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authorDaeil Kim <kiidmale@gmail.com>2019-04-24 16:52:49 +0900
committerDaeil Kim <kiidmale@gmail.com>2019-04-24 16:52:49 +0900
commit692205da33be658eb40112bac81ae51a931cea3f (patch)
treebdb25208bb42dd82f34d2ca315095b4d0ba2c283 /scene
parent6697fd9a05859914fc320b4b4321fd9fb6170f71 (diff)
Make multimesh invisible initially in CPUParticles
Fixes #28252
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/cpu_particles.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 469a1e87db..d4e242dcb7 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -1394,6 +1394,7 @@ CPUParticles::CPUParticles() {
redraw = false;
multimesh = VisualServer::get_singleton()->multimesh_create();
+ VisualServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
set_base(multimesh);
set_emitting(true);