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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2020-03-25 08:25:44 +0100 |
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committer | GitHub <noreply@github.com> | 2020-03-25 08:25:44 +0100 |
commit | 5fede4a81c67961c6fb2309b9b0ceb753d143566 (patch) | |
tree | 00ccc91077555d4286a42e6f88fa1bed851dc0f5 /scene | |
parent | 00e4f88e416f850dfc93d3e0a78e5399d08c099a (diff) | |
parent | 277696d6c50eba68ca11cf3c0988be0213e5c65d (diff) |
Merge pull request #37272 from AndreaCatania/fix_ik_rot
Fixed IK rotation issue
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/skeleton.cpp | 8 | ||||
-rw-r--r-- | scene/3d/skeleton.h | 1 | ||||
-rw-r--r-- | scene/animation/skeleton_ik.cpp | 7 |
3 files changed, 14 insertions, 2 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index b2252bcb04..8e954ddc80 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -396,6 +396,13 @@ void Skeleton::_notification(int p_what) { } } +void Skeleton::clear_bones_global_pose_override() { + for (int i = 0; i < bones.size(); i += 1) { + bones.write[i].global_pose_override_amount = 0; + } + _make_dirty(); +} + void Skeleton::set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent) { ERR_FAIL_INDEX(p_bone, bones.size()); @@ -909,6 +916,7 @@ void Skeleton::_bind_methods() { ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton::get_bone_pose); ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton::set_bone_pose); + ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton::clear_bones_global_pose_override); ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton::set_bone_global_pose_override, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_bone_global_pose", "bone_idx"), &Skeleton::get_bone_global_pose); diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index 76fd96f30a..11fc9fff2e 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -178,6 +178,7 @@ public: Transform get_bone_rest(int p_bone) const; Transform get_bone_global_pose(int p_bone) const; + void clear_bones_global_pose_override(); void set_bone_global_pose_override(int p_bone, const Transform &p_pose, float p_amount, bool p_persistent = false); void set_bone_enabled(int p_bone, bool p_enabled); diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 5cdb38b5c2..5800b41ae6 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -144,8 +144,9 @@ void FabrikInverseKinematic::update_chain(const Skeleton *p_sk, ChainItem *p_cha p_chain_item->initial_transform = p_sk->get_bone_global_pose(p_chain_item->bone); p_chain_item->current_pos = p_chain_item->initial_transform.origin; - for (int i = p_chain_item->children.size() - 1; 0 <= i; --i) { - update_chain(p_sk, &p_chain_item->children.write[i]); + ChainItem *items = p_chain_item->children.ptrw(); + for (int i = 0; i < p_chain_item->children.size(); i += 1) { + update_chain(p_sk, items + i); } } @@ -286,6 +287,8 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove return; // Skip solving } + p_task->skeleton->clear_bones_global_pose_override(); + make_goal(p_task, p_task->skeleton->get_global_transform().affine_inverse().scaled(p_task->skeleton->get_global_transform().get_basis().get_scale()), blending_delta); update_chain(p_task->skeleton, &p_task->chain.chain_root); |