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authorJuan Linietsky <reduzio@gmail.com>2017-12-19 15:04:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-12-19 15:04:52 -0300
commit5544b8975083b0472d565d2005ab481e2ea326be (patch)
tree1e834ab4b1dbcf2684e991641f095c3a363e2dd0 /scene
parent0a6a0086d87cc0cca19155a49c3157c8dbce1dab (diff)
properly plot normal when baking
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/voxel_light_baker.cpp80
-rw-r--r--scene/3d/voxel_light_baker.h3
2 files changed, 64 insertions, 19 deletions
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index b2a487eb1d..7903d362ae 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -183,14 +183,23 @@ static bool fast_tri_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalf
return true; /* box and triangle overlaps */
}
-static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv) {
+static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3 *p_vtx, const Vector2 *p_uv, const Vector3 *p_normal, Vector2 &r_uv, Vector3 &r_normal) {
- if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2)
- return p_uv[0];
- if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2)
- return p_uv[1];
- if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2)
- return p_uv[2];
+ if (p_pos.distance_squared_to(p_vtx[0]) < CMP_EPSILON2) {
+ r_uv = p_uv[0];
+ r_normal = p_normal[0];
+ return;
+ }
+ if (p_pos.distance_squared_to(p_vtx[1]) < CMP_EPSILON2) {
+ r_uv = p_uv[1];
+ r_normal = p_normal[1];
+ return;
+ }
+ if (p_pos.distance_squared_to(p_vtx[2]) < CMP_EPSILON2) {
+ r_uv = p_uv[2];
+ r_normal = p_normal[2];
+ return;
+ }
Vector3 v0 = p_vtx[1] - p_vtx[0];
Vector3 v1 = p_vtx[2] - p_vtx[0];
@@ -202,16 +211,20 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx,
float d20 = v2.dot(v0);
float d21 = v2.dot(v1);
float denom = (d00 * d11 - d01 * d01);
- if (denom == 0)
- return p_uv[0];
+ if (denom == 0) {
+ r_uv = p_uv[0];
+ r_normal = p_normal[0];
+ return;
+ }
float v = (d11 * d20 - d01 * d21) / denom;
float w = (d00 * d21 - d01 * d20) / denom;
float u = 1.0f - v - w;
- return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
+ r_uv = p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
+ r_normal = (p_normal[0] * u + p_normal[1] * v + p_normal[2] * w).normalized();
}
-void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
+void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
if (p_level == cell_subdiv - 1) {
//plot the face by guessing it's albedo and emission value
@@ -289,7 +302,11 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
intersection = Face3(p_vtx[0], p_vtx[1], p_vtx[2]).get_closest_point_to(intersection);
- Vector2 uv = get_uv(intersection, p_vtx, p_uv);
+ Vector2 uv;
+ Vector3 lnormal;
+ get_uv_and_normal(intersection, p_vtx, p_uv, p_normal, uv, lnormal);
+ if (lnormal == Vector3()) //just in case normal as nor provided
+ lnormal = normal;
int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
@@ -304,7 +321,7 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
emission_accum.g += p_material.emission[ofs].g;
emission_accum.b += p_material.emission[ofs].b;
- normal_accum += normal;
+ normal_accum += lnormal;
alpha += 1.0;
}
@@ -316,7 +333,11 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
Face3 f(p_vtx[0], p_vtx[1], p_vtx[2]);
Vector3 inters = f.get_closest_point_to(p_aabb.position + p_aabb.size * 0.5);
- Vector2 uv = get_uv(inters, p_vtx, p_uv);
+ Vector3 lnormal;
+ Vector2 uv;
+ get_uv_and_normal(inters, p_vtx, p_uv, p_normal, uv, normal);
+ if (lnormal == Vector3()) //just in case normal as nor provided
+ lnormal = normal;
int uv_x = CLAMP(Math::fposmod(uv.x, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
int uv_y = CLAMP(Math::fposmod(uv.y, 1.0f) * bake_texture_size, 0, bake_texture_size - 1);
@@ -334,7 +355,7 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
emission_accum.g = p_material.emission[ofs].g * alpha;
emission_accum.b = p_material.emission[ofs].b * alpha;
- normal_accum *= alpha;
+ normal_accum = lnormal * alpha;
} else {
@@ -415,7 +436,7 @@ void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p
bake_cells[child_idx].level = p_level + 1;
}
- _plot_face(bake_cells[p_idx].childs[i], p_level + 1, nx, ny, nz, p_vtx, p_uv, p_material, aabb);
+ _plot_face(bake_cells[p_idx].childs[i], p_level + 1, nx, ny, nz, p_vtx, p_normal, p_uv, p_material, aabb);
}
}
}
@@ -539,9 +560,12 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
PoolVector<Vector3>::Read vr = vertices.read();
PoolVector<Vector2> uv = a[Mesh::ARRAY_TEX_UV];
PoolVector<Vector2>::Read uvr;
+ PoolVector<Vector3> normals = a[Mesh::ARRAY_NORMAL];
+ PoolVector<Vector3>::Read nr;
PoolVector<int> index = a[Mesh::ARRAY_INDEX];
bool read_uv = false;
+ bool read_normals = false;
if (uv.size()) {
@@ -549,6 +573,11 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
read_uv = true;
}
+ if (normals.size()) {
+ read_normals = true;
+ nr = normals.read();
+ }
+
if (index.size()) {
int facecount = index.size() / 3;
@@ -558,6 +587,7 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
Vector3 vtxs[3];
Vector2 uvs[3];
+ Vector3 normal[3];
for (int k = 0; k < 3; k++) {
vtxs[k] = p_xform.xform(vr[ir[j * 3 + k]]);
@@ -569,11 +599,17 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
}
}
+ if (read_normals) {
+ for (int k = 0; k < 3; k++) {
+ normal[k] = nr[ir[j * 3 + k]];
+ }
+ }
+
//test against original bounds
if (!fast_tri_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs))
continue;
//plot
- _plot_face(0, 0, 0, 0, 0, vtxs, uvs, material, po2_bounds);
+ _plot_face(0, 0, 0, 0, 0, vtxs, normal, uvs, material, po2_bounds);
}
} else {
@@ -584,6 +620,7 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
Vector3 vtxs[3];
Vector2 uvs[3];
+ Vector3 normal[3];
for (int k = 0; k < 3; k++) {
vtxs[k] = p_xform.xform(vr[j * 3 + k]);
@@ -595,11 +632,17 @@ void VoxelLightBaker::plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, con
}
}
+ if (read_normals) {
+ for (int k = 0; k < 3; k++) {
+ normal[k] = nr[j * 3 + k];
+ }
+ }
+
//test against original bounds
if (!fast_tri_box_overlap(original_bounds.position + original_bounds.size * 0.5, original_bounds.size * 0.5, vtxs))
continue;
//plot face
- _plot_face(0, 0, 0, 0, 0, vtxs, uvs, material, po2_bounds);
+ _plot_face(0, 0, 0, 0, 0, vtxs, normal, uvs, material, po2_bounds);
}
}
}
@@ -1761,6 +1804,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
Vector3 vertex[3];
Vector3 normal[3];
Vector2 uv[3];
+
for (int j = 0; j < 3; j++) {
int idx = ic ? ir[i * 3 + j] : i * 3 + j;
vertex[j] = xform.xform(vr[idx]);
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 6dee2ee69b..a9b0e65e59 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -99,7 +99,8 @@ private:
Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
MaterialCache _get_material_cache(Ref<Material> p_material);
- void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb);
+
+ void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb);
void _fixup_plot(int p_idx, int p_level);
void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, DebugMode p_mode);
void _check_init_light();