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authorRémi Verschelde <rverschelde@gmail.com>2022-12-16 13:46:53 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-12-16 13:46:53 +0100
commit49a60b1d1c4d62fec1be89e4878433b6c3220ce0 (patch)
tree2e1ebbbd6334183899fd3ddb7378554a9f6b6408 /scene
parentdf0cf08878c81b510e5d2fcfc8de605607b6a79a (diff)
parent1e3a861e1a25baa71f1610aeab6ca0fe69d0c509 (diff)
Merge pull request #70136 from bmolyneaux/multimesh
Queue redraw when MultiMesh instance transform changes
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/multimesh_instance_2d.cpp10
-rw-r--r--scene/resources/multimesh.cpp1
2 files changed, 11 insertions, 0 deletions
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 68d529fd32..fa72fc5b8b 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -30,6 +30,7 @@
#include "multimesh_instance_2d.h"
+#include "core/core_string_names.h"
#include "scene/scene_string_names.h"
void MultiMeshInstance2D::_notification(int p_what) {
@@ -60,7 +61,16 @@ void MultiMeshInstance2D::_bind_methods() {
}
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
+ // Cleanup previous connection if any.
+ if (multimesh.is_valid()) {
+ multimesh->disconnect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ }
multimesh = p_multimesh;
+
+ // Connect to the multimesh so the AABB can update when instance transforms are changed.
+ if (multimesh.is_valid()) {
+ multimesh->connect(CoreStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ }
queue_redraw();
}
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index ff4a7a4560..8afb0563b2 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -242,6 +242,7 @@ void MultiMesh::set_instance_transform(int p_instance, const Transform3D &p_tran
void MultiMesh::set_instance_transform_2d(int p_instance, const Transform2D &p_transform) {
RenderingServer::get_singleton()->multimesh_instance_set_transform_2d(multimesh, p_instance, p_transform);
+ emit_changed();
}
Transform3D MultiMesh::get_instance_transform(int p_instance) const {