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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-01-09 13:06:45 +0100
committerGitHub <noreply@github.com>2019-01-09 13:06:45 +0100
commit5f0e3b6849681e3a712fe2adc93b2c24c93ee4cd (patch)
tree247f522404739b31b91adf9c915dbcf993e26322 /scene
parent26606dd0fa5ae30fb8b053ef1c761ad3e6725201 (diff)
parent153a3146d07661791d10a13f585e080919684afb (diff)
Merge pull request #24858 from volzhs/animation-transition
AnimationNodeTransition name begins from 0
Diffstat (limited to 'scene')
-rw-r--r--scene/animation/animation_blend_tree.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 243da85f27..a343a4f0ed 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -835,12 +835,11 @@ AnimationNodeTransition::AnimationNodeTransition() {
time = "time";
current = "current";
prev_current = "prev_current";
- ;
enabled_inputs = 0;
for (int i = 0; i < MAX_INPUTS; i++) {
inputs[i].auto_advance = false;
- inputs[i].name = itos(i + 1);
+ inputs[i].name = "state " + itos(i);
}
}