diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-11-18 19:32:37 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2015-11-18 19:32:37 -0300 |
commit | 6de941f21c6d6441846049c1596ee0282ab01b2f (patch) | |
tree | 0376211811025c1fb3ca54fa41392210f6d4c357 /scene | |
parent | 0fd3e188189154e39fc643063ef2813e370ac5c9 (diff) | |
parent | e011bcf16291f55e1692a4d3092010c97923fcfc (diff) |
Merge pull request #2721 from SaracenOne/animation_tree_player_manual_control
Experimental retooling of AnimationTreePlayer to allow manual advancement
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_tree_player.cpp | 96 | ||||
-rw-r--r-- | scene/animation/animation_tree_player.h | 19 |
2 files changed, 105 insertions, 10 deletions
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 14f2110915..c7e259c3c6 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -29,6 +29,42 @@ #include "animation_tree_player.h" #include "animation_player.h" +#include "scene/scene_string_names.h" + + +void AnimationTreePlayer::set_animation_process_mode(AnimationProcessMode p_mode) { + + if (animation_process_mode == p_mode) + return; + + bool pr = processing; + if (pr) + _set_process(false); + animation_process_mode = p_mode; + if (pr) + _set_process(true); + +} + +AnimationTreePlayer::AnimationProcessMode AnimationTreePlayer::get_animation_process_mode() const{ + + return animation_process_mode; +} + +void AnimationTreePlayer::_set_process(bool p_process, bool p_force) +{ + if (processing == p_process && !p_force) + return; + + switch (animation_process_mode) { + + case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break; + case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break; + } + + processing = p_process; +} + bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) { @@ -42,6 +78,11 @@ bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) return true; } + if(String(p_name) == SceneStringNames::get_singleton()->playback_active) { + set_active(p_value); + return true; + } + if (String(p_name)!="data") return false; @@ -190,6 +231,11 @@ bool AnimationTreePlayer::_get(const StringName& p_name,Variant &r_ret) const { return true; } + if (String(p_name) == "playback/active") { + r_ret=is_active(); + return true; + } + if (String(p_name)!="data") return false; @@ -342,11 +388,24 @@ void AnimationTreePlayer::_get_property_list( List<PropertyInfo> *p_list) const p_list->push_back( PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_NETWORK) ); } +void AnimationTreePlayer::advance(float p_time) { + + _process_animation(p_time); +} void AnimationTreePlayer::_notification(int p_what) { switch(p_what) { + case NOTIFICATION_ENTER_TREE: { + + if (!processing) { + //make sure that a previous process state was not saved + //only process if "processing" is set + set_fixed_process(false); + set_process(false); + } + } break; case NOTIFICATION_READY: { dirty_caches=true; if (master!=NodePath()) { @@ -354,7 +413,19 @@ void AnimationTreePlayer::_notification(int p_what) { } } break; case NOTIFICATION_PROCESS: { - _process_animation(); + if (animation_process_mode==ANIMATION_PROCESS_FIXED) + break; + + if (processing) + _process_animation( get_process_delta_time() ); + } break; + case NOTIFICATION_FIXED_PROCESS: { + + if (animation_process_mode==ANIMATION_PROCESS_IDLE) + break; + + if (processing) + _process_animation(get_fixed_process_delta_time()); } break; } @@ -656,10 +727,7 @@ float AnimationTreePlayer::_process_node(const StringName& p_node,AnimationNode } -void AnimationTreePlayer::_process_animation() { - - if (!active) - return; +void AnimationTreePlayer::_process_animation(float p_delta) { if (last_error!=CONNECT_OK) return; @@ -675,7 +743,7 @@ void AnimationTreePlayer::_process_animation() { _process_node(out_name,&prev, 1.0, 0, true ); reset_request=false; } else - _process_node(out_name,&prev, 1.0, get_process_delta_time(), false ); + _process_node(out_name,&prev, 1.0, p_delta, false ); if (dirty_caches) { //some animation changed.. ignore this pass @@ -1520,8 +1588,12 @@ void AnimationTreePlayer::recompute_caches() { void AnimationTreePlayer::set_active(bool p_active) { - active=p_active; - set_process(active); + if (active == p_active) + return; + + active = p_active; + processing = active; + _set_process(processing, true); } bool AnimationTreePlayer::is_active() const { @@ -1743,13 +1815,18 @@ void AnimationTreePlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list); + ObjectTypeDB::bind_method(_MD("set_animation_process_mode","mode"),&AnimationTreePlayer::set_animation_process_mode); + ObjectTypeDB::bind_method(_MD("get_animation_process_mode"),&AnimationTreePlayer::get_animation_process_mode); + ObjectTypeDB::bind_method(_MD("advance", "delta"), &AnimationTreePlayer::advance); ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset); ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches); + ADD_PROPERTY(PropertyInfo(Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode")); + BIND_CONSTANT( NODE_OUTPUT ); BIND_CONSTANT( NODE_ANIMATION ); BIND_CONSTANT( NODE_ONESHOT ); @@ -1770,6 +1847,9 @@ AnimationTreePlayer::AnimationTreePlayer() { out_name="out"; out->pos=Point2(40,40); node_map.insert( out_name , out); + AnimationProcessMode animation_process_mode; + animation_process_mode = ANIMATION_PROCESS_IDLE; + processing = false; active=false; dirty_caches=true; reset_request=false; diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 9e936304c6..9ea5ccf330 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -34,6 +34,7 @@ #include "scene/3d/spatial.h" #include "scene/3d/skeleton.h" #include "scene/main/misc.h" +#include "animation_player.h" class AnimationTreePlayer : public Node { @@ -42,7 +43,10 @@ class AnimationTreePlayer : public Node { OBJ_CATEGORY("Animation Nodes"); public: - + enum AnimationProcessMode { + ANIMATION_PROCESS_FIXED, + ANIMATION_PROCESS_IDLE, + }; enum NodeType { @@ -256,13 +260,15 @@ private: ConnectError last_error; AnimationNode *active_list; + AnimationProcessMode animation_process_mode; + bool processing; bool active; bool dirty_caches; Map<StringName,NodeBase*> node_map; // return time left to finish animation float _process_node(const StringName& p_node,AnimationNode **r_prev_anim, float p_weight,float p_step, bool p_seek=false,const HashMap<NodePath,bool> *p_filter=NULL, float p_reverse_weight=0); - void _process_animation(); + void _process_animation(float p_delta); bool reset_request; ConnectError _cycle_test(const StringName &p_at_node); @@ -409,12 +415,21 @@ public: ConnectError get_last_error() const; + void set_animation_process_mode(AnimationProcessMode p_mode); + AnimationProcessMode get_animation_process_mode() const; + + void _set_process(bool p_process, bool p_force = false); + + void advance(float p_time); + AnimationTreePlayer(); ~AnimationTreePlayer(); }; VARIANT_ENUM_CAST( AnimationTreePlayer::NodeType ); +VARIANT_ENUM_CAST( AnimationTreePlayer::AnimationProcessMode ); + #endif // ANIMATION_TREE_PLAYER_H |