diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-30 15:19:26 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-11-30 16:26:29 +0100 |
commit | 7da392bcc52366740394322728464e724cf20cdf (patch) | |
tree | 5c3579dc3743a244b4a5e25ae02220b8790742c6 /scene | |
parent | 2d118bd8b881fe9658e70eb8dc4fa7a6efac41a3 (diff) |
Don't return reference on copy assignment operators
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this
can lead to confusing code and subtle bugs.
According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++
allows any arbitrary return type, so this is standard compliant.
This could be re-assessed if/when we have an actual need for a behavior more
akin to that of the C++ STL, for now this PR simply changes a handful of
cases which were inconsistent with the rest of the codebase (`void` return
type was already the most common case prior to this commit).
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.cpp | 3 | ||||
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.h | 2 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 20 |
3 files changed, 13 insertions, 12 deletions
diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index 5546b88fb1..d9907430fc 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -100,12 +100,11 @@ SoftDynamicBody3D::PinnedPoint::PinnedPoint(const PinnedPoint &obj_tocopy) { offset = obj_tocopy.offset; } -SoftDynamicBody3D::PinnedPoint &SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { +void SoftDynamicBody3D::PinnedPoint::operator=(const PinnedPoint &obj) { point_index = obj.point_index; spatial_attachment_path = obj.spatial_attachment_path; spatial_attachment = obj.spatial_attachment; offset = obj.offset; - return *this; } void SoftDynamicBody3D::_update_pickable() { diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h index 57e116aa05..daef9acac0 100644 --- a/scene/3d/soft_dynamic_body_3d.h +++ b/scene/3d/soft_dynamic_body_3d.h @@ -80,7 +80,7 @@ public: PinnedPoint(); PinnedPoint(const PinnedPoint &obj_tocopy); - PinnedPoint &operator=(const PinnedPoint &obj); + void operator=(const PinnedPoint &obj); }; private: diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 44853fc006..e3754c4d38 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -473,6 +473,13 @@ void FileDialog::update_file_list() { dir_access->list_dir_begin(); + if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) { + message->hide(); + } else { + message->set_text(TTRC("You don't have permission to access contents of this folder.")); + message->show(); + } + TreeItem *root = tree->create_item(); Ref<Texture2D> folder = vbox->get_theme_icon(SNAME("folder"), SNAME("FileDialog")); Ref<Texture2D> file_icon = vbox->get_theme_icon(SNAME("file"), SNAME("FileDialog")); @@ -482,17 +489,11 @@ void FileDialog::update_file_list() { List<String> dirs; bool is_hidden; - String item; - - if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) { - message->hide(); - } else { - message->set_text(TTRC("You don't have permission to access contents of this folder.")); - message->show(); - } + String item = dir_access->get_next(); - while ((item = dir_access->get_next()) != "") { + while (!item.is_empty()) { if (item == "." || item == "..") { + item = dir_access->get_next(); continue; } @@ -505,6 +506,7 @@ void FileDialog::update_file_list() { dirs.push_back(item); } } + item = dir_access->get_next(); } dirs.sort_custom<NaturalNoCaseComparator>(); |