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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-02-19 11:25:58 +0100
committerGitHub <noreply@github.com>2021-02-19 11:25:58 +0100
commit61e26d4431181b8a305c237c846aad9dd95cfec2 (patch)
tree521353ff8a9af391393ac130d32820dd14084a5c /scene
parentc8c3bcd32f831c6eae388950444f88a79ba1fdfe (diff)
parent8d9256e13c0289d625cb5c5867ffb7e190dd604c (diff)
Merge pull request #44181 from EricEzaM/PR/INP5-new-input-editor
New Input Map Editor and Editor Settings Shortcut Editor
Diffstat (limited to 'scene')
-rw-r--r--scene/main/window.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index fc9bbeab94..9a2ffab199 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -881,10 +881,6 @@ bool Window::_can_consume_input_events() const {
}
void Window::_window_input(const Ref<InputEvent> &p_ev) {
- if (Engine::get_singleton()->is_editor_hint() && (Object::cast_to<InputEventJoypadButton>(p_ev.ptr()) || Object::cast_to<InputEventJoypadMotion>(*p_ev))) {
- return; //avoid joy input on editor
- }
-
if (EngineDebugger::is_active()) {
//quit from game window using F8
Ref<InputEventKey> k = p_ev;