summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <remi@verschelde.fr>2022-05-23 06:07:05 +0200
committerGitHub <noreply@github.com>2022-05-23 06:07:05 +0200
commit603de7a0557cdbdd5405e345b55901f506cc5b40 (patch)
tree11727e79a98e86bbfd83fc9d859a5db40d11832f /scene
parent01d383a8ff11791e823bb5283dc797ea37abe198 (diff)
parentf008e98ea2392070053f13cd3fcac64c5430588d (diff)
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/sphere_shape_3d.cpp2
-rw-r--r--scene/resources/sphere_shape_3d.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index fc1e610e98..92efe3ce6f 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -83,5 +83,5 @@ void SphereShape3D::_bind_methods() {
SphereShape3D::SphereShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_SPHERE)) {
- set_radius(1.0);
+ set_radius(0.5);
}
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index 20887dd092..8f77378ef4 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -35,7 +35,7 @@
class SphereShape3D : public Shape3D {
GDCLASS(SphereShape3D, Shape3D);
- float radius = 1.0f;
+ float radius = 0.5f;
protected:
static void _bind_methods();