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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-19 16:54:55 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-27 22:45:38 +0200
commit53b8899be9d79f6b16923e930784d5001532fa15 (patch)
tree1911ecf7be60ef0892c6a4f56faef6f12c5bd261 /scene
parent504708ae21b9722ddbf33a2d557a6a9ed0d70855 (diff)
Decrease default sizes of some primitive and CSG meshes for consistency
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/primitive_meshes.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 8cd05c1740..6b0d5993a1 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -247,7 +247,7 @@ class PrismMesh : public PrimitiveMesh {
private:
float left_to_right = 0.5;
- Vector3 size = Vector3(2.0, 2.0, 2.0);
+ Vector3 size = Vector3(1.0, 1.0, 1.0);
int subdivide_w = 0;
int subdivide_h = 0;
int subdivide_d = 0;
@@ -309,8 +309,8 @@ class SphereMesh : public PrimitiveMesh {
GDCLASS(SphereMesh, PrimitiveMesh);
private:
- float radius = 1.0;
- float height = 2.0;
+ float radius = 0.5;
+ float height = 1.0;
int radial_segments = 64;
int rings = 32;
bool is_hemisphere = false;
@@ -358,7 +358,7 @@ class TubeTrailMesh : public PrimitiveMesh {
GDCLASS(TubeTrailMesh, PrimitiveMesh);
private:
- float radius = 1.0;
+ float radius = 0.5;
int radial_steps = 8;
int sections = 5;
float section_length = 0.2;