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author | Wilson E. Alvarez <wilson.e.alvarez1@gmail.com> | 2018-11-04 22:19:30 -0500 |
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committer | Wilson E. Alvarez <wilson.e.alvarez1@gmail.com> | 2018-11-04 22:19:30 -0500 |
commit | 71df4caf8fe4e834c2f175e060b3a896d4d5b70e (patch) | |
tree | 1011f1c403018b412e98f07963e682c1d999bbd6 /scene | |
parent | 121cead38e5ea84ec22139df02eee56d822290b7 (diff) |
Removed unnecessary assignments
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/line_builder.cpp | 1 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 3 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 1 |
3 files changed, 0 insertions, 5 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp index a3f1b25e05..d5e8a33805 100644 --- a/scene/2d/line_builder.cpp +++ b/scene/2d/line_builder.cpp @@ -294,7 +294,6 @@ void LineBuilder::build() { if (texture_mode == Line2D::LINE_TEXTURE_TILE) { uvx1 = current_distance1 / (width * tile_aspect); } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) { - uvx0 = current_distance0 / total_distance; uvx1 = current_distance1 / total_distance; } diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index b85d4e541e..b037596fda 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -266,7 +266,6 @@ float AnimationNodeOneShot::process(float p_time, bool p_seek) { if (do_start) { remaining = os_rem; - do_start = false; } if (!p_seek) { @@ -770,8 +769,6 @@ float AnimationNodeTransition::process(float p_time, bool p_seek) { rem = blend_input(current, p_time, p_seek, 1.0 - blend, FILTER_IGNORE, false); } - switched = false; - if (p_seek) { // don't seek prev animation blend_input(prev, 0, false, blend, FILTER_IGNORE, false); time = p_time; diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 5923ad7657..a7af3f687b 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -345,7 +345,6 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm, len_current = sm->blend_node(current, sm->states[current].node, 0, true, 1.0, AnimationNode::FILTER_IGNORE, false); pos_current = 0; loops_current = 0; - play_start = false; } if (!sm->states.has(current)) { |