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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-05-09 17:01:23 +0200 |
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committer | GitHub <noreply@github.com> | 2020-05-09 17:01:23 +0200 |
commit | 825a89d0dad7e69eabd5c431273e88a1ee74a75d (patch) | |
tree | 8721953fbc08a0bc4ba612483f6f9852c127357c /scene | |
parent | 1c6b1838b9342f5f4948422ccbc17905ad120a9b (diff) | |
parent | 9a7e515d50de44759521cda54b8d12f92775a92c (diff) |
Merge pull request #38589 from MCrafterzz/line
Rename Lineshape's d to distance
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/line_shape_2d.cpp | 26 | ||||
-rw-r--r-- | scene/resources/line_shape_2d.h | 6 |
2 files changed, 16 insertions, 16 deletions
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index a1c1b2f9f4..71d4f79e48 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -35,7 +35,7 @@ bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - Vector2 point = get_d() * get_normal(); + Vector2 point = get_distance() * get_normal(); Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } }; for (int i = 0; i < 2; i++) { @@ -51,7 +51,7 @@ void LineShape2D::_update_shape() { Array arr; arr.push_back(normal); - arr.push_back(d); + arr.push_back(distance); PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr); emit_changed(); } @@ -62,9 +62,9 @@ void LineShape2D::set_normal(const Vector2 &p_normal) { _update_shape(); } -void LineShape2D::set_d(real_t p_d) { +void LineShape2D::set_distance(real_t p_distance) { - d = p_d; + distance = p_distance; _update_shape(); } @@ -72,14 +72,14 @@ Vector2 LineShape2D::get_normal() const { return normal; } -real_t LineShape2D::get_d() const { +real_t LineShape2D::get_distance() const { - return d; + return distance; } void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector2 point = get_d() * get_normal(); + Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3); @@ -88,7 +88,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) { } Rect2 LineShape2D::get_rect() const { - Vector2 point = get_d() * get_normal(); + Vector2 point = get_distance() * get_normal(); Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }; Vector2 l2[2] = { point, point + get_normal() * 30 }; @@ -101,7 +101,7 @@ Rect2 LineShape2D::get_rect() const { } real_t LineShape2D::get_enclosing_radius() const { - return d; + return distance; } void LineShape2D::_bind_methods() { @@ -109,17 +109,17 @@ void LineShape2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal); ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal); - ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d); - ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d); + ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance); + ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "d"), "set_d", "get_d"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance"); } LineShape2D::LineShape2D() : Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) { normal = Vector2(0, 1); - d = 0; + distance = 0; _update_shape(); } diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h index 5bf9e85bb9..74e8d57d03 100644 --- a/scene/resources/line_shape_2d.h +++ b/scene/resources/line_shape_2d.h @@ -37,7 +37,7 @@ class LineShape2D : public Shape2D { GDCLASS(LineShape2D, Shape2D); Vector2 normal; - real_t d; + real_t distance; void _update_shape(); @@ -48,10 +48,10 @@ public: virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_normal(const Vector2 &p_normal); - void set_d(real_t p_d); + void set_distance(real_t p_distance); Vector2 get_normal() const; - real_t get_d() const; + real_t get_distance() const; virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; |