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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2020-10-09 11:20:38 +0200
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2020-10-09 11:20:38 +0200
commit4686200f0e70b979436af46cae31c8e3199a95ea (patch)
treeb81e1acb92c46490a129d5563852da17623e0920 /scene
parent67135f246e9967bcdbf0f07ea5c8e0640f499d19 (diff)
Fix Popup crash in single window mode
focus_target->exclusive_child could be invalidated during the call to focus_target->grab_focus(), now using the same logic with safe accesses to focus_target.
Diffstat (limited to 'scene')
-rw-r--r--scene/main/window.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index 7c2350d1c0..9f014e8175 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -895,11 +895,11 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (exclusive_child != nullptr) {
Window *focus_target = exclusive_child;
+ focus_target->grab_focus();
while (focus_target->exclusive_child != nullptr) {
- focus_target->grab_focus();
focus_target = focus_target->exclusive_child;
+ focus_target->grab_focus();
}
- focus_target->grab_focus();
if (!is_embedding_subwindows()) { //not embedding, no need for event
return;