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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-03-13 00:56:09 +0100
committerGitHub <noreply@github.com>2022-03-13 00:56:09 +0100
commit672129083129033433d8667e8fb4d1fb2d2da03f (patch)
tree772fc61114aa5de4173a36bb3b54097309c11130 /scene
parent7ed8d52fb20e55533f4fc29e7019b2d38d77aebf (diff)
parent56b604bef7bb38f8df0d00a444ed81d0ceed38d0 (diff)
Merge pull request #58018 from Calinou/procedural-sky-add-cover-texture
Add sky cover texture for ProceduralSkyMaterial
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/sky_material.cpp33
-rw-r--r--scene/resources/sky_material.h8
2 files changed, 41 insertions, 0 deletions
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 8e633a4075..54543782f6 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -71,6 +71,25 @@ float ProceduralSkyMaterial::get_sky_energy() const {
return sky_energy;
}
+void ProceduralSkyMaterial::set_sky_cover(const Ref<Texture2D> &p_sky_cover) {
+ sky_cover = p_sky_cover;
+ RID tex_rid = p_sky_cover.is_valid() ? p_sky_cover->get_rid() : RID();
+ RS::get_singleton()->material_set_param(_get_material(), "sky_cover", tex_rid);
+}
+
+Ref<Texture2D> ProceduralSkyMaterial::get_sky_cover() const {
+ return sky_cover;
+}
+
+void ProceduralSkyMaterial::set_sky_cover_modulate(const Color &p_sky_cover_modulate) {
+ sky_cover_modulate = p_sky_cover_modulate;
+ RS::get_singleton()->material_set_param(_get_material(), "sky_cover_modulate", sky_cover_modulate);
+}
+
+Color ProceduralSkyMaterial::get_sky_cover_modulate() const {
+ return sky_cover_modulate;
+}
+
void ProceduralSkyMaterial::set_ground_bottom_color(const Color &p_ground_bottom) {
ground_bottom_color = p_ground_bottom;
RS::get_singleton()->material_set_param(_get_material(), "ground_bottom_color", ground_bottom_color);
@@ -156,6 +175,12 @@ void ProceduralSkyMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_sky_energy", "energy"), &ProceduralSkyMaterial::set_sky_energy);
ClassDB::bind_method(D_METHOD("get_sky_energy"), &ProceduralSkyMaterial::get_sky_energy);
+ ClassDB::bind_method(D_METHOD("set_sky_cover", "sky_cover"), &ProceduralSkyMaterial::set_sky_cover);
+ ClassDB::bind_method(D_METHOD("get_sky_cover"), &ProceduralSkyMaterial::get_sky_cover);
+
+ ClassDB::bind_method(D_METHOD("set_sky_cover_modulate", "color"), &ProceduralSkyMaterial::set_sky_cover_modulate);
+ ClassDB::bind_method(D_METHOD("get_sky_cover_modulate"), &ProceduralSkyMaterial::get_sky_cover_modulate);
+
ClassDB::bind_method(D_METHOD("set_ground_bottom_color", "color"), &ProceduralSkyMaterial::set_ground_bottom_color);
ClassDB::bind_method(D_METHOD("get_ground_bottom_color"), &ProceduralSkyMaterial::get_ground_bottom_color);
@@ -179,6 +204,8 @@ void ProceduralSkyMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_horizon_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_sky_horizon_color", "get_sky_horizon_color");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_curve", PROPERTY_HINT_EXP_EASING), "set_sky_curve", "get_sky_curve");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sky_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sky_energy", "get_sky_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "sky_cover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_sky_cover", "get_sky_cover");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "sky_cover_modulate"), "set_sky_cover_modulate", "get_sky_cover_modulate");
ADD_GROUP("Ground", "ground_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ground_bottom_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ground_bottom_color", "get_ground_bottom_color");
@@ -212,6 +239,8 @@ uniform vec4 sky_top_color : hint_color = vec4(0.385, 0.454, 0.55, 1.0);
uniform vec4 sky_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float sky_curve : hint_range(0, 1) = 0.15;
uniform float sky_energy = 1.0;
+uniform sampler2D sky_cover : hint_black_albedo;
+uniform vec4 sky_cover_modulate : hint_color = vec4(1.0, 1.0, 1.0, 1.0);
uniform vec4 ground_bottom_color : hint_color = vec4(0.2, 0.169, 0.133, 1.0);
uniform vec4 ground_horizon_color : hint_color = vec4(0.646, 0.656, 0.67, 1.0);
uniform float ground_curve : hint_range(0, 1) = 0.02;
@@ -265,6 +294,9 @@ void sky() {
}
}
+ vec4 sky_cover_texture = texture(sky_cover, SKY_COORDS);
+ sky += (sky_cover_texture.rgb * sky_cover_modulate.rgb) * sky_cover_texture.a * sky_cover_modulate.a * sky_energy;
+
c = (v_angle - (PI * 0.5)) / (PI * 0.5);
vec3 ground = mix(ground_horizon_color.rgb, ground_bottom_color.rgb, clamp(1.0 - pow(1.0 - c, 1.0 / ground_curve), 0.0, 1.0));
ground *= ground_energy;
@@ -281,6 +313,7 @@ ProceduralSkyMaterial::ProceduralSkyMaterial() {
set_sky_horizon_color(Color(0.6463, 0.6558, 0.6708));
set_sky_curve(0.15);
set_sky_energy(1.0);
+ set_sky_cover_modulate(Color(1, 1, 1));
set_ground_bottom_color(Color(0.2, 0.169, 0.133));
set_ground_horizon_color(Color(0.6463, 0.6558, 0.6708));
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 7f421beb8d..5c791a185a 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -42,6 +42,8 @@ private:
Color sky_horizon_color;
float sky_curve;
float sky_energy;
+ Ref<Texture2D> sky_cover;
+ Color sky_cover_modulate;
Color ground_bottom_color;
Color ground_horizon_color;
@@ -72,6 +74,12 @@ public:
void set_sky_energy(float p_energy);
float get_sky_energy() const;
+ void set_sky_cover(const Ref<Texture2D> &p_sky_cover);
+ Ref<Texture2D> get_sky_cover() const;
+
+ void set_sky_cover_modulate(const Color &p_sky_cover_modulate);
+ Color get_sky_cover_modulate() const;
+
void set_ground_bottom_color(const Color &p_ground_bottom);
Color get_ground_bottom_color() const;