diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-13 09:23:29 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-13 09:23:29 +0100 |
commit | 5fc86026ca097f97335ab01383170245d42b0640 (patch) | |
tree | f51aec7d41f9e0018375177756f0b9e4276ef610 /scene | |
parent | 55ca2a7c88503d0f07785ab9215809b02027f858 (diff) |
Fix typos with codespell
Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/tile_map.cpp | 2 | ||||
-rw-r--r-- | scene/3d/path.cpp | 2 | ||||
-rw-r--r-- | scene/3d/skeleton.cpp | 2 | ||||
-rw-r--r-- | scene/gui/item_list.cpp | 2 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 2 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 4 | ||||
-rw-r--r-- | scene/resources/surface_tool.cpp | 10 | ||||
-rw-r--r-- | scene/resources/surface_tool.h | 2 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 2 |
9 files changed, 14 insertions, 14 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 44730062c4..3802019358 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1453,7 +1453,7 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { } // Account for precision errors on the border (GH-23250). - // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if + // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if // cell size is > 15,000, but we can hardly have more precision anyway with // floating point. ret += Vector2(0.00005, 0.00005); diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 9fae5a9a54..8abfb62d70 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -122,7 +122,7 @@ void PathFollow::_update_transform() { Vector3 pos = c->interpolate_baked(o, cubic); Transform t = get_transform(); // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases - // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formely used + // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used if (rotation_mode == ROTATION_ORIENTED) { diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index 8caf4e8e39..2acd03fb98 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -232,7 +232,7 @@ void Skeleton::_notification(int p_what) { Bone *bonesptr = bones.ptrw(); int len = bones.size(); - vs->skeleton_allocate(skeleton, len); // if same size, nothin really happens + vs->skeleton_allocate(skeleton, len); // if same size, nothing really happens _update_process_order(); diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index efe452305b..f34cd131e4 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -1094,7 +1094,7 @@ void ItemList::_notification(int p_what) { if (items[i].disabled) modulate.a *= 0.5; - // If the icon is transposed, we have to swith the size so that it is drawn correctly + // If the icon is transposed, we have to switch the size so that it is drawn correctly if (items[i].icon_transposed) { Size2 size_tmp = draw_rect.size; draw_rect.size.x = size_tmp.y; diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 514be00227..f9c80c0477 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -1601,7 +1601,7 @@ void Tree::_range_click_timeout() { mb.instance(); ; - propagate_mouse_activated = false; //done from outside, so signal handler cant clear the tree in the middle of emit(which is a common case) + propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case) blocked++; propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb); blocked--; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index c66814d115..cad29f13bf 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -239,7 +239,7 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera * ObjectID id = p_object->get_instance_id(); if (p_discard_empty_motion) { - //avoid sending the event unnecesarily if nothing really changed in the context + //avoid sending the event unnecessarily if nothing really changed in the context Ref<InputEventMouseMotion> mm = p_input_event; if (mm.is_valid() && object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) { return; //discarded @@ -425,7 +425,7 @@ void Viewport::_notification(int p_what) { bool discard_empty_motion = false; { // if no motion event exists, create a new one. This is necessary because objects or camera may have moved. - // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecesary motion events every frame + // while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame bool has_mouse_motion = false; for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) { Ref<InputEventMouseMotion> mm = E->get(); diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 2116dd0b1e..83f29503fa 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -190,10 +190,10 @@ void SurfaceTool::add_smooth_group(bool p_smooth) { } } -void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) { +void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) { ERR_FAIL_COND(!begun); ERR_FAIL_COND(primitive != Mesh::PRIMITIVE_TRIANGLES); - ERR_FAIL_COND(p_vertexes.size() < 3); + ERR_FAIL_COND(p_vertices.size() < 3); #define ADD_POINT(n) \ { \ @@ -207,10 +207,10 @@ void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vect add_normal(p_normals[n]); \ if (p_tangents.size() > n) \ add_tangent(p_tangents[n]); \ - add_vertex(p_vertexes[n]); \ + add_vertex(p_vertices[n]); \ } - for (int i = 0; i < p_vertexes.size() - 2; i++) { + for (int i = 0; i < p_vertices.size() - 2; i++) { ADD_POINT(0); ADD_POINT(i + 1); ADD_POINT(i + 2); @@ -1012,7 +1012,7 @@ void SurfaceTool::_bind_methods() { ClassDB::bind_method(D_METHOD("add_weights", "weights"), &SurfaceTool::add_weights); ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group); - ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertexes", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>())); + ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>())); ClassDB::bind_method(D_METHOD("add_index", "index"), &SurfaceTool::add_index); diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index ef13238c13..a3b110f0d8 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -109,7 +109,7 @@ public: void add_weights(const Vector<float> &p_weights); void add_smooth_group(bool p_smooth); - void add_triangle_fan(const Vector<Vector3> &p_vertexes, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>()); + void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>()); void add_index(int p_index); diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index d96b37938f..692c28ed99 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -569,7 +569,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { String mode = name.get_slicec('/', 1); int value = p_value; if (value == 0) { - modes.erase(mode); //means its default anyway, so dont store it + modes.erase(mode); //means it's default anyway, so don't store it } else { modes[mode] = value; } |