summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2022-11-15 10:28:44 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-11-15 10:28:44 +0100
commit5f78f24b081b123f480e00fd0cb1dad590ecd964 (patch)
tree47ab1c946a13557c98f162be0a759efef23b7b9d /scene
parent1e9a61cd404c9fbaf55d465268ca665c7acb4828 (diff)
parent9ce57050a5d12776deedd44fcb82dd5841a56686 (diff)
Merge pull request #68426 from clayjohn/GLES3-particles
Add GPUParticles to the OpenGL3 renderer.
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/gpu_particles_2d.cpp4
-rw-r--r--scene/2d/gpu_particles_2d.h2
-rw-r--r--scene/3d/gpu_particles_3d.cpp4
-rw-r--r--scene/3d/gpu_particles_3d.h2
4 files changed, 2 insertions, 10 deletions
diff --git a/scene/2d/gpu_particles_2d.cpp b/scene/2d/gpu_particles_2d.cpp
index e18f2bd1a1..c8f5d7f5a6 100644
--- a/scene/2d/gpu_particles_2d.cpp
+++ b/scene/2d/gpu_particles_2d.cpp
@@ -299,10 +299,6 @@ bool GPUParticles2D::get_interpolate() const {
PackedStringArray GPUParticles2D::get_configuration_warnings() const {
PackedStringArray warnings = Node2D::get_configuration_warnings();
- if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles2D node instead. You can use the \"Convert to CPUParticles2D\" option for this purpose."));
- }
-
if (process_material.is_null()) {
warnings.push_back(RTR("A material to process the particles is not assigned, so no behavior is imprinted."));
} else {
diff --git a/scene/2d/gpu_particles_2d.h b/scene/2d/gpu_particles_2d.h
index 7fba174357..94555e0bb0 100644
--- a/scene/2d/gpu_particles_2d.h
+++ b/scene/2d/gpu_particles_2d.h
@@ -64,7 +64,7 @@ private:
#endif
Ref<Material> process_material;
- DrawOrder draw_order;
+ DrawOrder draw_order = DRAW_ORDER_LIFETIME;
Ref<Texture2D> texture;
diff --git a/scene/3d/gpu_particles_3d.cpp b/scene/3d/gpu_particles_3d.cpp
index 9d04202c2d..17dfe2610e 100644
--- a/scene/3d/gpu_particles_3d.cpp
+++ b/scene/3d/gpu_particles_3d.cpp
@@ -272,10 +272,6 @@ bool GPUParticles3D::get_interpolate() const {
PackedStringArray GPUParticles3D::get_configuration_warnings() const {
PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
- if (RenderingServer::get_singleton()->is_low_end()) {
- warnings.push_back(RTR("GPU-based particles are not supported by the OpenGL video driver.\nUse the CPUParticles3D node instead. You can use the \"Convert to CPUParticles3D\" option for this purpose."));
- }
-
bool meshes_found = false;
bool anim_material_found = false;
diff --git a/scene/3d/gpu_particles_3d.h b/scene/3d/gpu_particles_3d.h
index 835d71862a..d1768436e5 100644
--- a/scene/3d/gpu_particles_3d.h
+++ b/scene/3d/gpu_particles_3d.h
@@ -82,7 +82,7 @@ private:
Ref<Material> process_material;
- DrawOrder draw_order;
+ DrawOrder draw_order = DRAW_ORDER_INDEX;
Vector<Ref<Mesh>> draw_passes;
Ref<Skin> skin;