diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-09-03 18:23:28 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-03 18:23:28 +0200 |
commit | 5d628e41080eefc9720dd0af7ea90f43f880387a (patch) | |
tree | 0a5085d017441502518988bf480cda71fa413294 /scene | |
parent | b8977ca333fd0334669de0253f86abf6d401256a (diff) | |
parent | f3503561835e198ee73add80353e63985ac336e1 (diff) |
Merge pull request #63026 from Xwdit/improve_scene_tree_timer
Some improvements to the SceneTreeTimer
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/scene_tree.cpp | 80 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 7 |
2 files changed, 53 insertions, 34 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 268b381029..25c9b33ff9 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -88,6 +88,14 @@ bool SceneTreeTimer::is_process_always() { return process_always; } +void SceneTreeTimer::set_process_in_physics(bool p_process_in_physics) { + process_in_physics = p_process_in_physics; +} + +bool SceneTreeTimer::is_process_in_physics() { + return process_in_physics; +} + void SceneTreeTimer::set_ignore_time_scale(bool p_ignore) { ignore_time_scale = p_ignore; } @@ -420,6 +428,8 @@ bool SceneTree::physics_process(double p_time) { _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack + process_timers(p_time, true); //go through timers + process_tweens(p_time, true); flush_transform_notifications(); @@ -462,37 +472,7 @@ bool SceneTree::process(double p_time) { _flush_delete_queue(); - //go through timers - - List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element - - for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) { - List<Ref<SceneTreeTimer>>::Element *N = E->next(); - if (paused && !E->get()->is_process_always()) { - if (E == L) { - break; //break on last, so if new timers were added during list traversal, ignore them. - } - E = N; - continue; - } - - double time_left = E->get()->get_time_left(); - if (E->get()->is_ignore_time_scale()) { - time_left -= Engine::get_singleton()->get_process_step(); - } else { - time_left -= p_time; - } - E->get()->set_time_left(time_left); - - if (time_left <= 0) { - E->get()->emit_signal(SNAME("timeout")); - timers.erase(E); - } - if (E == L) { - break; //break on last, so if new timers were added during list traversal, ignore them. - } - E = N; - } + process_timers(p_time, false); //go through timers process_tweens(p_time, false); @@ -530,6 +510,38 @@ bool SceneTree::process(double p_time) { return _quit; } +void SceneTree::process_timers(float p_delta, bool p_physics_frame) { + List<Ref<SceneTreeTimer>>::Element *L = timers.back(); //last element + + for (List<Ref<SceneTreeTimer>>::Element *E = timers.front(); E;) { + List<Ref<SceneTreeTimer>>::Element *N = E->next(); + if ((paused && !E->get()->is_process_always()) || (E->get()->is_process_in_physics() != p_physics_frame)) { + if (E == L) { + break; //break on last, so if new timers were added during list traversal, ignore them. + } + E = N; + continue; + } + + double time_left = E->get()->get_time_left(); + if (E->get()->is_ignore_time_scale()) { + time_left -= Engine::get_singleton()->get_process_step(); + } else { + time_left -= p_delta; + } + E->get()->set_time_left(time_left); + + if (time_left <= 0) { + E->get()->emit_signal(SNAME("timeout")); + timers.erase(E); + } + if (E == L) { + break; //break on last, so if new timers were added during list traversal, ignore them. + } + E = N; + } +} + void SceneTree::process_tweens(float p_delta, bool p_physics) { // This methods works similarly to how SceneTreeTimers are handled. List<Ref<Tween>>::Element *L = tweens.back(); @@ -1157,11 +1169,13 @@ void SceneTree::add_current_scene(Node *p_current) { root->add_child(p_current); } -Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always) { +Ref<SceneTreeTimer> SceneTree::create_timer(double p_delay_sec, bool p_process_always, bool p_process_in_physics, bool p_ignore_time_scale) { Ref<SceneTreeTimer> stt; stt.instantiate(); stt->set_process_always(p_process_always); stt->set_time_left(p_delay_sec); + stt->set_process_in_physics(p_process_in_physics); + stt->set_ignore_time_scale(p_ignore_time_scale); timers.push_back(stt); return stt; } @@ -1259,7 +1273,7 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pause", "enable"), &SceneTree::set_pause); ClassDB::bind_method(D_METHOD("is_paused"), &SceneTree::is_paused); - ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always"), &SceneTree::create_timer, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("create_timer", "time_sec", "process_always", "process_in_physics", "ignore_time_scale"), &SceneTree::create_timer, DEFVAL(true), DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("create_tween"), &SceneTree::create_tween); ClassDB::bind_method(D_METHOD("get_processed_tweens"), &SceneTree::get_processed_tweens); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index e66363ab33..45653001ca 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -53,6 +53,7 @@ class SceneTreeTimer : public RefCounted { double time_left = 0.0; bool process_always = true; + bool process_in_physics = false; bool ignore_time_scale = false; protected: @@ -65,6 +66,9 @@ public: void set_process_always(bool p_process_always); bool is_process_always(); + void set_process_in_physics(bool p_process_in_physics); + bool is_process_in_physics(); + void set_ignore_time_scale(bool p_ignore); bool is_ignore_time_scale(); @@ -176,6 +180,7 @@ private: void node_added(Node *p_node); void node_removed(Node *p_node); void node_renamed(Node *p_node); + void process_timers(float p_delta, bool p_physics_frame); void process_tweens(float p_delta, bool p_physics_frame); Group *add_to_group(const StringName &p_group, Node *p_node); @@ -365,7 +370,7 @@ public: Error change_scene_to(const Ref<PackedScene> &p_scene); Error reload_current_scene(); - Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true); + Ref<SceneTreeTimer> create_timer(double p_delay_sec, bool p_process_always = true, bool p_process_in_physics = false, bool p_ignore_time_scale = false); Ref<Tween> create_tween(); TypedArray<Tween> get_processed_tweens(); |