diff options
author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-03-31 16:06:02 +0200 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-03-31 16:07:05 +0200 |
commit | 5521b93750977b3c283672f478360b866e8de202 (patch) | |
tree | a02f69b70db87bf22e3714e56662961aa413227c /scene | |
parent | a647fb3e623c8e5c14427c2631ee61f132951709 (diff) |
Fix that collision objects ignore canvas transform
This aligns collision areas with visual areas within a viewport
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 50863f2c4d..c503de2d59 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -81,7 +81,7 @@ void CollisionObject2D::_notification(int p_what) { return; } - Transform2D global_transform = get_global_transform(); + Transform2D global_transform = get_global_transform_with_canvas(); if (area) { PhysicsServer2D::get_singleton()->area_set_transform(rid, global_transform); |