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author | Rémi Verschelde <remi@verschelde.fr> | 2021-10-21 19:33:01 +0200 |
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committer | GitHub <noreply@github.com> | 2021-10-21 19:33:01 +0200 |
commit | 836f86688fc5e94b0e7028c0641f088a68d98386 (patch) | |
tree | d16513379662a3c525c0d71010f358d1d67fdb29 /scene | |
parent | 0264efe895c1e708e661dfe7a7959114b34e32cb (diff) | |
parent | e6f7235ffb49e94a876756a9295b907ce7fc834a (diff) |
Merge pull request #54053 from nekomatata/fix-soft-body-disable-mode
Fix SoftDynamicBody3D crash when setting disable mode
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.cpp | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index 43292d42f1..903eedb58b 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -552,15 +552,9 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) { return; } - bool inside_tree = is_inside_tree(); - - if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) { - _prepare_physics_server(); - } - disable_mode = p_mode; - if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) { + if (mesh.is_valid() && is_inside_tree() && !is_enabled()) { _prepare_physics_server(); } } |