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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-29 12:45:43 +0200
committerGitHub <noreply@github.com>2021-06-29 12:45:43 +0200
commit653f544ca397e482c8b2938aa83c9b6673745fd3 (patch)
tree7e21cc595b611d23c29a010f18e63ed4867c3c1f /scene
parent05336adb86574608b5ab922d20a06428331287cc (diff)
parentf1587c8a7dcb6e28ee6659b83b02a4c6d3bd4073 (diff)
Merge pull request #49713 from nekomatata/fix-export-var-override-runtime
Fix export var override in PackedScene at runtime
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/packed_scene.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 913f1ca376..9bb2a4ddb8 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -471,7 +471,9 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
StringName type = p_node->get_class();
Ref<Script> script = p_node->get_script();
- if (script.is_valid()) {
+ if (Engine::get_singleton()->is_editor_hint() && script.is_valid()) {
+ // Should be called in the editor only and not at runtime,
+ // otherwise it can cause problems because of missing instance state support.
script->update_exports();
}