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authorJuan Linietsky <reduzio@gmail.com>2015-01-12 10:19:09 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-01-12 10:19:09 -0300
commit544ce2a1dbaa5548490c975c2f6f6ed7c21377b9 (patch)
tree946383b4d367311aa186cada9d80c318630da44c /scene
parentf3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca (diff)
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference: https://github.com/okamstudio/godot/wiki/shader
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/grid_container.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index f54345cdb8..582693eb3a 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -226,5 +226,6 @@ Size2 GridContainer::get_minimum_size() const {
GridContainer::GridContainer() {
+ set_stop_mouse(false);
columns=1;
}