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authorRémi Verschelde <rverschelde@gmail.com>2018-08-30 16:28:48 +0200
committerRémi Verschelde <rverschelde@gmail.com>2018-08-30 16:28:48 +0200
commit449fcc5a72ee09b942c4744d8a7ac77df7fe8908 (patch)
treee51a42a19351b6fe86102c6c5fa81d4cbfa535d5 /scene
parent9e43129906b87f10314406a93b9f8badbe5aae76 (diff)
RayCast2D: Fix reporting old collider after collision ended
It now behaves the same as RayCast (3D). Fixed documentation accordingly and documented new configuration options. Supersedes and closes #20567.
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/ray_cast_2d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 9582c08110..d9b3cb07fc 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -218,6 +218,8 @@ void RayCast2D::_update_raycast_state() {
against_shape = rr.shape;
} else {
collided = false;
+ against = 0;
+ against_shape = 0;
}
}