX_UV]], v_uv, 8); + + float v_vertex[3] = { vtx.x, vtx.y, vtx.z }; + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_VERTEX]], &v_vertex, sizeof(float) * 3); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_NORMAL]], &v_normal, 4); + memcpy(&vertex_write_buffer[i * vertex_stride + mesh_surface_offsets[RS::ARRAY_TANGENT]], &v_tangent, 4); + memcpy(&attribute_write_buffer[i * attrib_stride + mesh_surface_offsets[RS::ARRAY_COLOR]], v_color, 8); } + + RID mesh = get_mesh(); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh, 0, 0, vertex_buffer); + RS::get_singleton()->mesh_surface_update_attribute_region(mesh, 0, 0, attribute_buffer); + + RS::get_singleton()->mesh_set_custom_aabb(mesh, aabb); set_aabb(aabb); - RS::get_singleton()->immediate_end(immediate); + + RID shader_rid; + StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), get_draw_flag(FLAG_TRANSPARENT), get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, &shader_rid); + if (last_shader != shader_rid) { + RS::get_singleton()->material_set_shader(get_material(), shader_rid); + last_shader = shader_rid; + } + if (last_texture != texture->get_rid()) { + RS::get_singleton()->material_set_param(get_material(), "texture_albedo", texture->get_rid()); + last_texture = texture->get_rid(); + } } void AnimatedSprite3D::_validate_property(PropertyInfo &property) const { @@ -914,11 +1069,11 @@ void AnimatedSprite3D::_notification(int p_what) { void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) { - frames->disconnect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed)); + frames->disconnect("changed", Callable(this, "_res_changed")); } frames = p_frames; if (frames.is_valid()) { - frames->connect("changed", callable_mp(this, &AnimatedSprite3D::_res_changed)); + frames->connect("changed", Callable(this, "_res_changed")); } if (!frames.is_valid()) { @@ -944,9 +1099,8 @@ void AnimatedSprite3D::set_frame(int p_frame) { if (frames->has_animation(animation)) { int limit = frames->get_frame_count(animation); - if (p_frame >= limit) { + if (p_frame >= limit) p_frame = limit - 1; - } } if (p_frame < 0) { @@ -960,7 +1114,6 @@ void AnimatedSprite3D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); _queue_update(); - emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -1061,8 +1214,7 @@ StringName AnimatedSprite3D::get_animation() const { } TypedArray<String> AnimatedSprite3D::get_configuration_warnings() const { - TypedArray<String> warnings = Node::get_configuration_warnings(); - + TypedArray<String> warnings = SpriteBase3D::get_configuration_warnings(); if (frames.is_null()) { warnings.push_back(TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.")); } @@ -1087,11 +1239,13 @@ void AnimatedSprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame); + ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed); + ADD_SIGNAL(MethodInfo("frame_changed")); ADD_SIGNAL(MethodInfo("animation_finished")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); - ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing"); } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index e3dd117804..404ef57e6a 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -31,8 +31,8 @@ #ifndef SPRITE_3D_H #define SPRITE_3D_H +#include "scene/2d/animated_sprite_2d.h" #include "scene/3d/visual_instance_3d.h" -#include "scene/resources/sprite_frames.h" class SpriteBase3D : public GeometryInstance3D { GDCLASS(SpriteBase3D, GeometryInstance3D); @@ -75,9 +75,10 @@ private: float pixel_size = 0.01; AABB aabb; - RID immediate; + RID mesh; + RID material; - bool flags[FLAG_MAX]; + bool flags[FLAG_MAX] = {}; AlphaCutMode alpha_cut = ALPHA_CUT_DISABLED; StandardMaterial3D::BillboardMode billboard_mode = StandardMaterial3D::BILLBOARD_DISABLED; bool pending_update = false; @@ -91,7 +92,17 @@ protected: static void _bind_methods(); virtual void _draw() = 0; _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; } - _FORCE_INLINE_ RID &get_immediate() { return immediate; } + _FORCE_INLINE_ RID &get_mesh() { return mesh; } + _FORCE_INLINE_ RID &get_material() { return material; } + + uint32_t mesh_surface_offsets[RS::ARRAY_MAX]; + PackedByteArray vertex_buffer; + PackedByteArray attribute_buffer; + uint32_t vertex_stride; + uint32_t attrib_stride; + uint32_t skin_stride; + uint32_t mesh_surface_format; + void _queue_update(); public: @@ -107,7 +118,7 @@ public: void set_flip_v(bool p_flip); bool is_flipped_v() const; - void set_region_enabled(bool p_region_enabled); + void set_region_enabled(bool p_region); bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); @@ -147,15 +158,16 @@ class Sprite3D : public SpriteBase3D { GDCLASS(Sprite3D, SpriteBase3D); Ref<Texture2D> texture; - bool region_enabled; + bool region = false; Rect2 region_rect; - int frame; + int frame = 0; - int vframes; - int hframes; + int vframes = 1; + int hframes = 1; - void _texture_changed(); + RID last_shader; + RID last_texture; protected: virtual void _draw() override; @@ -167,7 +179,7 @@ public: void set_texture(const Ref<Texture2D> &p_texture); Ref<Texture2D> get_texture() const; - void set_region_enabled(bool p_region_enabled); + void set_region_enabled(bool p_region); bool is_region_enabled() const; void set_region_rect(const Rect2 &p_region_rect); @@ -199,14 +211,9 @@ class AnimatedSprite3D : public SpriteBase3D { StringName animation = "default"; int frame = 0; - bool centered = true; - - float timeout = 0.0; - - bool hflip = true; - bool vflip = true; + bool centered = false; - Color modulate; + float timeout = 0; void _res_changed(); @@ -214,6 +221,9 @@ class AnimatedSprite3D : public SpriteBase3D { void _set_playing(bool p_playing); bool _is_playing() const; + RID last_shader; + RID last_texture; + protected: virtual void _draw() override; static void _bind_methods(); @@ -236,10 +246,11 @@ public: virtual Rect2 get_item_rect() const override; - TypedArray<String> get_configuration_warnings() const override; + virtual TypedArray<String> get_configuration_warnings() const override; AnimatedSprite3D(); }; VARIANT_ENUM_CAST(SpriteBase3D::DrawFlags); VARIANT_ENUM_CAST(SpriteBase3D::AlphaCutMode); + #endif // SPRITE_3D_H diff --git a/scene/animation/root_motion_view.cpp b/scene/animation/root_motion_view.cpp index b963cf5702..770996820d 100644 --- a/scene/animation/root_motion_view.cpp +++ b/scene/animation/root_motion_view.cpp @@ -77,7 +77,7 @@ bool RootMotionView::get_zero_y() const { void RootMotionView::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - RS::get_singleton()->immediate_set_material(immediate, StandardMaterial3D::get_material_rid_for_2d(false, true, false, false, false)); + immediate_material = StandardMaterial3D::get_material_for_2d(false, true, false, false, false); first = true; } @@ -119,11 +119,12 @@ void RootMotionView::_notification(int p_what) { } accumulated.origin.z = Math::fposmod(accumulated.origin.z, cell_size); - RS::get_singleton()->immediate_clear(immediate); + immediate->clear_surfaces(); int cells_in_radius = int((radius / cell_size) + 1.0); - RS::get_singleton()->immediate_begin(immediate, RS::PRIMITIVE_LINES); + immediate->surface_begin(Mesh::PRIMITIVE_LINES, immediate_material); + for (int i = -cells_in_radius; i < cells_in_radius; i++) { for (int j = -cells_in_radius; j < cells_in_radius; j++) { Vector3 from(i * cell_size, 0, j * cell_size); @@ -138,21 +139,21 @@ void RootMotionView::_notification(int p_what) { c_i.a *= MAX(0, 1.0 - from_i.length() / radius); c_j.a *= MAX(0, 1.0 - from_j.length() / radius); - RS::get_singleton()->immediate_color(immediate, c); - RS::get_singleton()->immediate_vertex(immediate, from); + immediate->surface_set_color(c); + immediate->surface_add_vertex(from); - RS::get_singleton()->immediate_color(immediate, c_i); - RS::get_singleton()->immediate_vertex(immediate, from_i); + immediate->surface_set_color(c_i); + immediate->surface_add_vertex(from_i); - RS::get_singleton()->immediate_color(immediate, c); - RS::get_singleton()->immediate_vertex(immediate, from); + immediate->surface_set_color(c); + immediate->surface_add_vertex(from); - RS::get_singleton()->immediate_color(immediate, c_j); - RS::get_singleton()->immediate_vertex(immediate, from_j); + immediate->surface_set_color(c_j); + immediate->surface_add_vertex(from_j); } } - RS::get_singleton()->immediate_end(immediate); + immediate->surface_end(); } } @@ -188,12 +189,13 @@ void RootMotionView::_bind_methods() { } RootMotionView::RootMotionView() { - set_process_internal(true); - immediate = RenderingServer::get_singleton()->immediate_create(); - set_base(immediate); + if (Engine::get_singleton()->is_editor_hint()) { + set_process_internal(true); + } + immediate.instantiate(); + set_base(immediate->get_rid()); } RootMotionView::~RootMotionView() { set_base(RID()); - RenderingServer::get_singleton()->free(immediate); } diff --git a/scene/animation/root_motion_view.h b/scene/animation/root_motion_view.h index 4cd3c7b443..55fd2d2b73 100644 --- a/scene/animation/root_motion_view.h +++ b/scene/animation/root_motion_view.h @@ -32,12 +32,12 @@ #define ROOT_MOTION_VIEW_H #include "scene/3d/visual_instance_3d.h" - +#include "scene/resources/immediate_mesh.h" class RootMotionView : public VisualInstance3D { GDCLASS(RootMotionView, VisualInstance3D); public: - RID immediate; + Ref<ImmediateMesh> immediate; NodePath path; float cell_size = 1.0; float radius = 10.0; @@ -46,6 +46,8 @@ public: bool first = true; bool zero_y = true; + Ref<Material> immediate_material; + Transform3D accumulated; private: diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 8d0283d536..d069d5e963 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -147,6 +147,7 @@ #include "scene/resources/font.h" #include "scene/resources/gradient.h" #include "scene/resources/height_map_shape_3d.h" +#include "scene/resources/immediate_mesh.h" #include "scene/resources/line_shape_2d.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" @@ -204,7 +205,6 @@ #include "scene/3d/decal.h" #include "scene/3d/gpu_particles_3d.h" #include "scene/3d/gpu_particles_collision_3d.h" -#include "scene/3d/immediate_geometry_3d.h" #include "scene/3d/light_3d.h" #include "scene/3d/lightmap_gi.h" #include "scene/3d/lightmap_probe.h" @@ -459,7 +459,6 @@ void register_scene_types() { ClassDB::register_class<MeshInstance3D>(); ClassDB::register_class<OccluderInstance3D>(); ClassDB::register_class<Occluder3D>(); - ClassDB::register_class<ImmediateGeometry3D>(); ClassDB::register_virtual_class<SpriteBase3D>(); ClassDB::register_class<Sprite3D>(); ClassDB::register_class<AnimatedSprite3D>(); @@ -718,6 +717,7 @@ void register_scene_types() { ClassDB::register_virtual_class<Mesh>(); ClassDB::register_class<ArrayMesh>(); + ClassDB::register_class<ImmediateMesh>(); ClassDB::register_class<MultiMesh>(); ClassDB::register_class<SurfaceTool>(); ClassDB::register_class<MeshDataTool>(); diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp new file mode 100644 index 0000000000..95de85aeba --- /dev/null +++ b/scene/resources/immediate_mesh.cpp @@ -0,0 +1,416 @@ +/*************************************************************************/ +/* immediate_mesh.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "immediate_mesh.h" + +void ImmediateMesh::surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material) { + ERR_FAIL_COND_MSG(surface_active, "Already creating a new surface."); + active_surface_data.primitive = p_primitive; + active_surface_data.material = p_material; + surface_active = true; +} +void ImmediateMesh::surface_set_color(const Color &p_color) { + ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); + + if (!uses_colors) { + colors.resize(vertices.size()); + for (uint32_t i = 0; i < colors.size(); i++) { + colors[i] = p_color; + } + uses_colors = true; + } + + current_color = p_color; +} +void ImmediateMesh::surface_set_normal(const Vector3 &p_normal) { + ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); + + if (!uses_normals) { + normals.resize(vertices.size()); + for (uint32_t i = 0; i < normals.size(); i++) { + normals[i] = p_normal; + } + uses_normals = true; + } + + current_normal = p_normal; +} +void ImmediateMesh::surface_set_tangent(const Plane &p_tangent) { + ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); + if (!uses_tangents) { + tangents.resize(vertices.size()); + for (uint32_t i = 0; i < tangents.size(); i++) { + tangents[i] = p_tangent; + } + uses_tangents = true; + } + + current_tangent = p_tangent; +} +void ImmediateMesh::surface_set_uv(const Vector2 &p_uv) { + ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); + if (!uses_uvs) { + uvs.resize(vertices.size()); + for (uint32_t i = 0; i < uvs.size(); i++) { + uvs[i] = p_uv; + } + uses_uvs = true; + } + + current_uv = p_uv; +} +void ImmediateMesh::surface_set_uv2(const Vector2 &p_uv2) { + ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); + if (!uses_uv2s) { + uv2s.resize(vertices.size()); + for (uint32_t i = 0; i < uv2s.size(); i++) { + uv2s[i] = p_uv2; + } + uses_uv2s = true; + } + + current_uv2 = p_uv2; +} +void ImmediateMesh::surface_add_vertex(const Vector3 &p_vertex) { + ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); + ERR_FAIL_COND_MSG(vertices.size() && active_surface_data.vertex_2d, "Can't mix 2D and 3D vertices in a surface."); + + if (uses_colors) { + colors.push_back(current_color); + } + if (uses_normals) { + normals.push_back(current_normal); + } + if (uses_tangents) { + tangents.push_back(current_tangent); + } + if (uses_uvs) { + uvs.push_back(current_uv); + } + if (uses_uv2s) { + uv2s.push_back(current_uv2); + } + vertices.push_back(p_vertex); +} + +void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) { + ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); + ERR_FAIL_COND_MSG(vertices.size() && !active_surface_data.vertex_2d, "Can't mix 2D and 3D vertices in a surface."); + + if (uses_colors) { + colors.push_back(current_color); + } + if (uses_normals) { + normals.push_back(current_normal); + } + if (uses_tangents) { + tangents.push_back(current_tangent); + } + if (uses_uvs) { + uvs.push_back(current_uv); + } + if (uses_uv2s) { + uv2s.push_back(current_uv2); + } + Vector3 v(p_vertex.x, p_vertex.y, 0); + vertices.push_back(v); + + active_surface_data.vertex_2d = true; +} +void ImmediateMesh::surface_end() { + ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it."); + ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface cant be created."); + + uint32_t format = ARRAY_FORMAT_VERTEX; + + uint32_t vertex_stride = 0; + if (active_surface_data.vertex_2d) { + format |= ARRAY_FLAG_USE_2D_VERTICES; + vertex_stride = sizeof(float) * 2; + } else { + vertex_stride = sizeof(float) * 3; + } + + uint32_t normal_offset = 0; + if (uses_normals) { + format |= ARRAY_FORMAT_NORMAL; + normal_offset = vertex_stride; + vertex_stride += sizeof(uint32_t); + } + uint32_t tangent_offset = 0; + if (uses_tangents) { + format |= ARRAY_FORMAT_TANGENT; + tangent_offset += vertex_stride; + vertex_stride += sizeof(uint32_t); + } + + AABB aabb; + + { + surface_vertex_create_cache.resize(vertex_stride * vertices.size()); + uint8_t *surface_vertex_ptr = surface_vertex_create_cache.ptrw(); + for (uint32_t i = 0; i < vertices.size(); i++) { + { + float *vtx = (float *)&surface_vertex_ptr[i * vertex_stride]; + vtx[0] = vertices[i].x; + vtx[1] = vertices[i].y; + if (!active_surface_data.vertex_2d) { + vtx[2] = vertices[i].z; + } + if (i == 0) { + aabb.position = vertices[i]; + } else { + aabb.expand_to(vertices[i]); + } + } + if (uses_normals) { + uint32_t *normal = (uint32_t *)&surface_vertex_ptr[i * vertex_stride + normal_offset]; + + Vector3 n = normals[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5); + + uint32_t value = 0; + value |= CLAMP(int(n.x * 1023.0), 0, 1023); + value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10; + value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20; + + *normal = value; + } + if (uses_tangents) { + uint32_t *tangent = (uint32_t *)&surface_vertex_ptr[i * vertex_stride + tangent_offset]; + Plane t = tangents[i]; + uint32_t value = 0; + value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023); + value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10; + value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20; + if (t.d > 0) { + value |= 3 << 30; + } + + *tangent = value; + } + } + } + + if (uses_colors || uses_uvs || uses_uv2s) { + uint32_t attribute_stride = 0; + + if (uses_colors) { + format |= ARRAY_FORMAT_COLOR; + attribute_stride += sizeof(uint16_t) * 4; + } + uint32_t uv_offset = 0; + if (uses_uvs) { + format |= ARRAY_FORMAT_TEX_UV; + uv_offset = attribute_stride; + attribute_stride += sizeof(float) * 2; + } + uint32_t uv2_offset = 0; + if (uses_uv2s) { + format |= ARRAY_FORMAT_TEX_UV2; + uv2_offset = attribute_stride; + attribute_stride += sizeof(float) * 2; + } + + surface_attribute_create_cache.resize(vertices.size() * attribute_stride); + + uint8_t *surface_attribute_ptr = surface_attribute_create_cache.ptrw(); + + for (uint32_t i = 0; i < vertices.size(); i++) { + if (uses_colors) { + uint16_t *color16 = (uint16_t *)&surface_attribute_ptr[i * attribute_stride]; + + color16[0] = Math::make_half_float(colors[i].r); + color16[1] = Math::make_half_float(colors[i].g); + color16[2] = Math::make_half_float(colors[i].b); + color16[3] = Math::make_half_float(colors[i].a); + } + if (uses_uvs) { + float *uv = (float *)&surface_attribute_ptr[i * attribute_stride + uv_offset]; + + uv[0] = uvs[i].x; + uv[0] = uvs[i].y; + } + + if (uses_uv2s) { + float *uv2 = (float *)&surface_attribute_ptr[i * attribute_stride + uv2_offset]; + + uv2[0] = uv2s[i].x; + uv2[0] = uv2s[i].y; + } + } + } + + RS::SurfaceData sd; + + sd.primitive = RS::PrimitiveType(active_surface_data.primitive); + sd.format = format; + sd.vertex_data = surface_vertex_create_cache; + if (uses_colors || uses_uvs || uses_uv2s) { + sd.attribute_data = surface_attribute_create_cache; + } + sd.vertex_count = vertices.size(); + sd.aabb = aabb; + if (active_surface_data.material.is_valid()) { + sd.material = active_surface_data.material->get_rid(); + } + + RS::get_singleton()->mesh_add_surface(mesh, sd); + + active_surface_data.aabb = aabb; + + active_surface_data.format = format; + active_surface_data.array_len = vertices.size(); + + surfaces.push_back(active_surface_data); + + colors.clear(); + normals.clear(); + tangents.clear(); + uvs.clear(); + uv2s.clear(); + vertices.clear(); + + uses_colors = false; + uses_normals = false; + uses_tangents = false; + uses_uvs = false; + uses_uv2s = false; + + surface_active = false; +} + +void ImmediateMesh::clear_surfaces() { + RS::get_singleton()->mesh_clear(mesh); + surfaces.clear(); + surface_active = false; + + colors.clear(); + normals.clear(); + tangents.clear(); + uvs.clear(); + uv2s.clear(); + vertices.clear(); + + uses_colors = false; + uses_normals = false; + uses_tangents = false; + uses_uvs = false; + uses_uv2s = false; +} + +int ImmediateMesh::get_surface_count() const { + return surfaces.size(); +} +int ImmediateMesh::surface_get_array_len(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), -1); + return surfaces[p_idx].array_len; +} +int ImmediateMesh::surface_get_array_index_len(int p_idx) const { + return 0; +} +bool ImmediateMesh::surface_is_softbody_friendly(int p_idx) const { + return false; +} +Array ImmediateMesh::surface_get_arrays(int p_surface) const { + ERR_FAIL_INDEX_V(p_surface, int(surfaces.size()), Array()); + return RS::get_singleton()->mesh_surface_get_arrays(mesh, p_surface); +} +Array ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) const { + return Array(); +} +Dictionary ImmediateMesh::surface_get_lods(int p_surface) const { + return Dictionary(); +} +uint32_t ImmediateMesh::surface_get_format(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), 0); + return surfaces[p_idx].format; +} +Mesh::PrimitiveType ImmediateMesh::surface_get_primitive_type(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), PRIMITIVE_MAX); + return surfaces[p_idx].primitive; +} +void ImmediateMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) { + ERR_FAIL_INDEX(p_idx, int(surfaces.size())); + surfaces[p_idx].material = p_material; + RID mat; + if (p_material.is_valid()) { + mat = p_material->get_rid(); + } + RS::get_singleton()->mesh_surface_set_material(mesh, p_idx, mat); +} +Ref<Material> ImmediateMesh::surface_get_material(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), Ref<Material>()); + return surfaces[p_idx].material; +} +int ImmediateMesh::get_blend_shape_count() const { + return 0; +} +StringName ImmediateMesh::get_blend_shape_name(int p_index) const { + return StringName(); +} +void ImmediateMesh::set_blend_shape_name(int p_index, const StringName &p_name) { +} + +AABB ImmediateMesh::get_aabb() const { + AABB aabb; + for (uint32_t i = 0; i < surfaces.size(); i++) { + if (i == 0) { + aabb = surfaces[i].aabb; + } else { + aabb.merge(surfaces[i].aabb); + } + } + return aabb; +} + +void ImmediateMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("surface_begin", "primitive", "material"), &ImmediateMesh::surface_begin, DEFVAL(Ref<Material>())); + ClassDB::bind_method(D_METHOD("surface_set_color", "color"), &ImmediateMesh::surface_set_color); + ClassDB::bind_method(D_METHOD("surface_set_normal", "normal"), &ImmediateMesh::surface_set_normal); + ClassDB::bind_method(D_METHOD("surface_set_tangent", "tangent"), &ImmediateMesh::surface_set_tangent); + ClassDB::bind_method(D_METHOD("surface_set_uv", "uv"), &ImmediateMesh::surface_set_uv); + ClassDB::bind_method(D_METHOD("surface_set_uv2", "uv2"), &ImmediateMesh::surface_set_uv2); + ClassDB::bind_method(D_METHOD("surface_add_vertex", "vertex"), &ImmediateMesh::surface_add_vertex); + ClassDB::bind_method(D_METHOD("surface_add_vertex_2d", "vertex"), &ImmediateMesh::surface_add_vertex_2d); + ClassDB::bind_method(D_METHOD("surface_end"), &ImmediateMesh::surface_end); + + ClassDB::bind_method(D_METHOD("clear_surfaces"), &ImmediateMesh::clear_surfaces); +} + +RID ImmediateMesh::get_rid() const { + return mesh; +} + +ImmediateMesh::ImmediateMesh() { + mesh = RS::get_singleton()->mesh_create(); +} +ImmediateMesh::~ImmediateMesh() { + RS::get_singleton()->free(mesh); +} diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h new file mode 100644 index 0000000000..7010d40719 --- /dev/null +++ b/scene/resources/immediate_mesh.h @@ -0,0 +1,117 @@ +/*************************************************************************/ +/* immediate_mesh.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IMMEDIATE_MESH_H +#define IMMEDIATE_MESH_H + +#include "core/templates/local_vector.h" +#include "scene/resources/mesh.h" + +class ImmediateMesh : public Mesh { + GDCLASS(ImmediateMesh, Mesh) + + RID mesh; + + bool uses_colors = false; + bool uses_normals = false; + bool uses_tangents = false; + bool uses_uvs = false; + bool uses_uv2s = false; + + Color current_color; + Vector3 current_normal; + Plane current_tangent; + Vector2 current_uv; + Vector2 current_uv2; + + LocalVector<Color> colors; + LocalVector<Vector3> normals; + LocalVector<Plane> tangents; + LocalVector<Vector2> uvs; + LocalVector<Vector2> uv2s; + LocalVector<Vector3> vertices; + + struct Surface { + PrimitiveType primitive; + Ref<Material> material; + bool vertex_2d = false; + int array_len = 0; + uint32_t format = 0; + AABB aabb; + }; + + LocalVector<Surface> surfaces; + + bool surface_active = false; + Surface active_surface_data; + + Vector<uint8_t> surface_vertex_create_cache; + Vector<uint8_t> surface_attribute_create_cache; + +protected: + static void _bind_methods(); + +public: + void surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material = Ref<Material>()); + void surface_set_color(const Color &p_color); + void surface_set_normal(const Vector3 &p_normal); + void surface_set_tangent(const Plane &p_tangent); + void surface_set_uv(const Vector2 &p_uv); + void surface_set_uv2(const Vector2 &p_uv2); + void surface_add_vertex(const Vector3 &p_vertex); + void surface_add_vertex_2d(const Vector2 &p_vertex); + void surface_end(); + + void clear_surfaces(); + + virtual int get_surface_count() const override; + virtual int surface_get_array_len(int p_idx) const override; + virtual int surface_get_array_index_len(int p_idx) const override; + virtual bool surface_is_softbody_friendly(int p_idx) const override; + virtual Array surface_get_arrays(int p_surface) const override; + virtual Array surface_get_blend_shape_arrays(int p_surface) const override; + virtual Dictionary surface_get_lods(int p_surface) const override; + virtual uint32_t surface_get_format(int p_idx) const override; + virtual PrimitiveType surface_get_primitive_type(int p_idx) const override; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; + virtual Ref<Material> surface_get_material(int p_idx) const override; + virtual int get_blend_shape_count() const override; + virtual StringName get_blend_shape_name(int p_index) const override; + virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; + + virtual AABB get_aabb() const override; + + virtual RID get_rid() const override; + + ImmediateMesh(); + ~ImmediateMesh(); +}; + +#endif // IMMEDIATEMESH_H diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index cb66d5724d..d391540a0b 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2077,7 +2077,7 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() return refraction_texture_channel; } -RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { +Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, RID *r_shader_rid) { int version = 0; if (p_shaded) { version = 1; @@ -2102,7 +2102,10 @@ RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, b } if (materials_for_2d[version].is_valid()) { - return materials_for_2d[version]->get_rid(); + if (r_shader_rid) { + *r_shader_rid = materials_for_2d[version]->get_shader_rid(); + } + return materials_for_2d[version]; } Ref<StandardMaterial3D> material; @@ -2120,7 +2123,11 @@ RID BaseMaterial3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, b materials_for_2d[version] = material; - return materials_for_2d[version]->get_rid(); + if (r_shader_rid) { + *r_shader_rid = materials_for_2d[version]->get_shader_rid(); + } + + return materials_for_2d[version]; } void BaseMaterial3D::set_on_top_of_alpha() { @@ -2189,6 +2196,8 @@ BaseMaterial3D::EmissionOperator BaseMaterial3D::get_emission_operator() const { } RID BaseMaterial3D::get_shader_rid() const { + MutexLock lock(material_mutex); + ((BaseMaterial3D *)this)->_update_shader(); ERR_FAIL_COND_V(!shader_map.has(current_key), RID()); return shader_map[current_key].shader; } diff --git a/scene/resources/material.h b/scene/resources/material.h index dc3ecdb5de..cd91d05a60 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -738,7 +738,7 @@ public: static void finish_shaders(); static void flush_changes(); - static RID get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false); + static Ref<Material> get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard = false, bool p_billboard_y = false, RID *r_shader_rid = nullptr); virtual RID get_shader_rid() const override; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index cf59c6fa22..ce942817c0 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1335,9 +1335,21 @@ String ArrayMesh::surface_get_name(int p_idx) const { return surfaces[p_idx].name; } -void ArrayMesh::surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { +void ArrayMesh::surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { ERR_FAIL_INDEX(p_surface, surfaces.size()); - RS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data); + RS::get_singleton()->mesh_surface_update_vertex_region(mesh, p_surface, p_offset, p_data); + emit_changed(); +} + +void ArrayMesh::surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { + ERR_FAIL_INDEX(p_surface, surfaces.size()); + RS::get_singleton()->mesh_surface_update_attribute_region(mesh, p_surface, p_offset, p_data); + emit_changed(); +} + +void ArrayMesh::surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data) { + ERR_FAIL_INDEX(p_surface, surfaces.size()); + RS::get_singleton()->mesh_surface_update_skin_region(mesh, p_surface, p_offset, p_data); emit_changed(); } @@ -1635,7 +1647,9 @@ void ArrayMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "lods", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(Dictionary()), DEFVAL(0)); ClassDB::bind_method(D_METHOD("clear_surfaces"), &ArrayMesh::clear_surfaces); - ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region); + ClassDB::bind_method(D_METHOD("surface_update_vertex_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_vertex_region); + ClassDB::bind_method(D_METHOD("surface_update_attribute_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_attribute_region); + ClassDB::bind_method(D_METHOD("surface_update_skin_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_skin_region); ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len); ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len); ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 2dfb46782b..02cab9a5e1 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -233,7 +233,9 @@ public: void set_blend_shape_mode(BlendShapeMode p_mode); BlendShapeMode get_blend_shape_mode() const; - void surface_update_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data); + void surface_update_vertex_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data); + void surface_update_attribute_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data); + void surface_update_skin_region(int p_surface, int p_offset, const Vector<uint8_t> &p_data); int get_surface_count() const override; |