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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-15 16:01:10 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2020-11-15 16:01:10 +0100 |
commit | 5770e08c2acc0469c275be6cd040ebbb651cb1f3 (patch) | |
tree | 22a95dc578bd2206dbd91c78646270d47e0762ba /scene | |
parent | 6adfc6188c455ebc974a2faf3e86facd4345719e (diff) |
Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless.
This closes https://github.com/godotengine/godot-proposals/issues/1840.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/node.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 36c3f03f70..38baa6c97e 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2889,7 +2889,6 @@ void Node::_bind_methods() { ADD_SIGNAL(MethodInfo("tree_exiting")); ADD_SIGNAL(MethodInfo("tree_exited")); - ADD_GROUP("Pause", "pause_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "pause_mode", PROPERTY_HINT_ENUM, "Inherit,Stop,Process"), "set_pause_mode", "get_pause_mode"); ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name"); |