diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-03-08 15:33:56 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2016-03-08 15:33:56 -0300 |
commit | 7e223cc29acd677b5efce87241cc2b9f82491710 (patch) | |
tree | 3820b6520353d5bc0cfb036472397b3114d1cc72 /scene | |
parent | 32bb7a04a285e6d8bc045df8b4f07cfc4928ddac (diff) | |
parent | 7fecebd8a8dc12e59c8fd430b9e3dc0069fd48d1 (diff) |
Merge pull request #3981 from SaracenOne/shadow_casting_features
Added extra controls to GeometryInstances for controlling how shadows are cast.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/visual_instance.cpp | 42 | ||||
-rw-r--r-- | scene/3d/visual_instance.h | 12 |
2 files changed, 53 insertions, 1 deletions
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 723b0a9af5..b15226cce3 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -267,6 +267,15 @@ void GeometryInstance::_update_visibility() { void GeometryInstance::set_flag(Flags p_flag,bool p_value) { ERR_FAIL_INDEX(p_flag,FLAG_MAX); + if (p_flag==FLAG_CAST_SHADOW) { + if (p_value == true) { + set_cast_shadows_setting(SHADOW_CASTING_SETTING_ON); + } + else { + set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); + } + } + if (flags[p_flag]==p_value) return; @@ -294,10 +303,32 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) { bool GeometryInstance::get_flag(Flags p_flag) const{ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); + + if (p_flag == FLAG_CAST_SHADOW) { + if (shadow_casting_setting == SHADOW_CASTING_SETTING_OFF) { + return false; + } + else { + return true; + } + } + return flags[p_flag]; } +void GeometryInstance::set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting) { + + shadow_casting_setting = p_shadow_casting_setting; + + VS::get_singleton()->instance_geometry_set_cast_shadows_setting(get_instance(), (VS::ShadowCastingSetting)p_shadow_casting_setting); +} + +GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_setting() const { + + return shadow_casting_setting; +} + void GeometryInstance::set_baked_light_texture_id(int p_id) { baked_light_texture_id=p_id; @@ -330,6 +361,9 @@ void GeometryInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_flag","flag","value"), &GeometryInstance::set_flag); ObjectTypeDB::bind_method(_MD("get_flag","flag"), &GeometryInstance::get_flag); + ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting); + ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting); + ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin); ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin); @@ -346,7 +380,7 @@ void GeometryInstance::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/cast_shadow"), _SCS("set_flag"), _SCS("get_flag"),FLAG_CAST_SHADOW); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin")); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end")); @@ -369,6 +403,11 @@ void GeometryInstance::_bind_methods() { BIND_CONSTANT(FLAG_VISIBLE_IN_ALL_ROOMS ); BIND_CONSTANT(FLAG_MAX ); + BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF); + BIND_CONSTANT(SHADOW_CASTING_SETTING_ON); + BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED); + BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY); + } GeometryInstance::GeometryInstance() { @@ -381,6 +420,7 @@ GeometryInstance::GeometryInstance() { flags[FLAG_VISIBLE]=true; flags[FLAG_CAST_SHADOW]=true; flags[FLAG_RECEIVE_SHADOWS]=true; + shadow_casting_setting=SHADOW_CASTING_SETTING_ON; baked_light_instance=NULL; baked_light_texture_id=0; extra_cull_margin=0; diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index e49f4fb82f..2b8292261b 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -98,10 +98,17 @@ public: FLAG_MAX=VS::INSTANCE_FLAG_MAX, }; + enum ShadowCastingSetting { + SHADOW_CASTING_SETTING_OFF=VS::SHADOW_CASTING_SETTING_OFF, + SHADOW_CASTING_SETTING_ON = VS::SHADOW_CASTING_SETTING_ON, + SHADOW_CASTING_SETTING_DOUBLE_SIDED=VS::SHADOW_CASTING_SETTING_DOUBLE_SIDED, + SHADOW_CASTING_SETTING_SHADOWS_ONLY=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY + }; private: bool flags[FLAG_MAX]; + ShadowCastingSetting shadow_casting_setting; Ref<Material> material_override; float draw_begin; float draw_end; @@ -121,6 +128,9 @@ public: void set_flag(Flags p_flag,bool p_value); bool get_flag(Flags p_flag) const; + void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting); + ShadowCastingSetting get_cast_shadows_setting() const; + void set_draw_range_begin(float p_dist); float get_draw_range_begin() const; @@ -140,5 +150,7 @@ public: }; VARIANT_ENUM_CAST( GeometryInstance::Flags ); +VARIANT_ENUM_CAST( GeometryInstance::ShadowCastingSetting ); + #endif |