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authorreduz <reduzio@gmail.com>2021-06-16 15:43:02 -0300
committerreduz <reduzio@gmail.com>2021-06-16 18:50:39 -0300
commit6e98c4cd502949fc3659c882ac671a69457251b4 (patch)
tree5191d90e436da24e7eb69ca14694740cba1b70e2 /scene
parent341cb8da311698d685b390524d0f20795f1774d7 (diff)
Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp5
-rw-r--r--scene/3d/camera_3d.cpp4
-rw-r--r--scene/3d/visibility_notifier_3d.cpp229
-rw-r--r--scene/3d/visibility_notifier_3d.h53
-rw-r--r--scene/main/scene_tree.cpp2
-rw-r--r--scene/main/viewport.cpp10
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/resources/world_3d.cpp211
-rw-r--r--scene/resources/world_3d.h14
9 files changed, 120 insertions, 410 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index cad4330c17..9640043031 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -404,10 +404,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
break;
}
- List<Camera3D *> cameras;
- world_3d->get_camera_list(&cameras);
-
- for (List<Camera3D *>::Element *E = cameras.front(); E; E = E->next()) {
+ for (const Set<Camera3D *>::Element *E = world_3d->get_cameras().front(); E; E = E->next()) {
Camera3D *camera = E->get();
Viewport *vp = camera->get_viewport();
if (!vp->is_audio_listener()) {
diff --git a/scene/3d/camera_3d.cpp b/scene/3d/camera_3d.cpp
index 6b8851b4f8..62bbebe6e7 100644
--- a/scene/3d/camera_3d.cpp
+++ b/scene/3d/camera_3d.cpp
@@ -93,10 +93,6 @@ void Camera3D::_update_camera() {
}
get_viewport()->_camera_transform_changed_notify();
-
- if (get_world_3d().is_valid()) {
- get_world_3d()->_update_camera(this);
- }
}
void Camera3D::_notification(int p_what) {
diff --git a/scene/3d/visibility_notifier_3d.cpp b/scene/3d/visibility_notifier_3d.cpp
index b230cb2fd7..39b17d195b 100644
--- a/scene/3d/visibility_notifier_3d.cpp
+++ b/scene/3d/visibility_notifier_3d.cpp
@@ -36,27 +36,23 @@
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
-void VisibilityNotifier3D::_enter_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- cameras.insert(p_camera);
- if (cameras.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
- _screen_enter();
+void VisibilityNotifier3D::_visibility_enter() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
}
- emit_signal(SceneStringNames::get_singleton()->camera_entered, p_camera);
+ on_screen = true;
+ emit_signal(SceneStringNames::get_singleton()->screen_entered);
+ _screen_enter();
}
-
-void VisibilityNotifier3D::_exit_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- cameras.erase(p_camera);
-
- emit_signal(SceneStringNames::get_singleton()->camera_exited, p_camera);
- if (cameras.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
-
- _screen_exit();
+void VisibilityNotifier3D::_visibility_exit() {
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
}
+
+ on_screen = false;
+ emit_signal(SceneStringNames::get_singleton()->screen_exited);
+ _screen_exit();
}
void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
@@ -65,9 +61,7 @@ void VisibilityNotifier3D::set_aabb(const AABB &p_aabb) {
}
aabb = p_aabb;
- if (is_inside_world()) {
- get_world_3d()->_update_notifier(this, get_global_transform().xform(aabb));
- }
+ RS::get_singleton()->visibility_notifier_set_aabb(get_base(), aabb);
update_gizmo();
}
@@ -76,178 +70,129 @@ AABB VisibilityNotifier3D::get_aabb() const {
return aabb;
}
-void VisibilityNotifier3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- world = get_world_3d();
- ERR_FAIL_COND(!world.is_valid());
- world->_register_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- world->_update_notifier(this, get_global_transform().xform(aabb));
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- ERR_FAIL_COND(!world.is_valid());
- world->_remove_notifier(this);
- } break;
- }
+bool VisibilityNotifier3D::is_on_screen() const {
+ return on_screen;
}
-bool VisibilityNotifier3D::is_on_screen() const {
- return cameras.size() != 0;
+void VisibilityNotifier3D::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_EXIT_TREE) {
+ on_screen = false;
+ }
}
void VisibilityNotifier3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_aabb", "rect"), &VisibilityNotifier3D::set_aabb);
- ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier3D::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier3D::is_on_screen);
ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
- ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
- ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera3D")));
ADD_SIGNAL(MethodInfo("screen_entered"));
ADD_SIGNAL(MethodInfo("screen_exited"));
}
+Vector<Face3> VisibilityNotifier3D::get_faces(uint32_t p_usage_flags) const {
+ return Vector<Face3>();
+}
+
VisibilityNotifier3D::VisibilityNotifier3D() {
- set_notify_transform(true);
+ RID notifier = RS::get_singleton()->visibility_notifier_create();
+ RS::get_singleton()->visibility_notifier_set_aabb(notifier, aabb);
+ RS::get_singleton()->visibility_notifier_set_callbacks(notifier, callable_mp(this, &VisibilityNotifier3D::_visibility_enter), callable_mp(this, &VisibilityNotifier3D::_visibility_exit));
+ set_base(notifier);
}
//////////////////////////////////////
void VisibilityEnabler3D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
-
- visible = true;
+ _update_enable_mode(true);
}
void VisibilityEnabler3D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
-
- visible = false;
+ _update_enable_mode(false);
}
-void VisibilityEnabler3D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
-
- {
- RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb && ((rb->get_mode() == RigidBody3D::MODE_DYNAMIC || rb->get_mode() == RigidBody3D::MODE_DYNAMIC_LOCKED))) {
- add = true;
- meta = rb->get_mode();
- }
+void VisibilityEnabler3D::set_enable_mode(EnableMode p_mode) {
+ enable_mode = p_mode;
+ if (is_inside_tree()) {
+ _update_enable_mode(is_on_screen());
}
+}
+VisibilityEnabler3D::EnableMode VisibilityEnabler3D::get_enable_mode() {
+ return enable_mode;
+}
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
+void VisibilityEnabler3D::set_enable_node_path(NodePath p_path) {
+ if (enable_node_path == p_path) {
+ return;
}
-
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed), varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
+ enable_node_path = p_path;
+ if (is_inside_tree()) {
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ _update_enable_mode(is_on_screen());
+ }
}
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String()) {
- continue; //skip, instance
+}
+NodePath VisibilityEnabler3D::get_enable_node_path() {
+ return enable_node_path;
+}
+
+void VisibilityEnabler3D::_update_enable_mode(bool p_enable) {
+ Node *node = static_cast<Node *>(ObjectDB::get_instance(node_id));
+ if (node) {
+ if (p_enable) {
+ switch (enable_mode) {
+ case ENABLE_MODE_INHERIT: {
+ node->set_process_mode(PROCESS_MODE_INHERIT);
+ } break;
+ case ENABLE_MODE_ALWAYS: {
+ node->set_process_mode(PROCESS_MODE_ALWAYS);
+ } break;
+ case ENABLE_MODE_WHEN_PAUSED: {
+ node->set_process_mode(PROCESS_MODE_WHEN_PAUSED);
+ } break;
+ }
+ } else {
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
-
- _find_nodes(c);
}
}
-
void VisibilityEnabler3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
if (Engine::get_singleton()->is_editor_hint()) {
return;
}
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String()) {
- from = from->get_parent();
+ node_id = ObjectID();
+ Node *node = get_node(enable_node_path);
+ if (node) {
+ node_id = node->get_instance_id();
+ node->set_process_mode(PROCESS_MODE_DISABLED);
}
-
- _find_nodes(from);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
-
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible) {
- _change_node_state(E->key(), true);
- }
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &VisibilityEnabler3D::_node_removed));
- }
-
- nodes.clear();
- }
-}
-
-void VisibilityEnabler3D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
-
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody3D *rb = Object::cast_to<RigidBody3D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
-
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
-
- if (ap) {
- ap->set_active(p_enabled);
- }
+ node_id = ObjectID();
}
}
-void VisibilityEnabler3D::_node_removed(Node *p_node) {
- if (!visible) {
- _change_node_state(p_node, true);
- }
- nodes.erase(p_node);
-}
-
void VisibilityEnabler3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler3D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler3D::is_enabler_enabled);
+ ClassDB::bind_method(D_METHOD("set_enable_mode", "mode"), &VisibilityEnabler3D::set_enable_mode);
+ ClassDB::bind_method(D_METHOD("get_enable_mode"), &VisibilityEnabler3D::get_enable_mode);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
+ ClassDB::bind_method(D_METHOD("set_enable_node_path", "path"), &VisibilityEnabler3D::set_enable_node_path);
+ ClassDB::bind_method(D_METHOD("get_enable_node_path"), &VisibilityEnabler3D::get_enable_node_path);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
-}
+ ADD_GROUP("Enabling", "enable_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "enable_mode", PROPERTY_HINT_ENUM, "Inherit,Always,WhenPaused"), "set_enable_mode", "get_enable_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "enable_node_path"), "set_enable_node_path", "get_enable_node_path");
-void VisibilityEnabler3D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
-}
-
-bool VisibilityEnabler3D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
+ BIND_ENUM_CONSTANT(ENABLE_MODE_INHERIT);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(ENABLE_MODE_WHEN_PAUSED);
}
VisibilityEnabler3D::VisibilityEnabler3D() {
- for (int i = 0; i < ENABLER_MAX; i++) {
- enabler[i] = true;
- }
}
diff --git a/scene/3d/visibility_notifier_3d.h b/scene/3d/visibility_notifier_3d.h
index 9f7705067f..878c97e35e 100644
--- a/scene/3d/visibility_notifier_3d.h
+++ b/scene/3d/visibility_notifier_3d.h
@@ -31,34 +31,34 @@
#ifndef VISIBILITY_NOTIFIER_H
#define VISIBILITY_NOTIFIER_H
-#include "scene/3d/node_3d.h"
+#include "scene/3d/visual_instance_3d.h"
class World3D;
class Camera3D;
-class VisibilityNotifier3D : public Node3D {
- GDCLASS(VisibilityNotifier3D, Node3D);
-
- Ref<World3D> world;
- Set<Camera3D *> cameras;
+class VisibilityNotifier3D : public VisualInstance3D {
+ GDCLASS(VisibilityNotifier3D, VisualInstance3D);
AABB aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+private:
+ bool on_screen = false;
+ void _visibility_enter();
+ void _visibility_exit();
+
protected:
virtual void _screen_enter() {}
virtual void _screen_exit() {}
void _notification(int p_what);
static void _bind_methods();
- friend struct SpatialIndexer;
-
- void _enter_camera(Camera3D *p_camera);
- void _exit_camera(Camera3D *p_camera);
public:
void set_aabb(const AABB &p_aabb);
- AABB get_aabb() const;
+ virtual AABB get_aabb() const override;
bool is_on_screen() const;
+ virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
+
VisibilityNotifier3D();
};
@@ -66,36 +66,35 @@ class VisibilityEnabler3D : public VisibilityNotifier3D {
GDCLASS(VisibilityEnabler3D, VisibilityNotifier3D);
public:
- enum Enabler {
- ENABLER_PAUSE_ANIMATIONS,
- ENABLER_FREEZE_BODIES,
- ENABLER_MAX
+ enum EnableMode {
+ ENABLE_MODE_INHERIT,
+ ENABLE_MODE_ALWAYS,
+ ENABLE_MODE_WHEN_PAUSED,
};
protected:
+ ObjectID node_id;
virtual void _screen_enter() override;
virtual void _screen_exit() override;
- bool visible = false;
-
- void _find_nodes(Node *p_node);
-
- Map<Node *, Variant> nodes;
- void _node_removed(Node *p_node);
- bool enabler[ENABLER_MAX];
-
- void _change_node_state(Node *p_node, bool p_enabled);
+ EnableMode enable_mode = ENABLE_MODE_INHERIT;
+ NodePath enable_node_path = NodePath("..");
void _notification(int p_what);
static void _bind_methods();
+ void _update_enable_mode(bool p_enable);
+
public:
- void set_enabler(Enabler p_enabler, bool p_enable);
- bool is_enabler_enabled(Enabler p_enabler) const;
+ void set_enable_mode(EnableMode p_mode);
+ EnableMode get_enable_mode();
+
+ void set_enable_node_path(NodePath p_path);
+ NodePath get_enable_node_path();
VisibilityEnabler3D();
};
-VARIANT_ENUM_CAST(VisibilityEnabler3D::Enabler);
+VARIANT_ENUM_CAST(VisibilityEnabler3D::EnableMode);
#endif // VISIBILITY_NOTIFIER_H
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index e4ba93feec..f588e000f9 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -413,7 +413,6 @@ bool SceneTree::physics_process(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications();
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
_flush_delete_queue();
@@ -445,7 +444,6 @@ bool SceneTree::process(float p_time) {
_flush_ugc();
MessageQueue::get_singleton()->flush(); //small little hack
flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
- call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 425fbf0d6a..59ec0e6345 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -183,14 +183,6 @@ public:
/////////////////////////////////////
-void Viewport::update_worlds() {
- if (!is_inside_tree()) {
- return;
- }
-
- find_world_3d()->_update(get_tree()->get_frame());
-}
-
void Viewport::_collision_object_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
Transform3D object_transform = p_object->get_global_transform();
Transform3D camera_transform = p_camera->get_global_transform();
@@ -3513,8 +3505,6 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("input", "event", "in_local_coords"), &Viewport::input, DEFVAL(false));
ClassDB::bind_method(D_METHOD("unhandled_input", "event", "in_local_coords"), &Viewport::unhandled_input, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
-
ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &Viewport::set_use_own_world_3d);
ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &Viewport::is_using_own_world_3d);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 2d7f5101c2..d905e44a82 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -397,8 +397,6 @@ private:
void _gui_input_event(Ref<InputEvent> p_event);
- void update_worlds();
-
_FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev);
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index e811cbf57a..a85bd8fdba 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -37,206 +37,15 @@
#include "scene/scene_string_names.h"
#include "servers/navigation_server_3d.h"
-struct SpatialIndexer {
- Octree<VisibilityNotifier3D> octree;
-
- struct NotifierData {
- AABB aabb;
- OctreeElementID id;
- };
-
- Map<VisibilityNotifier3D *, NotifierData> notifiers;
- struct CameraData {
- Map<VisibilityNotifier3D *, uint64_t> notifiers;
- };
-
- Map<Camera3D *, CameraData> cameras;
-
- enum {
- VISIBILITY_CULL_MAX = 32768
- };
-
- Vector<VisibilityNotifier3D *> cull;
-
- bool changed;
- uint64_t pass;
- uint64_t last_frame;
-
- void _notifier_add(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
- ERR_FAIL_COND(notifiers.has(p_notifier));
- notifiers[p_notifier].aabb = p_rect;
- notifiers[p_notifier].id = octree.create(p_notifier, p_rect);
- changed = true;
- }
-
- void _notifier_update(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
- Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- if (E->get().aabb == p_rect) {
- return;
- }
-
- E->get().aabb = p_rect;
- octree.move(E->get().id, E->get().aabb);
- changed = true;
- }
-
- void _notifier_remove(VisibilityNotifier3D *p_notifier) {
- Map<VisibilityNotifier3D *, NotifierData>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
-
- octree.erase(E->get().id);
- notifiers.erase(p_notifier);
-
- List<Camera3D *> removed;
- for (Map<Camera3D *, CameraData>::Element *F = cameras.front(); F; F = F->next()) {
- Map<VisibilityNotifier3D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
-
- if (G) {
- F->get().notifiers.erase(G);
- removed.push_back(F->key());
- }
- }
-
- while (!removed.is_empty()) {
- p_notifier->_exit_camera(removed.front()->get());
- removed.pop_front();
- }
-
- changed = true;
- }
-
- void _add_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- CameraData vd;
- cameras[p_camera] = vd;
- changed = true;
- }
-
- void _update_camera(Camera3D *p_camera) {
- Map<Camera3D *, CameraData>::Element *E = cameras.find(p_camera);
- ERR_FAIL_COND(!E);
- changed = true;
- }
-
- void _remove_camera(Camera3D *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- List<VisibilityNotifier3D *> removed;
- for (Map<VisibilityNotifier3D *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) {
- removed.push_back(E->key());
- }
-
- while (!removed.is_empty()) {
- removed.front()->get()->_exit_camera(p_camera);
- removed.pop_front();
- }
-
- cameras.erase(p_camera);
- }
-
- void _update(uint64_t p_frame) {
- if (p_frame == last_frame) {
- return;
- }
- last_frame = p_frame;
-
- if (!changed) {
- return;
- }
-
- for (Map<Camera3D *, CameraData>::Element *E = cameras.front(); E; E = E->next()) {
- pass++;
-
- Camera3D *c = E->key();
-
- Vector<Plane> planes = c->get_frustum();
-
- int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
-
- VisibilityNotifier3D **ptr = cull.ptrw();
-
- List<VisibilityNotifier3D *> added;
- List<VisibilityNotifier3D *> removed;
-
- for (int i = 0; i < culled; i++) {
- //notifiers in frustum
-
- Map<VisibilityNotifier3D *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]);
- if (!H) {
- E->get().notifiers.insert(ptr[i], pass);
- added.push_back(ptr[i]);
- } else {
- H->get() = pass;
- }
- }
-
- for (Map<VisibilityNotifier3D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
- if (F->get() != pass) {
- removed.push_back(F->key());
- }
- }
-
- while (!added.is_empty()) {
- added.front()->get()->_enter_camera(E->key());
- added.pop_front();
- }
-
- while (!removed.is_empty()) {
- E->get().notifiers.erase(removed.front()->get());
- removed.front()->get()->_exit_camera(E->key());
- removed.pop_front();
- }
- }
- changed = false;
- }
-
- SpatialIndexer() {
- pass = 0;
- last_frame = 0;
- changed = false;
- cull.resize(VISIBILITY_CULL_MAX);
- }
-};
-
void World3D::_register_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
- indexer->_add_camera(p_camera);
-#endif
-}
-
-void World3D::_update_camera(Camera3D *p_camera) {
-#ifndef _3D_DISABLED
- indexer->_update_camera(p_camera);
+ cameras.insert(p_camera);
#endif
}
void World3D::_remove_camera(Camera3D *p_camera) {
#ifndef _3D_DISABLED
- indexer->_remove_camera(p_camera);
-#endif
-}
-
-void World3D::_register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
-#ifndef _3D_DISABLED
- indexer->_notifier_add(p_notifier, p_rect);
-#endif
-}
-
-void World3D::_update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect) {
-#ifndef _3D_DISABLED
- indexer->_notifier_update(p_notifier, p_rect);
-#endif
-}
-
-void World3D::_remove_notifier(VisibilityNotifier3D *p_notifier) {
-#ifndef _3D_DISABLED
- indexer->_notifier_remove(p_notifier);
-#endif
-}
-
-void World3D::_update(uint64_t p_frame) {
-#ifndef _3D_DISABLED
- indexer->_update(p_frame);
+ cameras.erase(p_camera);
#endif
}
@@ -307,12 +116,6 @@ PhysicsDirectSpaceState3D *World3D::get_direct_space_state() {
return PhysicsServer3D::get_singleton()->space_get_direct_state(space);
}
-void World3D::get_camera_list(List<Camera3D *> *r_cameras) {
- for (Map<Camera3D *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
- r_cameras->push_back(E->key());
- }
-}
-
void World3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_space"), &World3D::get_space);
ClassDB::bind_method(D_METHOD("get_navigation_map"), &World3D::get_navigation_map);
@@ -349,20 +152,10 @@ World3D::World3D() {
NavigationServer3D::get_singleton()->map_set_active(navigation_map, true);
NavigationServer3D::get_singleton()->map_set_cell_size(navigation_map, GLOBAL_DEF("navigation/3d/default_cell_size", 0.3));
NavigationServer3D::get_singleton()->map_set_edge_connection_margin(navigation_map, GLOBAL_DEF("navigation/3d/default_edge_connection_margin", 0.3));
-
-#ifdef _3D_DISABLED
- indexer = nullptr;
-#else
- indexer = memnew(SpatialIndexer);
-#endif
}
World3D::~World3D() {
PhysicsServer3D::get_singleton()->free(space);
RenderingServer::get_singleton()->free(scenario);
NavigationServer3D::get_singleton()->free(navigation_map);
-
-#ifndef _3D_DISABLED
- memdelete(indexer);
-#endif
}
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 4e2717a2bb..da5ed486b0 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -48,27 +48,21 @@ private:
RID space;
RID navigation_map;
RID scenario;
- SpatialIndexer *indexer;
+
Ref<Environment> environment;
Ref<Environment> fallback_environment;
Ref<CameraEffects> camera_effects;
+ Set<Camera3D *> cameras;
+
protected:
static void _bind_methods();
friend class Camera3D;
- friend class VisibilityNotifier3D;
void _register_camera(Camera3D *p_camera);
- void _update_camera(Camera3D *p_camera);
void _remove_camera(Camera3D *p_camera);
- void _register_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect);
- void _update_notifier(VisibilityNotifier3D *p_notifier, const AABB &p_rect);
- void _remove_notifier(VisibilityNotifier3D *p_notifier);
- friend class Viewport;
- void _update(uint64_t p_frame);
-
public:
RID get_space() const;
RID get_navigation_map() const;
@@ -83,7 +77,7 @@ public:
void set_camera_effects(const Ref<CameraEffects> &p_camera_effects);
Ref<CameraEffects> get_camera_effects() const;
- void get_camera_list(List<Camera3D *> *r_cameras);
+ _FORCE_INLINE_ const Set<Camera3D *> &get_cameras() const { return cameras; }
PhysicsDirectSpaceState3D *get_direct_space_state();