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author | Letheed <letheed@users.noreply.github.com> | 2017-08-24 23:35:19 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-24 23:35:19 +0200 |
commit | 61d3fb36e8d3e573cf7e6a726229b28a0fca5130 (patch) | |
tree | 1203f52e10fea62db3bf4bc8a205507a9218738c /scene | |
parent | f61e8695c9952928d19e6896bc412b638927b25c (diff) |
Allow to disable shadow gradients in Light2D
Currently the shadow gradient can't be disabled and always has a minimum value of 1.
I'm not sure why though, the default value seems to be 0 and the rasterizer checks for 0 [here](https://github.com/godotengine/godot/blob/8fc6bb8f771c520c15320c3b4be561abc648d65d/drivers/gles3/rasterizer_canvas_gles3.cpp#L1284) before enabling it.
Feels like a bug to me, but if there's a reason for that let me know.
As a side effect, this edit effectively changes the default value from 1 to 0 for new projects.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/light_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 219574cbfd..a3c3d92404 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -434,7 +434,7 @@ void Light2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_buffer_size", PROPERTY_HINT_RANGE, "32,16384,1"), "set_shadow_buffer_size", "get_shadow_buffer_size"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "1,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_gradient_length", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_shadow_gradient_length", "get_shadow_gradient_length"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter", PROPERTY_HINT_ENUM, "None,PCF3,PCF5,PCF9,PCF13"), "set_shadow_filter", "get_shadow_filter"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_shadow_cull_mask", "get_item_shadow_cull_mask"); |