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author | Juan Linietsky <reduzio@gmail.com> | 2015-01-12 10:19:09 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-01-12 10:19:09 -0300 |
commit | 544ce2a1dbaa5548490c975c2f6f6ed7c21377b9 (patch) | |
tree | 946383b4d367311aa186cada9d80c318630da44c /scene | |
parent | f3dc51fc69ec3a16c6b2a6834ff0a6d933b1ddca (diff) |
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
Check for reference:
https://github.com/okamstudio/godot/wiki/shader
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/grid_container.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index f54345cdb8..582693eb3a 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -226,5 +226,6 @@ Size2 GridContainer::get_minimum_size() const { GridContainer::GridContainer() { + set_stop_mouse(false); columns=1; } |