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author | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2021-12-22 20:47:34 +0100 |
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committer | Pedro J. Estébanez <pedrojrulez@gmail.com> | 2022-01-06 18:58:42 +0100 |
commit | 5f0fe3c6ae5d9e3f00703eded81ae6df3d078eae (patch) | |
tree | cb0fc4646bbab69b1a21d6f2a2025d96c315902a /scene | |
parent | d7f6993357c68b630e2c59fa7ebe86ece5653997 (diff) |
Assume that non registered properties default to null
Diffstat (limited to 'scene')
-rw-r--r-- | scene/property_utils.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp index 6ffc1f148a..be349da40a 100644 --- a/scene/property_utils.cpp +++ b/scene/property_utils.cpp @@ -114,7 +114,12 @@ Variant PropertyUtils::get_property_default_value(const Object *p_object, const if (r_is_class_default) { *r_is_class_default = true; } - return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property, r_is_valid); + // This is saying that properties not registered in the class DB are considered to have a default value of null + // (that covers cases like synthetic properties in the style of whatever/0, whatever/1, which may not have a value in any ancestor). + if (r_is_valid) { + *r_is_valid = true; + } + return ClassDB::class_get_default_property_value(p_object->get_class_name(), p_property); } // Like SceneState::PackState, but using a raw pointer to avoid the cost of |