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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-07-01 08:52:08 +0200
committerGitHub <noreply@github.com>2020-07-01 08:52:08 +0200
commit719609522a30fa9e3b96b028ac5a1d1a65f1678f (patch)
treef7de417932b7cb8045f2f60505018207d7d61cc1 /scene
parent46b1b91da92e2a12594826a899945361136c1d1c (diff)
parent144a4cc39f037b6deba6095a342ede59d1afa8cb (diff)
Merge pull request #40003 from YeldhamDev/tree_scroll_fix
Fix Tree's 'scroll_to_item()' not working correctly on some cases
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/tree.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 7b9db7c081..34161a9e80 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3410,7 +3410,7 @@ void Tree::scroll_to_item(TreeItem *p_item) {
const Rect2 r = get_item_rect(p_item);
- if (r.position.y < v_scroll->get_value()) {
+ if (r.position.y <= v_scroll->get_value()) {
v_scroll->set_value(r.position.y);
} else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) {
v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y);