diff options
author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-11-15 19:34:44 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2019-11-15 19:34:44 +0100 |
commit | 72b31aafc4449f7b6838c3be7527bc3fe287ac49 (patch) | |
tree | 808dbb6f3fa3e1a92a9a13767b1798df5d8206cd /scene | |
parent | 98caeb635c2e4d48e0d6d6dbd82af183ab83f894 (diff) |
Make holding Ctrl toggle snapping in GraphEdit
This affects the visual script and visual shader editors as well.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/graph_edit.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 7827c66841..ed9fc0ce51 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -819,8 +819,11 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { if (gn && gn->is_selected()) { Vector2 pos = (gn->get_drag_from() * zoom + drag_accum) / zoom; - if (is_using_snap()) { - int snap = get_snap(); + + // Snapping can be toggled temporarily by holding down Ctrl. + // This is done here as to not toggle the grid when holding down Ctrl. + if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + const int snap = get_snap(); pos = pos.snapped(Vector2(snap, snap)); } |