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authorYuri Sizov <yuris@humnom.net>2023-03-07 15:31:19 +0100
committerYuri Sizov <yuris@humnom.net>2023-03-13 14:12:44 +0100
commit755a86f5025e9166e3c5b140d0bf5650166f0db1 (patch)
treeaf748878f739b47e4633ba51364867501de9d4cd /scene
parent2d0d07f51b5caf16d43eab7e8526250e371942d5 (diff)
Generate empty textures for theme icons if the SVG module is disabled
(cherry picked from commit 64215ad1192878b72e784c5a62ea9b2dba0520dd)
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/default_theme/default_theme.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index cc606b5b88..2e1ba96d11 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -86,6 +86,10 @@ static Ref<ImageTexture> generate_icon(int p_index) {
ImageLoaderSVG img_loader;
Error err = img_loader.create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap<Color, Color>());
ERR_FAIL_COND_V_MSG(err != OK, Ref<ImageTexture>(), "Failed generating icon, unsupported or invalid SVG data in default theme.");
+#else
+ // If the SVG module is disabled, we can't really display the UI well, but at least we won't crash.
+ // 16 pixels is used as it's the most common base size for Godot icons.
+ img = Image::create_empty(16 * scale, 16 * scale, false, Image::FORMAT_RGBA8);
#endif
return ImageTexture::create_from_image(img);