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authorRémi Verschelde <rverschelde@gmail.com>2022-11-18 23:08:01 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-18 23:08:01 +0100
commit80b3813b1505a6bd195c0b0aac1555a7969e59c9 (patch)
tree26f4adcebb64ec985f6193e73d7adb45b9c8965d /scene
parenta66fc4cf7ebd155ee475bc69863b47081119d965 (diff)
parent5704055d30499cc63672d44001760a98abfbfc08 (diff)
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Fix cyclic references in GDScript 2.0
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/resource_format_text.cpp10
-rw-r--r--scene/resources/shape_2d.cpp4
-rw-r--r--scene/resources/shape_3d.cpp4
3 files changed, 13 insertions, 5 deletions
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 712a67547b..8b2b7e118c 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -601,9 +601,13 @@ Error ResourceLoaderText::load() {
resource_current++;
int_resources[id] = res; //always assign int resources
- if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
- res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
- res->set_scene_unique_id(id);
+ if (do_assign) {
+ if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ res->set_path(path);
+ } else {
+ res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
+ res->set_scene_unique_id(id);
+ }
}
Dictionary missing_resource_properties;
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index af84144591..413670d23e 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -124,5 +124,7 @@ Shape2D::Shape2D(const RID &p_rid) {
}
Shape2D::~Shape2D() {
- PhysicsServer2D::get_singleton()->free(shape);
+ if (PhysicsServer2D::get_singleton() != nullptr) {
+ PhysicsServer2D::get_singleton()->free(shape);
+ }
}
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index 4423c1d7bb..44f21d2a48 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -128,5 +128,7 @@ Shape3D::Shape3D(RID p_shape) :
shape(p_shape) {}
Shape3D::~Shape3D() {
- PhysicsServer3D::get_singleton()->free(shape);
+ if (PhysicsServer3D::get_singleton() != nullptr) {
+ PhysicsServer3D::get_singleton()->free(shape);
+ }
}