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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-05-07 11:18:20 +0200
committerGitHub <noreply@github.com>2020-05-07 11:18:20 +0200
commit49a1e3db12a5543ab9e512ad04c478d9d5ef77c7 (patch)
tree58d007273ebd1ab2f7aba6d3923d3cc9ac87ecf7 /scene
parent9668c1cd2286640d543dcf5fe3947f17589af70f (diff)
parent330bd686ab6068f51b536d7f351a8c6641300749 (diff)
Merge pull request #38524 from hoontee/master
Fix bug with AudioStreamPlayer3D audio position
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/audio_stream_player_3d.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index f2395d35fb..5701d3cea2 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -710,6 +710,11 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {
+ if (!is_playing()) {
+ // Reset the prev_output_count if the stream is stopped
+ prev_output_count = 0;
+ }
+
if (stream_playback.is_valid()) {
active = true;
setplay = p_from_pos;