diff options
author | trollodel <33117082+trollodel@users.noreply.github.com> | 2021-04-25 11:27:13 +0200 |
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committer | trollodel <33117082+trollodel@users.noreply.github.com> | 2021-05-05 09:12:50 +0200 |
commit | 5b19c7de3fc8e8e73306c53276aa9b2681f49af2 (patch) | |
tree | c250ad62fd0e1a186e5a5dd5c040e988fa36e545 /scene | |
parent | c26cff7885b24218b987ed49932688c8c086b57c (diff) |
Create CollisionObject3D debug shapes using RS
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 125 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.h | 15 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.cpp | 14 | ||||
-rw-r--r-- | scene/3d/collision_shape_3d.h | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 2 |
5 files changed, 106 insertions, 52 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 688509a979..9e2912e60f 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -31,12 +31,27 @@ #include "collision_object_3d.h" #include "core/config/engine.h" -#include "mesh_instance_3d.h" #include "scene/scene_string_names.h" #include "servers/physics_server_3d.h" void CollisionObject3D::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + if (_are_collision_shapes_visible()) { + debug_shape_old_transform = get_global_transform(); + for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { + debug_shapes_to_update.insert(E->key()); + } + _update_debug_shapes(); + } + } break; + + case NOTIFICATION_EXIT_TREE: { + if (debug_shapes_count > 0) { + _clear_debug_shapes(); + } + } break; + case NOTIFICATION_ENTER_WORLD: { if (area) { PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform()); @@ -62,6 +77,8 @@ void CollisionObject3D::_notification(int p_what) { PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); } + _on_transform_changed(); + } break; case NOTIFICATION_VISIBILITY_CHANGED: { _update_pickable(); @@ -75,11 +92,6 @@ void CollisionObject3D::_notification(int p_what) { } } break; - case NOTIFICATION_PREDELETE: { - if (debug_shape_count > 0) { - _clear_debug_shapes(); - } - } break; } } @@ -175,6 +187,33 @@ void CollisionObject3D::_update_pickable() { } } +bool CollisionObject3D::_are_collision_shapes_visible() { + return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint(); +} + +void CollisionObject3D::_update_shape_data(uint32_t p_owner) { + if (_are_collision_shapes_visible()) { + if (debug_shapes_to_update.is_empty()) { + callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred({}, 0); + } + debug_shapes_to_update.insert(p_owner); + } +} + +void CollisionObject3D::_shape_changed(Ref<Shape3D> p_shape) { + for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { + ShapeData &shapedata = E->get(); + ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); + for (int i = 0; i < shapedata.shapes.size(); i++) { + ShapeData::ShapeBase &s = shapes[i]; + if (s.shape == p_shape && s.debug_shape.is_valid()) { + Ref<Mesh> mesh = s.shape->get_debug_mesh(); + RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid()); + } + } + } +} + void CollisionObject3D::_update_debug_shapes() { for (Set<uint32_t>::Element *shapedata_idx = debug_shapes_to_update.front(); shapedata_idx; shapedata_idx = shapedata_idx->next()) { if (shapes.has(shapedata_idx->get())) { @@ -182,23 +221,30 @@ void CollisionObject3D::_update_debug_shapes() { ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { ShapeData::ShapeBase &s = shapes[i]; - if (s.debug_shape) { - s.debug_shape->queue_delete(); - s.debug_shape = nullptr; - --debug_shape_count; - } if (s.shape.is_null() || shapedata.disabled) { + if (s.debug_shape.is_valid()) { + RS::get_singleton()->free(s.debug_shape); + s.debug_shape = RID(); + --debug_shapes_count; + } continue; } + if (s.debug_shape.is_null()) { + s.debug_shape = RS::get_singleton()->instance_create(); + RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario()); + + if (!s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_shape_changed))) { + s.shape->connect("changed", callable_mp(this, &CollisionObject3D::_shape_changed), + varray(s.shape), CONNECT_DEFERRED); + } + + ++debug_shapes_count; + } + Ref<Mesh> mesh = s.shape->get_debug_mesh(); - MeshInstance3D *mi = memnew(MeshInstance3D); - mi->set_transform(shapedata.xform); - mi->set_mesh(mesh); - add_child(mi); - mi->force_update_transform(); - s.debug_shape = mi; - ++debug_shape_count; + RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid()); + RS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform); } } } @@ -211,23 +257,28 @@ void CollisionObject3D::_clear_debug_shapes() { ShapeData::ShapeBase *shapes = shapedata.shapes.ptrw(); for (int i = 0; i < shapedata.shapes.size(); i++) { ShapeData::ShapeBase &s = shapes[i]; - if (s.debug_shape) { - s.debug_shape->queue_delete(); - s.debug_shape = nullptr; - --debug_shape_count; + if (s.debug_shape.is_valid()) { + RS::get_singleton()->free(s.debug_shape); + s.debug_shape = RID(); + if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_update_shape_data))) { + s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_update_shape_data)); + } } } } - - debug_shape_count = 0; + debug_shapes_count = 0; } -void CollisionObject3D::_update_shape_data(uint32_t p_owner) { - if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint()) { - if (debug_shapes_to_update.is_empty()) { - call_deferred("_update_debug_shapes"); +void CollisionObject3D::_on_transform_changed() { + if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) { + debug_shape_old_transform = get_global_transform(); + for (Map<uint32_t, ShapeData>::Element *E = shapes.front(); E; E = E->next()) { + ShapeData &shapedata = E->get(); + const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr(); + for (int i = 0; i < shapedata.shapes.size(); i++) { + RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform); + } } - debug_shapes_to_update.insert(p_owner); } } @@ -270,8 +321,6 @@ void CollisionObject3D::_bind_methods() { ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes); ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner); - ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject3D::_update_debug_shapes); - BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx"))); @@ -316,7 +365,11 @@ void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabl ERR_FAIL_COND(!shapes.has(p_owner)); ShapeData &sd = shapes[p_owner]; + if (sd.disabled == p_disabled) { + return; + } sd.disabled = p_disabled; + for (int i = 0; i < sd.shapes.size(); i++) { if (area) { PhysicsServer3D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled); @@ -421,7 +474,7 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) ERR_FAIL_COND(!shapes.has(p_owner)); ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size()); - const ShapeData::ShapeBase &s = shapes[p_owner].shapes[p_shape]; + ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape]; int index_to_remove = s.index; if (area) { @@ -430,8 +483,12 @@ void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove); } - if (s.debug_shape) { - s.debug_shape->queue_delete(); + if (s.debug_shape.is_valid()) { + RS::get_singleton()->free(s.debug_shape); + if (s.shape.is_valid() && s.shape->is_connected("changed", callable_mp(this, &CollisionObject3D::_update_shape_data))) { + s.shape->disconnect("changed", callable_mp(this, &CollisionObject3D::_update_shape_data)); + } + --debug_shapes_count; } shapes[p_owner].shapes.remove(p_shape); diff --git a/scene/3d/collision_object_3d.h b/scene/3d/collision_object_3d.h index e3901979d3..80bfcbcf05 100644 --- a/scene/3d/collision_object_3d.h +++ b/scene/3d/collision_object_3d.h @@ -48,7 +48,7 @@ class CollisionObject3D : public Node3D { Object *owner = nullptr; Transform xform; struct ShapeBase { - Node *debug_shape = nullptr; + RID debug_shape; Ref<Shape3D> shape; int index = 0; }; @@ -65,25 +65,30 @@ class CollisionObject3D : public Node3D { bool ray_pickable = true; Set<uint32_t> debug_shapes_to_update; - int debug_shape_count = 0; + int debug_shapes_count = 0; + Transform debug_shape_old_transform; void _update_pickable(); + bool _are_collision_shapes_visible(); void _update_shape_data(uint32_t p_owner); + void _shape_changed(Ref<Shape3D> p_shape); + void _update_debug_shapes(); + void _clear_debug_shapes(); protected: CollisionObject3D(RID p_rid, bool p_area); void _notification(int p_what); static void _bind_methods(); + + void _on_transform_changed(); + friend class Viewport; virtual void _input_event(Node *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); virtual void _mouse_enter(); virtual void _mouse_exit(); - void _update_debug_shapes(); - void _clear_debug_shapes(); - public: void set_collision_layer(uint32_t p_layer); uint32_t get_collision_layer() const; diff --git a/scene/3d/collision_shape_3d.cpp b/scene/3d/collision_shape_3d.cpp index bec87914c0..70d9cebb83 100644 --- a/scene/3d/collision_shape_3d.cpp +++ b/scene/3d/collision_shape_3d.cpp @@ -161,12 +161,10 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { } if (!shape.is_null()) { shape->unregister_owner(this); - shape->disconnect("changed", callable_mp(this, &CollisionShape3D::_shape_changed)); } shape = p_shape; if (!shape.is_null()) { shape->register_owner(this); - shape->connect("changed", callable_mp(this, &CollisionShape3D::_shape_changed)); } update_gizmo(); if (parent) { @@ -176,8 +174,9 @@ void CollisionShape3D::set_shape(const Ref<Shape3D> &p_shape) { } } - if (is_inside_tree()) { - _shape_changed(); + if (is_inside_tree() && parent) { + // If this is a heightfield shape our center may have changed + _update_in_shape_owner(true); } update_configuration_warnings(); } @@ -209,10 +208,3 @@ CollisionShape3D::~CollisionShape3D() { } //RenderingServer::get_singleton()->free(indicator); } - -void CollisionShape3D::_shape_changed() { - // If this is a heightfield shape our center may have changed - if (parent) { - _update_in_shape_owner(true); - } -} diff --git a/scene/3d/collision_shape_3d.h b/scene/3d/collision_shape_3d.h index 56a4ae3039..f69c1e38eb 100644 --- a/scene/3d/collision_shape_3d.h +++ b/scene/3d/collision_shape_3d.h @@ -47,8 +47,6 @@ class CollisionShape3D : public Node3D { bool disabled = false; protected: - void _shape_changed(); - void _update_in_shape_owner(bool p_xform_only = false); protected: diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 93d3e946fd..dd1a797568 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -292,6 +292,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { get_script_instance()->call("_integrate_forces", state); } set_ignore_transform_notification(false); + _on_transform_changed(); if (contact_monitor) { contact_monitor->locked = true; @@ -1985,6 +1986,7 @@ void PhysicalBone3D::_direct_state_changed(Object *p_state) { set_ignore_transform_notification(true); set_global_transform(global_transform); set_ignore_transform_notification(false); + _on_transform_changed(); // Update skeleton if (parent_skeleton) { |