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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-04 17:19:15 +0200
committerGitHub <noreply@github.com>2021-10-04 17:19:15 +0200
commit7722048ed018e161701027f5856b634e15caf283 (patch)
tree21e20baf2f1efa7cfe9e4d7e9713d2b69556078f /scene
parentbb201c5887684044eb3ba35344d15bd476908f9e (diff)
parentb11bb595d137c82bbf30340ef7d8fdf6d6dc08de (diff)
Merge pull request #53354 from reduz/remove-clipped-camera
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/camera_3d.cpp244
-rw-r--r--scene/3d/camera_3d.h64
-rw-r--r--scene/3d/spring_arm_3d.cpp32
-rw-r--r--scene/register_scene_types.cpp1
4 files changed, 58 insertions, 283 deletions
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 9aad338d15..61d73ff1e2 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -492,6 +492,7 @@ void Camera3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_frustum"), &Camera3D::get_frustum);
ClassDB::bind_method(D_METHOD("is_position_in_frustum", "world_point"), &Camera3D::is_position_in_frustum);
ClassDB::bind_method(D_METHOD("get_camera_rid"), &Camera3D::get_camera);
+ ClassDB::bind_method(D_METHOD("get_pyramid_shape_rid"), &Camera3D::get_pyramid_shape_rid);
ClassDB::bind_method(D_METHOD("set_cull_mask_value", "layer_number", "value"), &Camera3D::set_cull_mask_value);
ClassDB::bind_method(D_METHOD("get_cull_mask_value", "layer_number"), &Camera3D::get_cull_mask_value);
@@ -654,233 +655,46 @@ Vector3 Camera3D::get_doppler_tracked_velocity() const {
}
}
-Camera3D::Camera3D() {
- camera = RenderingServer::get_singleton()->camera_create();
- set_perspective(75.0, 0.05, 4000.0);
- RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
- //active=false;
- velocity_tracker.instantiate();
- set_notify_transform(true);
- set_disable_scale(true);
-}
-
-Camera3D::~Camera3D() {
- RenderingServer::get_singleton()->free(camera);
-}
+RID Camera3D::get_pyramid_shape_rid() {
+ if (pyramid_shape == RID()) {
+ pyramid_shape_points = get_near_plane_points();
+ pyramid_shape = PhysicsServer3D::get_singleton()->convex_polygon_shape_create();
+ PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, pyramid_shape_points);
-////////////////////////////////////////
+ } else { //check if points changed
+ Vector<Vector3> local_points = get_near_plane_points();
-void ClippedCamera3D::set_margin(real_t p_margin) {
- margin = p_margin;
-}
-
-real_t ClippedCamera3D::get_margin() const {
- return margin;
-}
-
-void ClippedCamera3D::set_process_callback(ClipProcessCallback p_mode) {
- if (process_callback == p_mode) {
- return;
- }
- process_callback = p_mode;
- set_process_internal(process_callback == CLIP_PROCESS_IDLE);
- set_physics_process_internal(process_callback == CLIP_PROCESS_PHYSICS);
-}
-
-ClippedCamera3D::ClipProcessCallback ClippedCamera3D::get_process_callback() const {
- return process_callback;
-}
-
-Transform3D ClippedCamera3D::get_camera_transform() const {
- Transform3D t = Camera3D::get_camera_transform();
- t.origin += -t.basis.get_axis(Vector3::AXIS_Z).normalized() * clip_offset;
- return t;
-}
-
-void ClippedCamera3D::_notification(int p_what) {
- if (p_what == NOTIFICATION_INTERNAL_PROCESS || p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
- Node3D *parent = Object::cast_to<Node3D>(get_parent());
- if (!parent) {
- return;
- }
+ bool all_equal = true;
- PhysicsDirectSpaceState3D *dspace = get_world_3d()->get_direct_space_state();
- ERR_FAIL_COND(!dspace); // most likely physics set to threads
-
- Vector3 cam_fw = -get_global_transform().basis.get_axis(Vector3::AXIS_Z).normalized();
- Vector3 cam_pos = get_global_transform().origin;
- Vector3 parent_pos = parent->get_global_transform().origin;
-
- Plane parent_plane(parent_pos, cam_fw);
-
- if (parent_plane.is_point_over(cam_pos)) {
- //cam is beyond parent plane
- return;
- }
-
- Vector3 ray_from = parent_plane.project(cam_pos);
-
- clip_offset = 0; //reset by default
-
- { //check if points changed
- Vector<Vector3> local_points = get_near_plane_points();
-
- bool all_equal = true;
-
- for (int i = 0; i < 5; i++) {
- if (points[i] != local_points[i]) {
- all_equal = false;
- break;
- }
- }
-
- if (!all_equal) {
- PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points);
- points = local_points;
+ for (int i = 0; i < 5; i++) {
+ if (local_points[i] != pyramid_shape_points[i]) {
+ all_equal = false;
+ break;
}
}
- Transform3D xf = get_global_transform();
- xf.origin = ray_from;
- xf.orthonormalize();
-
- real_t closest_safe = 1.0f, closest_unsafe = 1.0f;
- if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, closest_safe, closest_unsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * closest_safe);
+ if (!all_equal) {
+ PhysicsServer3D::get_singleton()->shape_set_data(pyramid_shape, local_points);
+ pyramid_shape_points = local_points;
}
-
- _update_camera();
- }
-
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- update_gizmos();
}
-}
-
-void ClippedCamera3D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
-}
-uint32_t ClippedCamera3D::get_collision_mask() const {
- return collision_mask;
+ return pyramid_shape;
}
-void ClippedCamera3D::set_collision_mask_value(int p_layer_number, bool p_value) {
- ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << (p_layer_number - 1);
- } else {
- mask &= ~(1 << (p_layer_number - 1));
- }
- set_collision_mask(mask);
-}
-
-bool ClippedCamera3D::get_collision_mask_value(int p_layer_number) const {
- ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
- ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
- return get_collision_mask() & (1 << (p_layer_number - 1));
-}
-
-void ClippedCamera3D::add_exception_rid(const RID &p_rid) {
- exclude.insert(p_rid);
-}
-
-void ClippedCamera3D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
- }
- add_exception_rid(co->get_rid());
-}
-
-void ClippedCamera3D::remove_exception_rid(const RID &p_rid) {
- exclude.erase(p_rid);
+Camera3D::Camera3D() {
+ camera = RenderingServer::get_singleton()->camera_create();
+ set_perspective(75.0, 0.05, 4000.0);
+ RenderingServer::get_singleton()->camera_set_cull_mask(camera, layers);
+ //active=false;
+ velocity_tracker.instantiate();
+ set_notify_transform(true);
+ set_disable_scale(true);
}
-void ClippedCamera3D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject3D *co = Object::cast_to<CollisionObject3D>(p_object);
- if (!co) {
- return;
+Camera3D::~Camera3D() {
+ RenderingServer::get_singleton()->free(camera);
+ if (pyramid_shape.is_valid()) {
+ PhysicsServer3D::get_singleton()->free(pyramid_shape);
}
- remove_exception_rid(co->get_rid());
-}
-
-void ClippedCamera3D::clear_exceptions() {
- exclude.clear();
-}
-
-real_t ClippedCamera3D::get_clip_offset() const {
- return clip_offset;
-}
-
-void ClippedCamera3D::set_clip_to_areas(bool p_clip) {
- clip_to_areas = p_clip;
-}
-
-bool ClippedCamera3D::is_clip_to_areas_enabled() const {
- return clip_to_areas;
-}
-
-void ClippedCamera3D::set_clip_to_bodies(bool p_clip) {
- clip_to_bodies = p_clip;
-}
-
-bool ClippedCamera3D::is_clip_to_bodies_enabled() const {
- return clip_to_bodies;
-}
-
-void ClippedCamera3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ClippedCamera3D::set_margin);
- ClassDB::bind_method(D_METHOD("get_margin"), &ClippedCamera3D::get_margin);
-
- ClassDB::bind_method(D_METHOD("set_process_callback", "process_callback"), &ClippedCamera3D::set_process_callback);
- ClassDB::bind_method(D_METHOD("get_process_callback"), &ClippedCamera3D::get_process_callback);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ClippedCamera3D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &ClippedCamera3D::get_collision_mask);
-
- ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ClippedCamera3D::set_collision_mask_value);
- ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ClippedCamera3D::get_collision_mask_value);
-
- ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ClippedCamera3D::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception", "node"), &ClippedCamera3D::add_exception);
-
- ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ClippedCamera3D::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ClippedCamera3D::remove_exception);
-
- ClassDB::bind_method(D_METHOD("set_clip_to_areas", "enable"), &ClippedCamera3D::set_clip_to_areas);
- ClassDB::bind_method(D_METHOD("is_clip_to_areas_enabled"), &ClippedCamera3D::is_clip_to_areas_enabled);
-
- ClassDB::bind_method(D_METHOD("get_clip_offset"), &ClippedCamera3D::get_clip_offset);
-
- ClassDB::bind_method(D_METHOD("set_clip_to_bodies", "enable"), &ClippedCamera3D::set_clip_to_bodies);
- ClassDB::bind_method(D_METHOD("is_clip_to_bodies_enabled"), &ClippedCamera3D::is_clip_to_bodies_enabled);
-
- ClassDB::bind_method(D_METHOD("clear_exceptions"), &ClippedCamera3D::clear_exceptions);
-
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_margin", "get_margin");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
-
- ADD_GROUP("Clip To", "clip_to");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_areas", "is_clip_to_areas_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_to_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_clip_to_bodies", "is_clip_to_bodies_enabled");
-
- BIND_ENUM_CONSTANT(CLIP_PROCESS_PHYSICS);
- BIND_ENUM_CONSTANT(CLIP_PROCESS_IDLE);
-}
-
-ClippedCamera3D::ClippedCamera3D() {
- set_physics_process_internal(true);
- set_notify_local_transform(Engine::get_singleton()->is_editor_hint());
- points.resize(5);
- pyramid_shape = PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON);
-}
-
-ClippedCamera3D::~ClippedCamera3D() {
- PhysicsServer3D::get_singleton()->free(pyramid_shape);
}
diff --git a/scene/3d/camera_3d.h b/scene/3d/camera_3d.h
index c1af7fa4f7..6006a2ea3f 100644
--- a/scene/3d/camera_3d.h
+++ b/scene/3d/camera_3d.h
@@ -86,6 +86,9 @@ private:
DopplerTracking doppler_tracking = DOPPLER_TRACKING_DISABLED;
Ref<VelocityTracker3D> velocity_tracker;
+ RID pyramid_shape;
+ Vector<Vector3> pyramid_shape_points;
+
protected:
void _update_camera();
virtual void _request_camera_update();
@@ -168,6 +171,8 @@ public:
Vector3 get_doppler_tracked_velocity() const;
+ RID get_pyramid_shape_rid();
+
Camera3D();
~Camera3D();
};
@@ -176,63 +181,4 @@ VARIANT_ENUM_CAST(Camera3D::Projection);
VARIANT_ENUM_CAST(Camera3D::KeepAspect);
VARIANT_ENUM_CAST(Camera3D::DopplerTracking);
-class ClippedCamera3D : public Camera3D {
- GDCLASS(ClippedCamera3D, Camera3D);
-
-public:
- enum ClipProcessCallback {
- CLIP_PROCESS_PHYSICS,
- CLIP_PROCESS_IDLE,
- };
-
-private:
- ClipProcessCallback process_callback = CLIP_PROCESS_PHYSICS;
- RID pyramid_shape;
- real_t margin = 0.0;
- real_t clip_offset = 0.0;
- uint32_t collision_mask = 1;
- bool clip_to_areas = false;
- bool clip_to_bodies = true;
-
- Set<RID> exclude;
-
- Vector<Vector3> points;
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual Transform3D get_camera_transform() const override;
-
-public:
- void set_clip_to_areas(bool p_clip);
- bool is_clip_to_areas_enabled() const;
-
- void set_clip_to_bodies(bool p_clip);
- bool is_clip_to_bodies_enabled() const;
-
- void set_margin(real_t p_margin);
- real_t get_margin() const;
-
- void set_process_callback(ClipProcessCallback p_mode);
- ClipProcessCallback get_process_callback() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_mask_value(int p_layer_number, bool p_value);
- bool get_collision_mask_value(int p_layer_number) const;
-
- void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
- void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
- void clear_exceptions();
-
- real_t get_clip_offset() const;
-
- ClippedCamera3D();
- ~ClippedCamera3D();
-};
-
-VARIANT_ENUM_CAST(ClippedCamera3D::ClipProcessCallback);
#endif
diff --git a/scene/3d/spring_arm_3d.cpp b/scene/3d/spring_arm_3d.cpp
index 4748a9d889..116cab19b1 100644
--- a/scene/3d/spring_arm_3d.cpp
+++ b/scene/3d/spring_arm_3d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "spring_arm_3d.h"
+#include "scene/3d/camera_3d.h"
void SpringArm3D::_notification(int p_what) {
switch (p_what) {
@@ -133,17 +134,32 @@ void SpringArm3D::process_spring() {
Vector3 motion;
const Vector3 cast_direction(get_global_transform().basis.xform(Vector3(0, 0, 1)));
+ motion = Vector3(cast_direction * (spring_length));
+
if (shape.is_null()) {
- motion = Vector3(cast_direction * (spring_length));
- PhysicsDirectSpaceState3D::RayResult r;
- bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
- if (intersected) {
- real_t dist = get_global_transform().origin.distance_to(r.position);
- dist -= margin;
- motion_delta = dist / (spring_length);
+ Camera3D *camera = nullptr;
+ for (int i = get_child_count() - 1; 0 <= i; --i) {
+ camera = Object::cast_to<Camera3D>(get_child(i));
+ if (camera) {
+ break;
+ }
+ }
+
+ if (camera != nullptr) {
+ //use camera rotation, but spring arm position
+ Transform3D base_transform = camera->get_global_transform();
+ base_transform.origin = get_global_transform().origin;
+ get_world_3d()->get_direct_space_state()->cast_motion(camera->get_pyramid_shape_rid(), base_transform, motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
+ } else {
+ PhysicsDirectSpaceState3D::RayResult r;
+ bool intersected = get_world_3d()->get_direct_space_state()->intersect_ray(get_global_transform().origin, get_global_transform().origin + motion, r, excluded_objects, mask);
+ if (intersected) {
+ real_t dist = get_global_transform().origin.distance_to(r.position);
+ dist -= margin;
+ motion_delta = dist / (spring_length);
+ }
}
} else {
- motion = Vector3(cast_direction * spring_length);
get_world_3d()->get_direct_space_state()->cast_motion(shape->get_rid(), get_global_transform(), motion, 0, motion_delta, motion_delta_unsafe, excluded_objects, mask);
}
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 4a82010833..bf8f7291be 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -448,7 +448,6 @@ void register_scene_types() {
GDREGISTER_VIRTUAL_CLASS(VisualInstance3D);
GDREGISTER_VIRTUAL_CLASS(GeometryInstance3D);
GDREGISTER_CLASS(Camera3D);
- GDREGISTER_CLASS(ClippedCamera3D);
GDREGISTER_CLASS(AudioListener3D);
GDREGISTER_CLASS(XRCamera3D);
GDREGISTER_CLASS(XRController3D);