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author | JFonS <JFonS@users.noreply.github.com> | 2022-03-01 10:23:25 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-01 10:23:25 +0100 |
commit | 73f92a6e4d9d29e479d57583a6317081499f5cb4 (patch) | |
tree | 4a40b146fd7e477e2fcbe31dfe56e70d1ae04e80 /scene | |
parent | 1b446ebcd4922f48e5d0e2cfbb53062ce58b060e (diff) | |
parent | ab1526709666a35d11e848415504a3af77e90a68 (diff) |
Merge pull request #58548 from V-Sekai/lod_lightmaps
Allow automatic lod when importing 3D scenes with Static Lightmaps
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/importer_mesh.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp index a27da11f8d..30deb5ccd5 100644 --- a/scene/resources/importer_mesh.cpp +++ b/scene/resources/importer_mesh.cpp @@ -275,6 +275,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli PackedInt32Array indices = surfaces[i].arrays[RS::ARRAY_INDEX]; Vector<Vector3> normals = surfaces[i].arrays[RS::ARRAY_NORMAL]; Vector<Vector2> uvs = surfaces[i].arrays[RS::ARRAY_TEX_UV]; + Vector<Vector2> uv2s = surfaces[i].arrays[RS::ARRAY_TEX_UV2]; unsigned int index_count = indices.size(); unsigned int vertex_count = vertices.size(); @@ -313,6 +314,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli LocalVector<Vector3> merged_normals; LocalVector<int> merged_normals_counts; const Vector2 *uvs_ptr = uvs.ptr(); + const Vector2 *uv2s_ptr = uv2s.ptr(); for (unsigned int j = 0; j < vertex_count; j++) { const Vector3 &v = vertices_ptr[j]; @@ -327,8 +329,10 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli for (unsigned int k = 0; k < close_verts.size(); k++) { const Pair<int, int> &idx = close_verts[k]; - // TODO check more attributes? - if ((!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2) && normals[idx.second].dot(n) > normal_merge_threshold) { + bool is_uvs_close = (!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2); + bool is_uv2s_close = (!uv2s_ptr || uv2s_ptr[j].distance_squared_to(uv2s_ptr[idx.second]) < CMP_EPSILON2); + bool is_normals_close = normals[idx.second].dot(n) > normal_merge_threshold; + if (is_uvs_close && is_uv2s_close && is_normals_close) { vertex_remap.push_back(idx.first); merged_normals[idx.first] += normals[idx.second]; merged_normals_counts[idx.first]++; |