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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-06-13 10:32:38 +0200
committerGitHub <noreply@github.com>2021-06-13 10:32:38 +0200
commit558f13e4f7d4f5abeeaa127b4fa11982f6a8e030 (patch)
treecc726611708fa883022f8b1be9f9d72f41923dce /scene
parent56edf2d2a52b7cc34bb02fc22abee4a3721d30c6 (diff)
parent9cbf066feb6ef11bcdbc4fe5fbf0683bdf8eff87 (diff)
Merge pull request #49554 from timothyqiu/physical-bone-2d-init
Initialize PhysicalBone2D::parent_skeleton
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/physical_bone_2d.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/physical_bone_2d.h b/scene/2d/physical_bone_2d.h
index d650a0426f..46a2772bad 100644
--- a/scene/2d/physical_bone_2d.h
+++ b/scene/2d/physical_bone_2d.h
@@ -44,7 +44,7 @@ protected:
static void _bind_methods();
private:
- Skeleton2D *parent_skeleton;
+ Skeleton2D *parent_skeleton = nullptr;
int bone2d_index = -1;
NodePath bone2d_nodepath;
bool follow_bone_when_simulating = false;