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authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-02-12 23:25:34 +0100
committerGitHub <noreply@github.com>2017-02-12 23:25:34 +0100
commit73cedc3901a86f9b4a9b4caecff9019fdd497296 (patch)
tree8ee7f28282a6ab9b6bdcd381d628220ea92f2942 /scene
parent00b093d24da4f354b4badd15fb4baa9f01b60fd1 (diff)
parent6a2dccaf77783dd7b67c5a0590b30fff720be69f (diff)
Merge pull request #7775 from Hinsbart/particles_flip
Particles2D: implement texture flip parameters.
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/particles_2d.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 1051d3f5ff..020c5942c4 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -607,6 +607,10 @@ void Particles2D::_notification(int p_what) {
src_rect.pos.y = size.y * (frame/h_frames);
}
+ if (flip_h)
+ src_rect.size.x=-src_rect.size.x;
+ if (flip_v)
+ src_rect.size.y=-src_rect.size.y;
texture->draw_rect_region(ci,Rect2(Point2(),size),src_rect,color);
//VisualServer::get_singleton()->canvas_item_add_texture_rect(ci,r,texrid,false,color);