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authorChaosus <chaosus89@gmail.com>2019-05-19 13:07:00 +0300
committerChaosus <chaosus89@gmail.com>2019-05-19 13:44:30 +0300
commit719a9a9c1c833634c583de0ba7aa10038e02cdab (patch)
tree6cdea6b7109c849c0555c0e6447dc51e8b17d09f /scene
parent33897d9b5844aa0147d55841845427ed599d069f (diff)
Added Fresnel and OneMinus to visual shaders
Diffstat (limited to 'scene')
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/visual_shader_nodes.cpp79
-rw-r--r--scene/resources/visual_shader_nodes.h28
3 files changed, 100 insertions, 8 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 47f5b152f0..8bfb50c68d 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -523,6 +523,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
+ ClassDB::register_class<VisualShaderNodeFresnel>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 9b8037965b..a44471a365 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1192,7 +1192,7 @@ String VisualShaderNodeScalarFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *scalar_func_id[FUNC_TRUNC + 1] = {
+ static const char *scalar_func_id[FUNC_ONEMINUS + 1] = {
"sin($)",
"cos($)",
"tan($)",
@@ -1223,7 +1223,8 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"radians($)",
"1.0/($)",
"roundEven($)",
- "trunc($)"
+ "trunc($)",
+ "1.0-$"
};
return "\t" + p_output_vars[0] + " = " + String(scalar_func_id[func]).replace("$", p_input_vars[0]) + ";\n";
@@ -1251,7 +1252,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeScalarFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeScalarFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Sin,Cos,Tan,ASin,ACos,ATan,SinH,CosH,TanH,Log,Exp,Sqrt,Abs,Sign,Floor,Round,Ceil,Frac,Saturate,Negate,ACosH,ASinH,ATanH,Degrees,Exp2,InverseSqrt,Log2,Radians,Reciprocal,RoundEven,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_SIN);
BIND_ENUM_CONSTANT(FUNC_COS);
@@ -1284,6 +1285,7 @@ void VisualShaderNodeScalarFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_RECIPROCAL);
BIND_ENUM_CONSTANT(FUNC_ROUNDEVEN);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
+ BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
}
VisualShaderNodeScalarFunc::VisualShaderNodeScalarFunc() {
@@ -1319,7 +1321,7 @@ String VisualShaderNodeVectorFunc::get_output_port_name(int p_port) const {
String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
- static const char *vec_func_id[FUNC_TRUNC + 1] = {
+ static const char *vec_func_id[FUNC_ONEMINUS + 1] = {
"normalize($)",
"max(min($,vec3(1.0)),vec3(0.0))",
"-($)",
@@ -1353,7 +1355,8 @@ String VisualShaderNodeVectorFunc::generate_code(Shader::Mode p_mode, VisualShad
"sqrt($)",
"tan($)",
"tanh($)",
- "trunc($)"
+ "trunc($)",
+ "vec3(1.0, 1.0, 1.0)-$"
};
String code;
@@ -1405,7 +1408,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeVectorFunc::set_function);
ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeVectorFunc::get_function);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Normalize,Saturate,Negate,Reciprocal,RGB2HSV,HSV2RGB,Abs,ACos,ACosH,ASin,ASinH,ATan,ATanH,Ceil,Cos,CosH,Degrees,Exp,Exp2,Floor,Frac,InverseSqrt,Log,Log2,Radians,Round,RoundEven,Sign,Sin,SinH,Sqrt,Tan,TanH,Trunc,OneMinus"), "set_function", "get_function");
BIND_ENUM_CONSTANT(FUNC_NORMALIZE);
BIND_ENUM_CONSTANT(FUNC_SATURATE);
@@ -1441,6 +1444,7 @@ void VisualShaderNodeVectorFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_TAN);
BIND_ENUM_CONSTANT(FUNC_TANH);
BIND_ENUM_CONSTANT(FUNC_TRUNC);
+ BIND_ENUM_CONSTANT(FUNC_ONEMINUS);
}
VisualShaderNodeVectorFunc::VisualShaderNodeVectorFunc() {
@@ -3085,3 +3089,66 @@ VisualShaderNodeSwitch::VisualShaderNodeSwitch() {
set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
set_input_port_default_value(2, Vector3(0.0, 0.0, 0.0));
}
+
+////////////// Fresnel
+
+String VisualShaderNodeFresnel::get_caption() const {
+ return "Fresnel";
+}
+
+int VisualShaderNodeFresnel::get_input_port_count() const {
+ return 4;
+}
+
+VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_input_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR;
+ case 1:
+ return PORT_TYPE_VECTOR;
+ case 2:
+ return PORT_TYPE_BOOLEAN;
+ case 3:
+ return PORT_TYPE_SCALAR;
+ default:
+ return PORT_TYPE_VECTOR;
+ }
+}
+
+String VisualShaderNodeFresnel::get_input_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "normal";
+ case 1:
+ return "view";
+ case 2:
+ return "invert";
+ case 3:
+ return "power";
+ default:
+ return "";
+ }
+}
+
+int VisualShaderNodeFresnel::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeFresnel::PortType VisualShaderNodeFresnel::get_output_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeFresnel::get_output_port_name(int p_port) const {
+ return "result";
+}
+
+String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + p_input_vars[0] + ", " + p_input_vars[1] + "), 0.0, 1.0), " + p_input_vars[3] + "));";
+}
+
+VisualShaderNodeFresnel::VisualShaderNodeFresnel() {
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(2, false);
+ set_input_port_default_value(3, 1.0);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 90c479bd48..852248b9b4 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -562,7 +562,8 @@ public:
FUNC_RADIANS,
FUNC_RECIPROCAL,
FUNC_ROUNDEVEN,
- FUNC_TRUNC
+ FUNC_TRUNC,
+ FUNC_ONEMINUS
};
protected:
@@ -635,7 +636,8 @@ public:
FUNC_SQRT,
FUNC_TAN,
FUNC_TANH,
- FUNC_TRUNC
+ FUNC_TRUNC,
+ FUNC_ONEMINUS
};
protected:
@@ -1484,4 +1486,26 @@ public:
VisualShaderNodeSwitch();
};
+///////////////////////////////////////
+/// FRESNEL
+///////////////////////////////////////
+
+class VisualShaderNodeFresnel : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeFresnel, VisualShaderNode)
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const;
+
+ VisualShaderNodeFresnel();
+};
+
#endif // VISUAL_SHADER_NODES_H