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authorYuri Roubinsky <chaosus89@gmail.com>2019-12-12 12:25:40 +0300
committerGitHub <noreply@github.com>2019-12-12 12:25:40 +0300
commit7c580261c7fe18a4d56227a75883a4e1ce460e73 (patch)
treed844ca99c03be7bfe7d314ac1ee2b6353d7e34ae /scene
parent37d164e24e22633985a6555121a992abf1b130e0 (diff)
parent57441ab2c6e17c00fb95722efa51c9168e1aed90 (diff)
Merge pull request #34299 from Chaosus/vs_fix_port
Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/visual_shader_nodes.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a94fdd9d7b..6e4b5d9af0 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -715,6 +715,7 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
BIND_ENUM_CONSTANT(SOURCE_DEPTH);
+ BIND_ENUM_CONSTANT(SOURCE_PORT);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);