diff options
author | Paul Trojahn <paul.trojahn@gmail.com> | 2019-08-15 18:13:35 +0200 |
---|---|---|
committer | Paul Trojahn <paul.trojahn@gmail.com> | 2019-08-19 18:16:58 +0200 |
commit | 7c9c6df7e48ffbe63c402b20f60ba369b34f4e98 (patch) | |
tree | 36cd75be8224c47900d0299415f731a2d2a4e06c /scene | |
parent | 7bb2215ed0d7415179a8b59ad4766a3b573cf696 (diff) |
Replace is_zero_approx(A.distance_to(B)) with A==B
Related to #22988 (Fixes the holes in the shape of
the first comment)
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/navigation_2d.cpp | 4 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp index f644db462b..5cf28d6c89 100644 --- a/scene/2d/navigation_2d.cpp +++ b/scene/2d/navigation_2d.cpp @@ -551,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect left_poly = p; portal_left = apex_point; portal_right = apex_point; - if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point))) + if (!path.size() || path[path.size() - 1] != apex_point) path.push_back(apex_point); skip = true; } @@ -569,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect right_poly = p; portal_right = apex_point; portal_left = apex_point; - if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_to(apex_point))) + if (!path.size() || path[path.size() - 1] != apex_point) path.push_back(apex_point); } } diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 8c8552ac54..985b38f913 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -2870,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.loc; const Vector3 &v2 = t2.value.loc; - if (Math::is_zero_approx(v0.distance_to(v2))) { + if (v0 == v2) { //0 and 2 are close, let's see if 1 is close - if (!Math::is_zero_approx(v0.distance_to(v1))) { + if (v0 != v1) { //not close, not optimizable return false; } @@ -2959,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons const Vector3 &v1 = t1.value.scale; const Vector3 &v2 = t2.value.scale; - if (Math::is_zero_approx(v0.distance_to(v2))) { + if (v0 == v2) { //0 and 2 are close, let's see if 1 is close - if (!Math::is_zero_approx(v0.distance_to(v1))) { + if (v0 != v1) { //not close, not optimizable return false; } |