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authorHugo Locurcio <hugo.locurcio@hugo.pro>2019-11-15 19:34:44 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2019-11-15 19:34:44 +0100
commit72b31aafc4449f7b6838c3be7527bc3fe287ac49 (patch)
tree808dbb6f3fa3e1a92a9a13767b1798df5d8206cd /scene
parent98caeb635c2e4d48e0d6d6dbd82af183ab83f894 (diff)
Make holding Ctrl toggle snapping in GraphEdit
This affects the visual script and visual shader editors as well.
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/graph_edit.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 7827c66841..ed9fc0ce51 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -819,8 +819,11 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
if (gn && gn->is_selected()) {
Vector2 pos = (gn->get_drag_from() * zoom + drag_accum) / zoom;
- if (is_using_snap()) {
- int snap = get_snap();
+
+ // Snapping can be toggled temporarily by holding down Ctrl.
+ // This is done here as to not toggle the grid when holding down Ctrl.
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ const int snap = get_snap();
pos = pos.snapped(Vector2(snap, snap));
}