diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-08-11 19:02:19 +0200 |
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committer | GitHub <noreply@github.com> | 2020-08-11 19:02:19 +0200 |
commit | 5ffbc7d678d3c229b23e6e28cd1323adf4b14ce8 (patch) | |
tree | e49380f353349fce34592db84d1633808970b4a2 /scene | |
parent | 5ee0af0dcd3cd2532aee3a3f4a81c9d5afa6e24f (diff) | |
parent | 8e1c9ff1c12f2a668b7e9b6cedaac84e5e340ad9 (diff) |
Merge pull request #40964 from DrRevert/debug-mesh-lines-const
Change Shape3D::get_debug_mesh_lines into const methods
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/box_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/box_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/capsule_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/capsule_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/concave_polygon_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/concave_polygon_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/cylinder_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/cylinder_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/height_map_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/height_map_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/ray_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/ray_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/sphere_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/sphere_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/resources/world_margin_shape_3d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/world_margin_shape_3d.h | 2 |
19 files changed, 19 insertions, 19 deletions
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp index 69339faf76..e1c8a377c0 100644 --- a/scene/resources/box_shape_3d.cpp +++ b/scene/resources/box_shape_3d.cpp @@ -31,7 +31,7 @@ #include "box_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> BoxShape3D::get_debug_mesh_lines() { +Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const { Vector<Vector3> lines; AABB aabb; aabb.position = -get_extents(); diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h index 99b6410799..fe634ce568 100644 --- a/scene/resources/box_shape_3d.h +++ b/scene/resources/box_shape_3d.h @@ -46,7 +46,7 @@ public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; BoxShape3D(); diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp index 28fc0d470c..9d1355eec6 100644 --- a/scene/resources/capsule_shape_3d.cpp +++ b/scene/resources/capsule_shape_3d.cpp @@ -31,7 +31,7 @@ #include "capsule_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() { +Vector<Vector3> CapsuleShape3D::get_debug_mesh_lines() const { float radius = get_radius(); float height = get_height(); diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h index a638618c48..432ca5654e 100644 --- a/scene/resources/capsule_shape_3d.h +++ b/scene/resources/capsule_shape_3d.h @@ -49,7 +49,7 @@ public: void set_height(float p_height); float get_height() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; CapsuleShape3D(); diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index 7315945c03..7cbafcbc4d 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() { +Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const { Set<DrawEdge> edges; Vector<Vector3> data = get_faces(); diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h index a3c10adce2..c17765b9ef 100644 --- a/scene/resources/concave_polygon_shape_3d.h +++ b/scene/resources/concave_polygon_shape_3d.h @@ -65,7 +65,7 @@ public: void set_faces(const Vector<Vector3> &p_faces); Vector<Vector3> get_faces() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; ConcavePolygonShape3D(); diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp index affeb05a8f..29549e1114 100644 --- a/scene/resources/convex_polygon_shape_3d.cpp +++ b/scene/resources/convex_polygon_shape_3d.cpp @@ -32,7 +32,7 @@ #include "core/math/quick_hull.h" #include "servers/physics_server_3d.h" -Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() { +Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const { Vector<Vector3> points = get_points(); if (points.size() > 3) { diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h index 43d8b90740..f436d2f5d4 100644 --- a/scene/resources/convex_polygon_shape_3d.h +++ b/scene/resources/convex_polygon_shape_3d.h @@ -46,7 +46,7 @@ public: void set_points(const Vector<Vector3> &p_points); Vector<Vector3> get_points() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; ConvexPolygonShape3D(); diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index 44786d6025..ad64541247 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -31,7 +31,7 @@ #include "cylinder_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() { +Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { float radius = get_radius(); float height = get_height(); diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h index 2564a04a97..e579e1f7cf 100644 --- a/scene/resources/cylinder_shape_3d.h +++ b/scene/resources/cylinder_shape_3d.h @@ -48,7 +48,7 @@ public: void set_height(float p_height); float get_height() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; CylinderShape3D(); diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp index e112c6b436..2ae47bcf3c 100644 --- a/scene/resources/height_map_shape_3d.cpp +++ b/scene/resources/height_map_shape_3d.cpp @@ -31,7 +31,7 @@ #include "height_map_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() { +Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; if ((map_width != 0) && (map_depth != 0)) { diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h index c5715a57b1..9ee8b49689 100644 --- a/scene/resources/height_map_shape_3d.h +++ b/scene/resources/height_map_shape_3d.h @@ -54,7 +54,7 @@ public: void set_map_data(PackedFloat32Array p_new); PackedFloat32Array get_map_data() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; HeightMapShape3D(); diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp index 17205a500a..39df4c22f9 100644 --- a/scene/resources/ray_shape_3d.cpp +++ b/scene/resources/ray_shape_3d.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> RayShape3D::get_debug_mesh_lines() { +Vector<Vector3> RayShape3D::get_debug_mesh_lines() const { Vector<Vector3> points; points.push_back(Vector3()); points.push_back(Vector3(0, 0, get_length())); diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h index 6d974a0a4c..a1a6702564 100644 --- a/scene/resources/ray_shape_3d.h +++ b/scene/resources/ray_shape_3d.h @@ -48,7 +48,7 @@ public: void set_slips_on_slope(bool p_active); bool get_slips_on_slope() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; RayShape3D(); diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h index 8a78b41461..eb9607e3a6 100644 --- a/scene/resources/shape_3d.h +++ b/scene/resources/shape_3d.h @@ -56,7 +56,7 @@ public: virtual RID get_rid() const override { return shape; } Ref<ArrayMesh> get_debug_mesh(); - virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } + virtual Vector<Vector3> get_debug_mesh_lines() const = 0; // { return Vector<Vector3>(); } /// Returns the radius of a sphere that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp index d24998ff18..fd33387df6 100644 --- a/scene/resources/sphere_shape_3d.cpp +++ b/scene/resources/sphere_shape_3d.cpp @@ -31,7 +31,7 @@ #include "sphere_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> SphereShape3D::get_debug_mesh_lines() { +Vector<Vector3> SphereShape3D::get_debug_mesh_lines() const { float r = get_radius(); Vector<Vector3> points; diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h index 78d45b5058..5cad67aea5 100644 --- a/scene/resources/sphere_shape_3d.h +++ b/scene/resources/sphere_shape_3d.h @@ -46,7 +46,7 @@ public: void set_radius(float p_radius); float get_radius() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override; SphereShape3D(); diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp index d613413b33..0936fcc657 100644 --- a/scene/resources/world_margin_shape_3d.cpp +++ b/scene/resources/world_margin_shape_3d.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() { +Vector<Vector3> WorldMarginShape3D::get_debug_mesh_lines() const { Plane p = get_plane(); Vector<Vector3> points; diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h index c920dc513c..8099592d80 100644 --- a/scene/resources/world_margin_shape_3d.h +++ b/scene/resources/world_margin_shape_3d.h @@ -45,7 +45,7 @@ public: void set_plane(Plane p_plane); Plane get_plane() const; - virtual Vector<Vector3> get_debug_mesh_lines() override; + virtual Vector<Vector3> get_debug_mesh_lines() const override; virtual real_t get_enclosing_radius() const override { // Should be infinite? return 0; |