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authorAnton Yabchinskiy <arn@bestmx.ru>2015-03-10 11:44:40 +0300
committerAnton Yabchinskiy <arn@bestmx.ru>2015-03-10 11:44:40 +0300
commit43713810deaadfec6a1656767cf5520073e58a06 (patch)
tree8b1c7e82562494e1889b1550b58b3d953f076696 /scene
parent19a99afa81354ed69e1c07b6050aeb438e4ee2cb (diff)
parent91744e9ed3124ca48e0837ee72bfe7182fd31701 (diff)
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/camera_2d.cpp11
-rw-r--r--scene/2d/camera_2d.h189
-rw-r--r--scene/2d/canvas_item.cpp318
-rw-r--r--scene/2d/canvas_item.h63
-rw-r--r--scene/2d/light_2d.cpp66
-rw-r--r--scene/2d/light_2d.h12
-rw-r--r--scene/2d/light_occluder_2d.cpp202
-rw-r--r--scene/2d/light_occluder_2d.h73
-rw-r--r--scene/2d/tile_map.cpp329
-rw-r--r--scene/2d/tile_map.h45
-rw-r--r--scene/2d/visibility_notifier_2d.cpp22
-rw-r--r--scene/2d/visibility_notifier_2d.h1
-rw-r--r--scene/3d/camera.cpp6
-rw-r--r--scene/3d/visual_instance.cpp15
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/gui/control.cpp84
-rw-r--r--scene/main/viewport.cpp24
-rw-r--r--scene/main/viewport.h5
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/texture.cpp59
-rw-r--r--scene/resources/texture.h25
-rw-r--r--scene/resources/tile_set.cpp106
-rw-r--r--scene/resources/tile_set.h22
-rw-r--r--scene/scene_string_names.cpp1
-rw-r--r--scene/scene_string_names.h1
25 files changed, 1328 insertions, 359 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b3897010bf..b2d74b4ad5 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -323,6 +323,16 @@ void Camera2D::make_current() {
}
}
+void Camera2D::clear_current() {
+
+ current=false;
+ if (is_inside_tree()) {
+ get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,group_name,"_make_current",(Object*)(NULL));
+ }
+
+}
+
+
void Camera2D::set_limit(Margin p_margin,int p_limit) {
ERR_FAIL_INDEX(p_margin,4);
@@ -435,6 +445,7 @@ void Camera2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating);
ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current);
+ ObjectTypeDB::bind_method(_MD("clear_current"),&Camera2D::clear_current);
ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current);
ObjectTypeDB::bind_method(_MD("_update_scroll"),&Camera2D::_update_scroll);
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 116169cac1..515f9711bf 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -26,97 +26,98 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERA_2D_H
-#define CAMERA_2D_H
-
-#include "scene/2d/node_2d.h"
-#include "scene/main/viewport.h"
-
-
-class Camera2D : public Node2D {
-
- OBJ_TYPE( Camera2D, Node2D );
-
-protected:
- Point2 camera_pos;
- Point2 smoothed_camera_pos;
- bool first;
-
- Viewport *viewport;
-
- StringName group_name;
- StringName canvas_group_name;
- RID canvas;
- Vector2 offset;
- Vector2 zoom;
- bool centered;
- bool rotating;
- bool current;
- float smoothing;
- int limit[4];
- float drag_margin[4];
-
- bool h_drag_enabled;
- bool v_drag_enabled;
- float h_ofs;
- float v_ofs;
-
-
- Point2 camera_screen_center;
- void _update_scroll();
-
- void _make_current(Object *p_which);
- void _set_current(bool p_current);
-protected:
-
- virtual Matrix32 get_camera_transform();
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_offset(const Vector2& p_offset);
- Vector2 get_offset() const;
-
- void set_centered(bool p_centered);
- bool is_centered() const;
-
- void set_rotating(bool p_rotating);
- bool is_rotating() const;
-
- void set_limit(Margin p_margin,int p_limit);
- int get_limit(Margin p_margin) const;
-
-
- void set_h_drag_enabled(bool p_enabled);
- bool is_h_drag_enabled() const;
-
- void set_v_drag_enabled(bool p_enabled);
- bool is_v_drag_enabled() const;
-
- void set_drag_margin(Margin p_margin,float p_drag_margin);
- float get_drag_margin(Margin p_margin) const;
-
- void set_v_offset(float p_offset);
- float get_v_offset() const;
-
- void set_h_offset(float p_offset);
- float get_h_offset() const;
-
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
-
- void make_current();
- bool is_current() const;
-
- void set_zoom(const Vector2& p_zoom);
- Vector2 get_zoom() const;
-
- Point2 get_camera_screen_center() const;
-
- Vector2 get_camera_pos() const;
- void force_update_scroll();
-
- Camera2D();
-};
-
-#endif // CAMERA_2D_H
+#ifndef CAMERA_2D_H
+#define CAMERA_2D_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/main/viewport.h"
+
+
+class Camera2D : public Node2D {
+
+ OBJ_TYPE( Camera2D, Node2D );
+
+protected:
+ Point2 camera_pos;
+ Point2 smoothed_camera_pos;
+ bool first;
+
+ Viewport *viewport;
+
+ StringName group_name;
+ StringName canvas_group_name;
+ RID canvas;
+ Vector2 offset;
+ Vector2 zoom;
+ bool centered;
+ bool rotating;
+ bool current;
+ float smoothing;
+ int limit[4];
+ float drag_margin[4];
+
+ bool h_drag_enabled;
+ bool v_drag_enabled;
+ float h_ofs;
+ float v_ofs;
+
+
+ Point2 camera_screen_center;
+ void _update_scroll();
+
+ void _make_current(Object *p_which);
+ void _set_current(bool p_current);
+protected:
+
+ virtual Matrix32 get_camera_transform();
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_offset(const Vector2& p_offset);
+ Vector2 get_offset() const;
+
+ void set_centered(bool p_centered);
+ bool is_centered() const;
+
+ void set_rotating(bool p_rotating);
+ bool is_rotating() const;
+
+ void set_limit(Margin p_margin,int p_limit);
+ int get_limit(Margin p_margin) const;
+
+
+ void set_h_drag_enabled(bool p_enabled);
+ bool is_h_drag_enabled() const;
+
+ void set_v_drag_enabled(bool p_enabled);
+ bool is_v_drag_enabled() const;
+
+ void set_drag_margin(Margin p_margin,float p_drag_margin);
+ float get_drag_margin(Margin p_margin) const;
+
+ void set_v_offset(float p_offset);
+ float get_v_offset() const;
+
+ void set_h_offset(float p_offset);
+ float get_h_offset() const;
+
+ void set_follow_smoothing(float p_speed);
+ float get_follow_smoothing() const;
+
+ void make_current();
+ void clear_current();
+ bool is_current() const;
+
+ void set_zoom(const Vector2& p_zoom);
+ Vector2 get_zoom() const;
+
+ Point2 get_camera_screen_center() const;
+
+ Vector2 get_camera_pos() const;
+ void force_update_scroll();
+
+ Camera2D();
+};
+
+#endif // CAMERA_2D_H
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 4021ba5910..1002713740 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -36,6 +36,192 @@
#include "scene/resources/texture.h"
#include "scene/resources/style_box.h"
+
+bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) {
+
+ if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+ set_shader(p_value);
+ return true;
+ } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
+ set_unshaded(p_value);
+ print_line("set unshaded");
+ return true;
+ } else {
+
+ if (shader.is_valid()) {
+
+
+ StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/")==0) { //backwards compatibility
+ pr = n.substr(6,n.length());
+ }
+ }
+ if (pr) {
+ VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value);
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const {
+
+
+ if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+
+ r_ret=get_shader();
+ return true;
+ } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) {
+
+
+ r_ret=unshaded;
+ return true;
+ } else {
+
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr);
+ return true;
+ }
+ }
+
+ }
+
+
+ return false;
+}
+
+
+void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) );
+ p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") );
+
+ if (!shader.is_null()) {
+
+ shader->get_param_list(p_list);
+ }
+
+}
+
+void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) {
+
+ ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
+#ifdef TOOLS_ENABLED
+
+ if (shader.is_valid()) {
+ shader->disconnect("changed",this,"_shader_changed");
+ }
+#endif
+ shader=p_shader;
+
+#ifdef TOOLS_ENABLED
+
+ if (shader.is_valid()) {
+ shader->connect("changed",this,"_shader_changed");
+ }
+#endif
+
+ RID rid;
+ if (shader.is_valid())
+ rid=shader->get_rid();
+
+ VS::get_singleton()->canvas_item_material_set_shader(material,rid);
+ _change_notify(); //properties for shader exposed
+ emit_changed();
+}
+
+Ref<Shader> CanvasItemMaterial::get_shader() const{
+
+ return shader;
+}
+
+void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){
+
+ VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value);
+}
+
+Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{
+
+ return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param);
+}
+
+void CanvasItemMaterial::_shader_changed() {
+
+
+}
+
+RID CanvasItemMaterial::get_rid() const {
+
+ return material;
+}
+
+void CanvasItemMaterial::set_unshaded(bool p_unshaded) {
+
+ unshaded=p_unshaded;
+ VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded);
+}
+
+bool CanvasItemMaterial::is_unshaded() const{
+
+ return unshaded;
+}
+
+void CanvasItemMaterial::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader);
+ ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader);
+ ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param);
+ ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param);
+ ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded);
+ ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded);
+
+}
+
+void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
+
+ String f = p_function.operator String();
+ if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) {
+
+ if (shader.is_valid()) {
+ List<PropertyInfo> pl;
+ shader->get_param_list(&pl);
+ for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
+ r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
+ }
+ }
+ }
+ Resource::get_argument_options(p_function,p_idx,r_options);
+}
+
+CanvasItemMaterial::CanvasItemMaterial() {
+
+ material=VS::get_singleton()->canvas_item_material_create();
+ unshaded=false;
+}
+
+CanvasItemMaterial::~CanvasItemMaterial(){
+
+ VS::get_singleton()->free(material);
+}
+
+
+
+
+
+
+
+
+///////////////////////////////////////////////////////////////////
+
+
+
bool CanvasItem::is_visible() const {
if (!is_inside_tree())
@@ -521,7 +707,7 @@ void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos)
p_texture->draw(canvas_item,p_pos);
}
-void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -529,17 +715,17 @@ void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate);
+ p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose);
}
-void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) {
+void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL();
}
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate);
+ p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose);
}
void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) {
@@ -730,111 +916,35 @@ bool CanvasItem::is_draw_behind_parent_enabled() const{
return behind;
}
-void CanvasItem::set_shader(const Ref<Shader>& p_shader) {
-
- ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM);
-
-#ifdef TOOLS_ENABLED
-
- if (shader.is_valid()) {
- shader->disconnect("changed",this,"_shader_changed");
- }
-#endif
- shader=p_shader;
-
-#ifdef TOOLS_ENABLED
+void CanvasItem::set_material(const Ref<CanvasItemMaterial>& p_material) {
- if (shader.is_valid()) {
- shader->connect("changed",this,"_shader_changed");
- }
-#endif
+ material=p_material;
RID rid;
- if (shader.is_valid())
- rid=shader->get_rid();
- VS::get_singleton()->canvas_item_set_shader(canvas_item,rid);
- _change_notify(); //properties for shader exposed
-}
-
-void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) {
-
- use_parent_shader=p_use_parent_shader;
- VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader);
+ if (material.is_valid())
+ rid=material->get_rid();
+ VS::get_singleton()->canvas_item_set_material(canvas_item,rid);
+ _change_notify(); //properties for material exposed
}
-bool CanvasItem::get_use_parent_shader() const{
+void CanvasItem::set_use_parent_material(bool p_use_parent_material) {
- return use_parent_shader;
+ use_parent_material=p_use_parent_material;
+ VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material);
}
-Ref<Shader> CanvasItem::get_shader() const{
+bool CanvasItem::get_use_parent_material() const{
- return shader;
+ return use_parent_material;
}
-void CanvasItem::set_shader_param(const StringName& p_param,const Variant& p_value) {
+Ref<CanvasItemMaterial> CanvasItem::get_material() const{
- VS::get_singleton()->canvas_item_set_shader_param(canvas_item,p_param,p_value);
+ return material;
}
-Variant CanvasItem::get_shader_param(const StringName& p_param) const {
-
- return VS::get_singleton()->canvas_item_get_shader_param(canvas_item,p_param);
-}
-
-bool CanvasItem::_set(const StringName& p_name, const Variant& p_value) {
-
- if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- set_shader_param(pr,p_value);
- return true;
- }
- }
- return false;
-}
-bool CanvasItem::_get(const StringName& p_name,Variant &r_ret) const{
- if (shader.is_valid()) {
- StringName pr = shader->remap_param(p_name);
- if (pr) {
- r_ret=get_shader_param(pr);
- return true;
- }
- }
- return false;
-
-}
-void CanvasItem::_get_property_list( List<PropertyInfo> *p_list) const{
-
- if (shader.is_valid()) {
- shader->get_param_list(p_list);
- }
-}
-
-#ifdef TOOLS_ENABLED
-void CanvasItem::_shader_changed() {
-
- _change_notify();
-}
-#endif
-
-void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const {
-
- if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) {
-
- List<PropertyInfo> pl;
- shader->get_param_list(&pl);
- for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
- r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\"");
- }
-
- return;
- }
-
- Node::get_argument_options(p_function,p_idx,r_options);
-}
void CanvasItem::_bind_methods() {
@@ -880,9 +990,6 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top);
ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top);
-#ifdef TOOLS_ENABLED
- ObjectTypeDB::bind_method(_MD("_shader_changed"),&CanvasItem::_shader_changed);
-#endif
//ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0));
@@ -901,20 +1008,19 @@ void CanvasItem::_bind_methods() {
ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform);
ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform);
ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform);
+ ObjectTypeDB::bind_method(_MD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas);
ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform);
ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect);
+ ObjectTypeDB::bind_method(_MD("get_canvas_transform"),&CanvasItem::get_canvas_transform);
ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas);
ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d);
//ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport);
- ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader);
- ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader);
- ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader);
- ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader);
-
- ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param);
- ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param);
+ ObjectTypeDB::bind_method(_MD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material);
+ ObjectTypeDB::bind_method(_MD("get_material:CanvasItemMaterial"),&CanvasItem::get_material);
+ ObjectTypeDB::bind_method(_MD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material);
+ ObjectTypeDB::bind_method(_MD("get_use_parent_material"),&CanvasItem::get_use_parent_material);
BIND_VMETHOD(MethodInfo("_draw"));
@@ -926,8 +1032,8 @@ void CanvasItem::_bind_methods() {
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") );
ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") );
- ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") );
- ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") );
+ ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") );
//exporting these two things doesn't really make much sense i think
//ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") );
//ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled"));
@@ -1004,7 +1110,7 @@ CanvasItem::CanvasItem() : xform_change(this) {
block_transform_notify=false;
// viewport=NULL;
canvas_layer=NULL;
- use_parent_shader=false;
+ use_parent_material=false;
global_invalid=true;
light_mask=1;
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index cccb63fe4c..0c7be261ab 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -40,6 +40,41 @@ class Font;
class StyleBox;
+class CanvasItemMaterial : public Resource{
+
+ OBJ_TYPE(CanvasItemMaterial,Resource);
+ RID material;
+ Ref<Shader> shader;
+ bool unshaded;
+
+protected:
+
+ bool _set(const StringName& p_name, const Variant& p_value);
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ void _get_property_list( List<PropertyInfo> *p_list) const;
+
+ void _shader_changed();
+ static void _bind_methods();
+
+ void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
+
+public:
+
+ void set_shader(const Ref<Shader>& p_shader);
+ Ref<Shader> get_shader() const;
+
+ void set_shader_param(const StringName& p_param,const Variant& p_value);
+ Variant get_shader_param(const StringName& p_param) const;
+
+ void set_unshaded(bool p_unshaded);
+ bool is_unshaded() const;
+
+ virtual RID get_rid() const;
+ CanvasItemMaterial();
+ ~CanvasItemMaterial();
+};
+
+
class CanvasItem : public Node {
OBJ_TYPE( CanvasItem, Node );
@@ -81,9 +116,9 @@ private:
bool drawing;
bool block_transform_notify;
bool behind;
- bool use_parent_shader;
+ bool use_parent_material;
- Ref<Shader> shader;
+ Ref<CanvasItemMaterial> material;
mutable Matrix32 global_transform;
mutable bool global_invalid;
@@ -104,9 +139,6 @@ private:
void _queue_sort_children();
void _sort_children();
-#ifdef TOOLS_ENABLED
- void _shader_changed();
-#endif
void _notify_transform(CanvasItem *p_node);
void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
@@ -114,11 +146,6 @@ private:
protected:
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
-
_FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); }
void item_rect_changed();
@@ -174,8 +201,8 @@ public:
void draw_rect(const Rect2& p_rect, const Color& p_color);
void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color);
void draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos);
- void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1));
- void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1));
+ void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
+ void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false);
void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect);
void draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture=Ref<Texture>(),float p_width=1);
void draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>());
@@ -216,16 +243,12 @@ public:
RID get_canvas() const;
Ref<World2D> get_world_2d() const;
- void set_shader(const Ref<Shader>& p_shader);
- Ref<Shader> get_shader() const;
+ void set_material(const Ref<CanvasItemMaterial>& p_material);
+ Ref<CanvasItemMaterial> get_material() const;
- void set_use_parent_shader(bool p_use_parent_shader);
- bool get_use_parent_shader() const;
+ void set_use_parent_material(bool p_use_parent_material);
+ bool get_use_parent_material() const;
- void set_shader_param(const StringName& p_param,const Variant& p_value);
- Variant get_shader_param(const StringName& p_param) const;
-
- void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const;
CanvasItem();
~CanvasItem();
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index cea8c06d3f..5472e0b00e 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -148,6 +148,18 @@ int Light2D::get_item_mask() const {
return item_mask;
}
+void Light2D::set_item_shadow_mask( int p_mask) {
+
+ item_shadow_mask=p_mask;
+ VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light,item_shadow_mask);
+
+}
+
+int Light2D::get_item_shadow_mask() const {
+
+ return item_shadow_mask;
+}
+
void Light2D::set_subtract_mode( bool p_enable ) {
subtract_mode=p_enable;
@@ -170,6 +182,29 @@ bool Light2D::is_shadow_enabled() const {
return shadow;
}
+void Light2D::set_shadow_buffer_size( int p_size ) {
+
+ shadow_buffer_size=p_size;
+ VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size);
+}
+
+int Light2D::get_shadow_buffer_size() const {
+
+ return shadow_buffer_size;
+}
+
+void Light2D::set_shadow_esm_multiplier( float p_multiplier) {
+
+ shadow_esm_multiplier=p_multiplier;
+ VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier);
+}
+
+float Light2D::get_shadow_esm_multiplier() const{
+
+ return shadow_esm_multiplier;
+}
+
+
void Light2D::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
@@ -223,24 +258,36 @@ void Light2D::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask);
ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask);
+ ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask);
+ ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask);
+
ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode);
ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode);
ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled);
ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled);
+ ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size);
+ ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size);
+
+ ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier);
+ ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier);
+
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"));
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset"));
ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color"));
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
- ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode"));
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask"));
}
@@ -257,7 +304,10 @@ Light2D::Light2D() {
layer_min=0;
layer_max=0;
item_mask=1;
+ item_shadow_mask=1;
subtract_mode=false;
+ shadow_buffer_size=2048;
+ shadow_esm_multiplier=80;
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index dbfd233d39..26dc1f4d44 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -17,6 +17,9 @@ private:
int layer_min;
int layer_max;
int item_mask;
+ int item_shadow_mask;
+ int shadow_buffer_size;
+ float shadow_esm_multiplier;
bool subtract_mode;
Ref<Texture> texture;
Vector2 texture_offset;
@@ -62,12 +65,21 @@ public:
void set_item_mask( int p_mask);
int get_item_mask() const;
+ void set_item_shadow_mask( int p_mask);
+ int get_item_shadow_mask() const;
+
void set_subtract_mode( bool p_enable );
bool get_subtract_mode() const;
void set_shadow_enabled( bool p_enabled);
bool is_shadow_enabled() const;
+ void set_shadow_buffer_size( int p_size );
+ int get_shadow_buffer_size() const;
+
+ void set_shadow_esm_multiplier( float p_multiplier);
+ float get_shadow_esm_multiplier() const;
+
virtual Rect2 get_item_rect() const;
Light2D();
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
new file mode 100644
index 0000000000..6ebd499f71
--- /dev/null
+++ b/scene/2d/light_occluder_2d.cpp
@@ -0,0 +1,202 @@
+#include "light_occluder_2d.h"
+
+
+void OccluderPolygon2D::set_polygon(const DVector<Vector2>& p_polygon) {
+
+ polygon=p_polygon;
+ VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed);
+ emit_changed();
+}
+
+DVector<Vector2> OccluderPolygon2D::get_polygon() const{
+
+ return polygon;
+}
+
+void OccluderPolygon2D::set_closed(bool p_closed) {
+
+ if (closed==p_closed)
+ return;
+ closed=p_closed;
+ if (polygon.size())
+ VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed);
+ emit_changed();
+}
+
+bool OccluderPolygon2D::is_closed() const{
+
+ return closed;
+}
+
+void OccluderPolygon2D::set_cull_mode(CullMode p_mode){
+
+ cull=p_mode;
+ VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon,VS::CanvasOccluderPolygonCullMode(p_mode));
+}
+
+OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const{
+
+ return cull;
+}
+
+
+RID OccluderPolygon2D::get_rid() const {
+
+ return occ_polygon;
+}
+
+void OccluderPolygon2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_closed","closed"),&OccluderPolygon2D::set_closed);
+ ObjectTypeDB::bind_method(_MD("is_closed"),&OccluderPolygon2D::is_closed);
+
+ ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&OccluderPolygon2D::set_cull_mode);
+ ObjectTypeDB::bind_method(_MD("get_cull_mode"),&OccluderPolygon2D::get_cull_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon);
+ ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon);
+
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+
+ BIND_CONSTANT(CULL_DISABLED);
+ BIND_CONSTANT(CULL_CLOCKWISE);
+ BIND_CONSTANT(CULL_COUNTER_CLOCKWISE);
+}
+
+
+OccluderPolygon2D::OccluderPolygon2D() {
+
+ occ_polygon=VS::get_singleton()->canvas_occluder_polygon_create();
+ closed=true;
+ cull=CULL_DISABLED;
+}
+
+OccluderPolygon2D::~OccluderPolygon2D() {
+
+ VS::get_singleton()->free(occ_polygon);
+}
+
+#ifdef DEBUG_ENABLED
+void LightOccluder2D::_poly_changed() {
+
+ update();
+}
+#endif
+
+
+void LightOccluder2D::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_ENTER_CANVAS) {
+
+ VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,get_canvas());
+ VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
+
+ }
+ if (p_what==NOTIFICATION_TRANSFORM_CHANGED) {
+
+ VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform());
+ }
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+ if (get_tree()->is_editor_hint()) {
+
+ if (occluder_polygon.is_valid()) {
+
+ DVector<Vector2> poly = occluder_polygon->get_polygon();
+
+ if (poly.size()) {
+ if (occluder_polygon->is_closed()) {
+ Vector<Color> color;
+ color.push_back(Color(0,0,0,0.6));
+ draw_polygon(Variant(poly),color);
+ } else {
+
+ int ps=poly.size();
+ DVector<Vector2>::Read r = poly.read();
+ for(int i=0;i<ps-1;i++) {
+
+ draw_line(r[i],r[i+1],Color(0,0,0,0.6),3);
+ }
+ }
+ }
+ }
+ }
+ }
+
+
+ if (p_what==NOTIFICATION_EXIT_CANVAS) {
+
+ VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,RID());
+ }
+
+
+}
+
+void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon) {
+
+#ifdef DEBUG_ENABLED
+ if (occluder_polygon.is_valid())
+ occluder_polygon->disconnect("changed",this,"_poly_changed");
+#endif
+ occluder_polygon=p_polygon;
+
+ if (occluder_polygon.is_valid())
+ VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,occluder_polygon->get_rid());
+ else
+ VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,RID());
+
+#ifdef DEBUG_ENABLED
+ if (occluder_polygon.is_valid())
+ occluder_polygon->connect("changed",this,"_poly_changed");
+ update();
+#endif
+
+}
+
+Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const {
+
+ return occluder_polygon;
+}
+
+void LightOccluder2D::set_occluder_light_mask(int p_mask) {
+
+ mask=p_mask;
+ VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder,mask);
+}
+
+int LightOccluder2D::get_occluder_light_mask() const{
+
+ return mask;
+}
+
+void LightOccluder2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon);
+ ObjectTypeDB::bind_method(_MD("get_occluder_polygon:OccluderPolygon2D"),&LightOccluder2D::get_occluder_polygon);
+
+ ObjectTypeDB::bind_method(_MD("set_occluder_light_mask","mask"),&LightOccluder2D::set_occluder_light_mask);
+ ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"),&LightOccluder2D::get_occluder_light_mask);
+
+#ifdef DEBUG_ENABLED
+ ObjectTypeDB::bind_method("_poly_changed",&LightOccluder2D::_poly_changed);
+#endif
+
+ ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask"));
+}
+
+LightOccluder2D::LightOccluder2D() {
+
+ occluder=VS::get_singleton()->canvas_light_occluder_create();
+ mask=1;
+}
+
+LightOccluder2D::~LightOccluder2D() {
+
+ VS::get_singleton()->free(occluder);
+}
+
diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h
new file mode 100644
index 0000000000..0343e3697e
--- /dev/null
+++ b/scene/2d/light_occluder_2d.h
@@ -0,0 +1,73 @@
+#ifndef LIGHTOCCLUDER2D_H
+#define LIGHTOCCLUDER2D_H
+
+#include "scene/2d/node_2d.h"
+
+class OccluderPolygon2D : public Resource {
+
+ OBJ_TYPE(OccluderPolygon2D,Resource);
+public:
+
+ enum CullMode {
+ CULL_DISABLED,
+ CULL_CLOCKWISE,
+ CULL_COUNTER_CLOCKWISE
+ };
+private:
+
+
+ RID occ_polygon;
+ DVector<Vector2> polygon;
+ bool closed;
+ CullMode cull;
+
+protected:
+
+ static void _bind_methods();
+public:
+
+ void set_polygon(const DVector<Vector2>& p_polygon);
+ DVector<Vector2> get_polygon() const;
+
+ void set_closed(bool p_closed);
+ bool is_closed() const;
+
+ void set_cull_mode(CullMode p_mode);
+ CullMode get_cull_mode() const;
+
+ virtual RID get_rid() const;
+ OccluderPolygon2D();
+ ~OccluderPolygon2D();
+
+};
+
+VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode);
+
+class LightOccluder2D : public Node2D {
+ OBJ_TYPE(LightOccluder2D,Node2D);
+
+ RID occluder;
+ bool enabled;
+ int mask;
+ Ref<OccluderPolygon2D> occluder_polygon;
+
+#ifdef DEBUG_ENABLED
+ void _poly_changed();
+#endif
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon);
+ Ref<OccluderPolygon2D> get_occluder_polygon() const;
+
+ void set_occluder_light_mask(int p_mask);
+ int get_occluder_light_mask() const;
+
+ LightOccluder2D();
+ ~LightOccluder2D();
+};
+
+#endif // LIGHTOCCLUDER2D_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 52f4d27497..2b88ee5dba 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -29,6 +29,15 @@
#include "tile_map.h"
#include "io/marshalls.h"
#include "servers/physics_2d_server.h"
+#include "method_bind_ext.inc"
+
+int TileMap::_get_quadrant_size() const {
+
+ if (y_sort_mode)
+ return 1;
+ else
+ return quadrant_size;
+}
void TileMap::_notification(int p_what) {
@@ -36,6 +45,17 @@ void TileMap::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
+ Node2D *c=this;
+ while(c) {
+
+ navigation=c->cast_to<Navigation2D>();
+ if (navigation) {
+ break;
+ }
+
+ c=c->get_parent()->cast_to<Node2D>();
+ }
+
pending_update=true;
_update_dirty_quadrants();
RID space = get_world_2d()->get_space();
@@ -47,6 +67,25 @@ void TileMap::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
_update_quadrant_space(RID());
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ if (navigation) {
+ for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
+
+ navigation->navpoly_remove(E->get().id);
+ }
+ q.navpoly_ids.clear();
+ }
+
+ for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
+ VS::get_singleton()->free(E->get().id);
+ }
+ q.occluder_instances.clear();
+ }
+
+ navigation=NULL;
+
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -74,6 +113,10 @@ void TileMap::_update_quadrant_transform() {
Matrix32 global_transform = get_global_transform();
+ Matrix32 nav_rel;
+ if (navigation)
+ nav_rel = get_relative_transform(navigation);
+
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
@@ -81,6 +124,17 @@ void TileMap::_update_quadrant_transform() {
xform.set_origin( q.pos );
xform = global_transform * xform;
Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+
+ if (navigation) {
+ for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
+
+ navigation->navpoly_set_transform(E->get().id,nav_rel * E->get().xform);
+ }
+ }
+
+ for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id,global_transform * E->get().xform);
+ }
}
}
@@ -161,6 +215,34 @@ bool TileMap::get_center_y() const {
return center_y;
}
+void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vector2& p_offset, const Size2 &p_sc) {
+
+ Size2 s=p_sc;
+ Vector2 offset = p_offset;
+
+ if (p_cell.transpose) {
+ SWAP(xform.elements[0].x, xform.elements[0].y);
+ SWAP(xform.elements[1].x, xform.elements[1].y);
+ SWAP(offset.x, offset.y);
+ SWAP(s.x, s.y);
+ }
+ if (p_cell.flip_h) {
+ xform.elements[0].x=-xform.elements[0].x;
+ xform.elements[1].x=-xform.elements[1].x;
+ if (tile_origin==TILE_ORIGIN_TOP_LEFT)
+ offset.x=s.x-offset.x;
+ }
+ if (p_cell.flip_v) {
+ xform.elements[0].y=-xform.elements[0].y;
+ xform.elements[1].y=-xform.elements[1].y;
+ if (tile_origin==TILE_ORIGIN_TOP_LEFT)
+ offset.y=s.y-offset.y;
+ }
+ xform.elements[2].x+=offset.x;
+ xform.elements[2].y+=offset.y;
+
+}
+
void TileMap::_update_dirty_quadrants() {
if (!pending_update)
@@ -173,15 +255,42 @@ void TileMap::_update_dirty_quadrants() {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
Vector2 tofs = get_cell_draw_offset();
+ Vector2 tcenter = cell_size/2;
+ Matrix32 nav_rel;
+ if (navigation)
+ nav_rel = get_relative_transform(navigation);
+
+ Vector2 qofs;
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
- vs->canvas_item_clear(q.canvas_item);
+ for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
+
+ vs->free(E->get());
+ }
+
+ q.canvas_items.clear();
+
ps->body_clear_shapes(q.body);
int shape_idx=0;
+ if (navigation) {
+ for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
+
+ navigation->navpoly_remove(E->get().id);
+ }
+ q.navpoly_ids.clear();
+ }
+
+ for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
+ VS::get_singleton()->free(E->get().id);
+ }
+ q.occluder_instances.clear();
+ Ref<CanvasItemMaterial> prev_material;
+ RID prev_canvas_item;
+
for(int i=0;i<q.cells.size();i++) {
Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] );
@@ -192,11 +301,35 @@ void TileMap::_update_dirty_quadrants() {
Ref<Texture> tex = tile_set->tile_get_texture(c.id);
Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
- Vector2 offset = _map_to_world(E->key().x, E->key().y) - q.pos + tofs;
+ Vector2 wofs = _map_to_world(E->key().x, E->key().y);
+ Vector2 offset = wofs - q.pos + tofs;
if (!tex.is_valid())
continue;
+ Ref<CanvasItemMaterial> mat = tile_set->tile_get_material(c.id);
+
+ RID canvas_item;
+
+ if (prev_canvas_item==RID() || prev_material!=mat) {
+
+ canvas_item=vs->canvas_item_create();
+ if (mat.is_valid())
+ vs->canvas_item_set_material(canvas_item,mat->get_rid());
+ vs->canvas_item_set_parent( canvas_item, get_canvas_item() );
+ Matrix32 xform;
+ xform.set_origin( q.pos );
+ vs->canvas_item_set_transform( canvas_item, xform );
+ q.canvas_items.push_back(canvas_item);
+
+ prev_canvas_item=canvas_item;
+ prev_material=mat;
+
+ } else {
+ canvas_item=prev_canvas_item;
+ }
+
+
Rect2 r = tile_set->tile_get_region(c.id);
Size2 s = tex->get_size();
@@ -223,14 +356,32 @@ void TileMap::_update_dirty_quadrants() {
if (c.flip_v)
rect.size.y=-rect.size.y;
+ Vector2 center_ofs;
- rect.pos+=tile_ofs;
- if (r==Rect2()) {
+ if (tile_origin==TILE_ORIGIN_TOP_LEFT) {
+ rect.pos+=tile_ofs;
+ } else if (tile_origin==TILE_ORIGIN_CENTER) {
+ rect.pos+=tcenter;
- tex->draw_rect(q.canvas_item,rect);
- } else {
+ Vector2 center = (s/2) - tile_ofs;
+ center_ofs=tcenter-(s/2);
+
+ if (c.flip_h)
+ rect.pos.x-=s.x-center.x;
+ else
+ rect.pos.x-=center.x;
- tex->draw_rect_region(q.canvas_item,rect,r);
+ if (c.flip_v)
+ rect.pos.y-=s.y-center.y;
+ else
+ rect.pos.y-=center.y;
+ }
+
+
+ if (r==Rect2()) {
+ tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose);
+ } else {
+ tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose);
}
Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
@@ -244,27 +395,48 @@ void TileMap::_update_dirty_quadrants() {
Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id);
Matrix32 xform;
xform.set_origin(offset.floor());
- if (c.flip_h) {
- xform.elements[0]=-xform.elements[0];
- xform.elements[2].x+=s.x-shape_ofs.x;
- } else {
-
- xform.elements[2].x+=shape_ofs.x;
- }
- if (c.flip_v) {
- xform.elements[1]=-xform.elements[1];
- xform.elements[2].y+=s.y-shape_ofs.y;
- } else {
-
- xform.elements[2].y+=shape_ofs.y;
- }
+ _fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
ps->body_add_shape(q.body,shape->get_rid(),xform);
ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
}
}
+
+ if (navigation) {
+ Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id);
+ Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
+ Matrix32 xform;
+ xform.set_origin(offset.floor()+q.pos);
+ _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
+
+ int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
+
+ Quadrant::NavPoly np;
+ np.id=pid;
+ np.xform=xform;
+ q.navpoly_ids[E->key()]=np;
+ }
+
+
+ Ref<OccluderPolygon2D> occluder=tile_set->tile_get_light_occluder(c.id);
+ if (occluder.is_valid()) {
+
+ Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
+ Matrix32 xform;
+ xform.set_origin(offset.floor()+q.pos);
+ _fix_cell_transform(xform,c,occluder_ofs+center_ofs,s);
+
+ RID orid = VS::get_singleton()->canvas_light_occluder_create();
+ VS::get_singleton()->canvas_light_occluder_set_transform(orid,get_global_transform() * xform);
+ VS::get_singleton()->canvas_light_occluder_set_polygon(orid,occluder->get_rid());
+ VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid,get_canvas());
+ Quadrant::Occluder oc;
+ oc.xform=xform;
+ oc.id=orid;
+ q.occluder_instances[E->key()]=oc;
+ }
}
dirty_quadrant_list.remove( dirty_quadrant_list.first() );
@@ -279,10 +451,10 @@ void TileMap::_update_dirty_quadrants() {
for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
Quadrant &q=E->get();
- if (q.canvas_item.is_valid()) {
- VS::get_singleton()->canvas_item_raise(q.canvas_item);
- }
+ for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
+ VS::get_singleton()->canvas_item_raise(E->get());
+ }
}
quadrant_order_dirty=false;
@@ -305,10 +477,10 @@ void TileMap::_recompute_rect_cache() {
Rect2 r;
- r.pos=_map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size);
- r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size) );
- r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size+quadrant_size) );
- r.expand_to( _map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size+quadrant_size) );
+ r.pos=_map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size());
+ r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()) );
+ r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) );
+ r.expand_to( _map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) );
if (E==quadrant_map.front())
r_total=r;
else
@@ -319,7 +491,7 @@ void TileMap::_recompute_rect_cache() {
if (r_total==Rect2()) {
rect_cache=Rect2(-10,-10,20,20);
} else {
- rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*quadrant_size);
+ rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*_get_quadrant_size());
}
item_rect_changed();
@@ -335,11 +507,13 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
Matrix32 xform;
//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
Quadrant q;
- q.pos = _map_to_world(p_qk.x*quadrant_size,p_qk.y*quadrant_size);
+ q.pos = _map_to_world(p_qk.x*_get_quadrant_size(),p_qk.y*_get_quadrant_size());
+ q.pos+=get_cell_draw_offset();
+ if (tile_origin==TILE_ORIGIN_CENTER)
+ q.pos+=cell_size/2;
+
xform.set_origin( q.pos );
- q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() );
- VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
+// q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
@@ -363,10 +537,27 @@ void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) {
Quadrant &q=Q->get();
Physics2DServer::get_singleton()->free(q.body);
- VisualServer::get_singleton()->free(q.canvas_item);
+ for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
+
+ VisualServer::get_singleton()->free(E->get());
+ }
+ q.canvas_items.clear();
if (q.dirty_list.in_list())
dirty_quadrant_list.remove(&q.dirty_list);
+ if (navigation) {
+ for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
+
+ navigation->navpoly_remove(E->get().id);
+ }
+ q.navpoly_ids.clear();
+ }
+
+ for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
+ VS::get_singleton()->free(E->get().id);
+ }
+ q.occluder_instances.clear();
+
quadrant_map.erase(Q);
rect_cache_dirty=true;
}
@@ -386,7 +577,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) {
}
-void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
+void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
PosKey pk(p_x,p_y);
@@ -394,7 +585,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
if (!E && p_tile==INVALID_CELL)
return; //nothing to do
- PosKey qk(p_x/quadrant_size,p_y/quadrant_size);
+ PosKey qk(p_x/_get_quadrant_size(),p_y/_get_quadrant_size());
if (p_tile==INVALID_CELL) {
//erase existing
tile_map.erase(pk);
@@ -422,7 +613,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
- if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y)
+ if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose)
return; //nothing changed
}
@@ -433,6 +624,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) {
c.id=p_tile;
c.flip_h=p_flip_x;
c.flip_v=p_flip_y;
+ c.transpose=p_transpose;
_make_quadrant_dirty(Q);
@@ -472,6 +664,17 @@ bool TileMap::is_cell_y_flipped(int p_x,int p_y) const {
return E->get().flip_v;
}
+bool TileMap::is_cell_transposed(int p_x,int p_y) const {
+
+ PosKey pk(p_x,p_y);
+
+ const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+
+ if (!E)
+ return false;
+
+ return E->get().transpose;
+}
void TileMap::_recreate_quadrants() {
@@ -480,7 +683,7 @@ void TileMap::_recreate_quadrants() {
for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
- PosKey qk(E->key().x/quadrant_size,E->key().y/quadrant_size);
+ PosKey qk(E->key().x/_get_quadrant_size(),E->key().y/_get_quadrant_size());
Map<PosKey,Quadrant>::Element *Q=quadrant_map.find(qk);
if (!Q) {
@@ -496,6 +699,7 @@ void TileMap::_recreate_quadrants() {
}
+
void TileMap::_clear_quadrants() {
while (quadrant_map.size()) {
@@ -536,11 +740,12 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) {
uint32_t v = decode_uint32(&local[4]);
bool flip_h = v&(1<<29);
bool flip_v = v&(1<<30);
+ bool transpose = v&(1<<31);
v&=(1<<29)-1;
// if (x<-20 || y <-20 || x>4000 || y>4000)
// continue;
- set_cell(x,y,v,flip_h,flip_v);
+ set_cell(x,y,v,flip_h,flip_v,transpose);
}
@@ -563,6 +768,8 @@ DVector<int> TileMap::_get_tile_data() const {
val|=(1<<29);
if (E->get().flip_v)
val|=(1<<30);
+ if (E->get().transpose)
+ val|=(1<<31);
encode_uint32(val,&ptr[4]);
idx+=2;
@@ -660,6 +867,20 @@ void TileMap::set_half_offset(HalfOffset p_half_offset) {
emit_signal("settings_changed");
}
+void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
+
+ _clear_quadrants();
+ tile_origin=p_tile_origin;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+TileMap::TileOrigin TileMap::get_tile_origin() const{
+
+ return tile_origin;
+}
+
+
Vector2 TileMap::get_cell_draw_offset() const {
switch(mode) {
@@ -786,6 +1007,21 @@ Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
return ret.floor();
}
+void TileMap::set_y_sort_mode(bool p_enable) {
+
+ _clear_quadrants();
+ y_sort_mode=p_enable;
+ VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),y_sort_mode);
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+
+}
+
+bool TileMap::is_y_sort_mode_enabled() const {
+
+ return y_sort_mode;
+}
+
void TileMap::_bind_methods() {
@@ -811,12 +1047,18 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size);
ObjectTypeDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size);
+ ObjectTypeDB::bind_method(_MD("set_tile_origin","origin"),&TileMap::set_tile_origin);
+ ObjectTypeDB::bind_method(_MD("get_tile_origin"),&TileMap::get_tile_origin);
+
ObjectTypeDB::bind_method(_MD("set_center_x","enable"),&TileMap::set_center_x);
ObjectTypeDB::bind_method(_MD("get_center_x"),&TileMap::get_center_x);
ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y);
ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y);
+ ObjectTypeDB::bind_method(_MD("set_y_sort_mode","enable"),&TileMap::set_y_sort_mode);
+ ObjectTypeDB::bind_method(_MD("is_y_sort_mode_enabled"),&TileMap::is_y_sort_mode_enabled);
+
ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
@@ -829,7 +1071,7 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
- ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped);
@@ -853,6 +1095,8 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform"));
ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center"),_SCS("set_tile_origin"),_SCS("get_tile_origin"));
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"cell/y_sort"),_SCS("set_y_sort_mode"),_SCS("is_y_sort_mode_enabled"));
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
@@ -868,6 +1112,8 @@ void TileMap::_bind_methods() {
BIND_CONSTANT( HALF_OFFSET_X );
BIND_CONSTANT( HALF_OFFSET_Y );
BIND_CONSTANT( HALF_OFFSET_DISABLED );
+ BIND_CONSTANT( TILE_ORIGIN_TOP_LEFT );
+ BIND_CONSTANT( TILE_ORIGIN_CENTER );
}
@@ -888,9 +1134,12 @@ TileMap::TileMap() {
mode=MODE_SQUARE;
half_offset=HALF_OFFSET_DISABLED;
use_kinematic=false;
+ navigation=NULL;
+ y_sort_mode=false;
fp_adjust=0.01;
fp_adjust=0.01;
+ tile_origin=TILE_ORIGIN_TOP_LEFT;
}
TileMap::~TileMap() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index c8708e1bed..e02c4ee5bb 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -30,6 +30,7 @@
#define TILE_MAP_H
#include "scene/2d/node_2d.h"
+#include "scene/2d/navigation2d.h"
#include "scene/resources/tile_set.h"
#include "self_list.h"
#include "vset.h"
@@ -51,6 +52,12 @@ public:
HALF_OFFSET_DISABLED,
};
+ enum TileOrigin {
+ TILE_ORIGIN_TOP_LEFT,
+ TILE_ORIGIN_CENTER
+ };
+
+
private:
Ref<TileSet> tile_set;
@@ -61,6 +68,7 @@ private:
Matrix32 custom_transform;
HalfOffset half_offset;
bool use_kinematic;
+ Navigation2D *navigation;
union PosKey {
@@ -86,6 +94,7 @@ private:
int32_t id:24;
bool flip_h:1;
bool flip_v:1;
+ bool transpose:1;
};
uint32_t _u32t;
@@ -97,15 +106,29 @@ private:
struct Quadrant {
Vector2 pos;
- RID canvas_item;
+ List<RID> canvas_items;
RID body;
SelfList<Quadrant> dirty_list;
+ struct NavPoly {
+ int id;
+ Matrix32 xform;
+ };
+
+ struct Occluder {
+ RID id;
+ Matrix32 xform;
+ };
+
+
+ Map<PosKey,NavPoly> navpoly_ids;
+ Map<PosKey,Occluder> occluder_instances;
+
VSet<PosKey> cells;
- void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells; }
- Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells;}
+ void operator=(const Quadrant& q) { pos=q.pos; canvas_items=q.canvas_items; body=q.body; cells=q.cells; navpoly_ids=q.navpoly_ids; occluder_instances=q.occluder_instances; }
+ Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_items=q.canvas_items; body=q.body; cells=q.cells; occluder_instances=q.occluder_instances; navpoly_ids=q.navpoly_ids;}
Quadrant() : dirty_list(this) {}
};
@@ -118,11 +141,14 @@ private:
Rect2 rect_cache;
bool rect_cache_dirty;
bool quadrant_order_dirty;
+ bool y_sort_mode;
float fp_adjust;
float friction;
float bounce;
uint32_t collision_layer;
+ TileOrigin tile_origin;
+ void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc);
Map<PosKey,Quadrant>::Element *_create_quadrant(const PosKey& p_qk);
void _erase_quadrant(Map<PosKey,Quadrant>::Element *Q);
@@ -134,6 +160,9 @@ private:
void _update_quadrant_transform();
void _recompute_rect_cache();
+ _FORCE_INLINE_ int _get_quadrant_size() const;
+
+
void _set_tile_data(const DVector<int>& p_data);
DVector<int> _get_tile_data() const;
@@ -168,10 +197,11 @@ public:
void set_center_y(bool p_enable);
bool get_center_y() const;
- void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false);
+ void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false,bool p_transpose=false);
int get_cell(int p_x,int p_y) const;
bool is_cell_x_flipped(int p_x,int p_y) const;
bool is_cell_y_flipped(int p_x,int p_y) const;
+ bool is_cell_transposed(int p_x,int p_y) const;
Rect2 get_item_rect() const;
@@ -193,6 +223,9 @@ public:
void set_half_offset(HalfOffset p_half_offset);
HalfOffset get_half_offset() const;
+ void set_tile_origin(TileOrigin p_tile_origin);
+ TileOrigin get_tile_origin() const;
+
void set_custom_transform(const Matrix32& p_xform);
Matrix32 get_custom_transform() const;
@@ -202,6 +235,9 @@ public:
Vector2 map_to_world(const Vector2& p_pos, bool p_ignore_ofs=false) const;
Vector2 world_to_map(const Vector2& p_pos) const;
+ void set_y_sort_mode(bool p_enable);
+ bool is_y_sort_mode_enabled() const;
+
void clear();
TileMap();
@@ -210,5 +246,6 @@ public:
VARIANT_ENUM_CAST(TileMap::Mode);
VARIANT_ENUM_CAST(TileMap::HalfOffset);
+VARIANT_ENUM_CAST(TileMap::TileOrigin);
#endif // TILE_MAP_H
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 22534eeb0e..cd3c788b65 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -32,6 +32,7 @@
#include "scene/2d/physics_body_2d.h"
#include "scene/animation/animation_player.h"
#include "scene/scene_string_names.h"
+#include "particles_2d.h"
void VisibilityNotifier2D::_enter_viewport(Viewport* p_viewport) {
@@ -188,6 +189,15 @@ void VisibilityEnabler2D::_find_nodes(Node* p_node) {
}
+ if (enabler[ENABLER_PAUSE_PARTICLES]) {
+
+ Particles2D *ps = p_node->cast_to<Particles2D>();
+ if (ps) {
+ add=true;
+ }
+
+ }
+
if (add) {
p_node->connect(SceneStringNames::get_singleton()->exit_tree,this,"_node_removed",varray(p_node),CONNECT_ONESHOT);
@@ -271,6 +281,15 @@ void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) {
}
}
+ {
+ Particles2D *ps=p_node->cast_to<Particles2D>();
+
+ if (ps) {
+
+ ps->set_emitting(p_enabled);
+ }
+ }
+
}
@@ -292,9 +311,11 @@ void VisibilityEnabler2D::_bind_methods(){
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS );
ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES);
+ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES);
BIND_CONSTANT( ENABLER_FREEZE_BODIES );
BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS );
+ BIND_CONSTANT( ENABLER_PAUSE_PARTICLES );
BIND_CONSTANT( ENABLER_MAX);
}
@@ -320,3 +341,4 @@ VisibilityEnabler2D::VisibilityEnabler2D() {
}
+
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index cdf52ecb27..621c470d5d 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -73,6 +73,7 @@ public:
enum Enabler {
ENABLER_PAUSE_ANIMATIONS,
ENABLER_FREEZE_BODIES,
+ ENABLER_PAUSE_PARTICLES,
ENABLER_MAX
};
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 95eafa0df4..1109139180 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -152,11 +152,11 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const {
case PROJECTION_PERSPECTIVE: {
- p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) );
if (keep_aspect==KEEP_WIDTH)
- p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
else
- p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) );
+ p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) );
} break;
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index a82c69e67f..45c7fa912c 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -310,6 +310,17 @@ int GeometryInstance::get_baked_light_texture_id() const{
return baked_light_texture_id;
}
+void GeometryInstance::set_extra_cull_margin(float p_margin) {
+
+ ERR_FAIL_COND(p_margin<0);
+ extra_cull_margin=p_margin;
+ VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin);
+}
+
+float GeometryInstance::get_extra_cull_margin() const{
+
+ return extra_cull_margin;
+}
void GeometryInstance::_bind_methods() {
@@ -328,6 +339,9 @@ void GeometryInstance::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id);
ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id);
+ ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin);
+ ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin);
+
ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE);
@@ -336,6 +350,7 @@ void GeometryInstance::_bind_methods() {
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS);
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin"));
ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin"));
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y);
ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE);
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index e9fefe1ba0..e08acbe9a2 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -108,6 +108,7 @@ private:
void _find_baked_light();
BakedLightInstance *baked_light_instance;
int baked_light_texture_id;
+ float extra_cull_margin;
void _baked_light_changed();
void _update_visibility();
@@ -132,6 +133,9 @@ public:
void set_baked_light_texture_id(int p_id);
int get_baked_light_texture_id() const;
+ void set_extra_cull_margin(float p_margin);
+ float get_extra_cull_margin() const;
+
GeometryInstance();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index a8070be91d..86f442fd8c 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -940,67 +940,67 @@ void Control::_window_input_event(InputEvent p_event) {
case InputEvent::MOUSE_BUTTON: {
- window->key_event_accepted=false;
+ window->key_event_accepted=false;
- Point2 mpos =(get_canvas_transform()).affine_inverse().xform(Point2(p_event.mouse_button.x,p_event.mouse_button.y));
- if (p_event.mouse_button.pressed) {
+ Point2 mpos =(get_canvas_transform()).affine_inverse().xform(Point2(p_event.mouse_button.x,p_event.mouse_button.y));
+ if (p_event.mouse_button.pressed) {
- Size2 pos = mpos;
- if (window->mouse_focus && p_event.mouse_button.button_index!=window->mouse_focus_button) {
+ Size2 pos = mpos;
+ if (window->mouse_focus && p_event.mouse_button.button_index!=window->mouse_focus_button) {
- //do not steal mouse focus and stuff
+ //do not steal mouse focus and stuff
- } else {
+ } else {
- _window_sort_modal_stack();
- while (!window->modal_stack.empty()) {
+ _window_sort_modal_stack();
+ while (!window->modal_stack.empty()) {
- Control *top = window->modal_stack.back()->get();
- if (!top->has_point(top->get_global_transform().affine_inverse().xform(pos))) {
+ Control *top = window->modal_stack.back()->get();
+ if (!top->has_point(top->get_global_transform().affine_inverse().xform(pos))) {
- if (top->data.modal_exclusive) {
- //cancel event, sorry, modal exclusive EATS UP ALL
- get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
- get_tree()->set_input_as_handled();
- return; // no one gets the event if exclusive NO ONE
- }
+ if (top->data.modal_exclusive) {
+ //cancel event, sorry, modal exclusive EATS UP ALL
+ get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
+ get_tree()->set_input_as_handled();
+ return; // no one gets the event if exclusive NO ONE
+ }
- top->notification(NOTIFICATION_MODAL_CLOSE);
- top->_modal_stack_remove();
- top->hide();
- } else {
- break;
+ top->notification(NOTIFICATION_MODAL_CLOSE);
+ top->_modal_stack_remove();
+ top->hide();
+ } else {
+ break;
+ }
}
- }
- Matrix32 parent_xform;
+ Matrix32 parent_xform;
- if (data.parent_canvas_item)
- parent_xform=data.parent_canvas_item->get_global_transform();
+ if (data.parent_canvas_item)
+ parent_xform=data.parent_canvas_item->get_global_transform();
- window->mouse_focus = _find_control_at_pos(this,pos,parent_xform,window->focus_inv_xform);
- //print_line("has mf "+itos(window->mouse_focus!=NULL));
- window->mouse_focus_button=p_event.mouse_button.button_index;
+ window->mouse_focus = _find_control_at_pos(this,pos,parent_xform,window->focus_inv_xform);
+ //print_line("has mf "+itos(window->mouse_focus!=NULL));
+ window->mouse_focus_button=p_event.mouse_button.button_index;
- if (!window->mouse_focus) {
- break;
- }
+ if (!window->mouse_focus) {
+ break;
+ }
- if (p_event.mouse_button.button_index==BUTTON_LEFT) {
- window->drag_accum=Vector2();
- window->drag_attempted=false;
- window->drag_data=Variant();
- }
+ if (p_event.mouse_button.button_index==BUTTON_LEFT) {
+ window->drag_accum=Vector2();
+ window->drag_attempted=false;
+ window->drag_data=Variant();
+ }
- }
+ }
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
@@ -1020,8 +1020,8 @@ void Control::_window_input_event(InputEvent p_event) {
/*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) {
- print_line(String(window->mouse_focus->get_path())+" - "+pos);
- }*/
+ print_line(String(window->mouse_focus->get_path())+" - "+pos);
+ }*/
#endif
if (window->mouse_focus->get_focus_mode()!=FOCUS_NONE && window->mouse_focus!=window->key_focus && p_event.mouse_button.button_index==BUTTON_LEFT) {
@@ -1033,10 +1033,12 @@ void Control::_window_input_event(InputEvent p_event) {
if (window->mouse_focus->can_process()) {
_window_call_input(window->mouse_focus,p_event);
}
-
+
get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID);
get_tree()->set_input_as_handled();
+ window->tooltip_popup->hide();
+
} else {
if (window->drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index fa163bf96d..02e009866f 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -972,6 +972,22 @@ bool Viewport::get_render_target_vflip() const{
return render_target_vflip;
}
+void Viewport::set_render_target_clear_on_new_frame(bool p_enable) {
+
+ render_target_clear_on_new_frame=p_enable;
+ VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable);
+}
+
+bool Viewport::get_render_target_clear_on_new_frame() const{
+
+ return render_target_clear_on_new_frame;
+}
+
+void Viewport::render_target_clear() {
+
+ //render_target_clear=true;
+ VisualServer::get_singleton()->viewport_render_target_clear(viewport);
+}
void Viewport::set_render_target_filter(bool p_enable) {
@@ -1264,6 +1280,11 @@ void Viewport::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip);
ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip);
+
+ ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame);
+ ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame);
+
+ ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear);
ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter);
ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter);
@@ -1306,6 +1327,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") );
+ ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") );
ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") );
@@ -1344,6 +1366,8 @@ Viewport::Viewport() {
render_target_gen_mipmaps=false;
render_target=false;
render_target_vflip=false;
+ render_target_clear_on_new_frame=true;
+ //render_target_clear=true;
render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE;
render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) );
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 832a6b6107..d2a22401bd 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -114,6 +114,7 @@ friend class RenderTargetTexture;
bool transparent_bg;
bool render_target_vflip;
+ bool render_target_clear_on_new_frame;
bool render_target_filter;
bool render_target_gen_mipmaps;
@@ -220,6 +221,10 @@ public:
void set_render_target_vflip(bool p_enable);
bool get_render_target_vflip() const;
+ void set_render_target_clear_on_new_frame(bool p_enable);
+ bool get_render_target_clear_on_new_frame() const;
+ void render_target_clear();
+
void set_render_target_filter(bool p_enable);
bool get_render_target_filter() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index ff525203bf..f90db42614 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -80,6 +80,7 @@
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
#include "scene/2d/light_2d.h"
+#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/canvas_item.h"
#include "scene/2d/sprite.h"
@@ -454,6 +455,7 @@ void register_scene_types() {
//ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false);
//ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false);
+ ObjectTypeDB::register_type<CanvasItemMaterial>();
ObjectTypeDB::register_virtual_type<CanvasItem>();
ObjectTypeDB::register_type<Node2D>();
ObjectTypeDB::register_type<Particles2D>();
@@ -476,6 +478,8 @@ void register_scene_types() {
ObjectTypeDB::register_type<VisibilityEnabler2D>();
ObjectTypeDB::register_type<Polygon2D>();
ObjectTypeDB::register_type<Light2D>();
+ ObjectTypeDB::register_type<LightOccluder2D>();
+ ObjectTypeDB::register_type<OccluderPolygon2D>();
ObjectTypeDB::register_type<YSort>();
ObjectTypeDB::set_type_enabled("CollisionShape2D",false);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 889042f451..2c1502288b 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,19 +38,19 @@ Size2 Texture::get_size() const {
}
-void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate,p_transpose);
}
-void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate,p_transpose);
}
-void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{
+void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate,p_transpose);
}
bool Texture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
@@ -70,9 +70,9 @@ void Texture::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_alpha"),&Texture::has_alpha);
ObjectTypeDB::bind_method(_MD("set_flags","flags"),&Texture::set_flags);
ObjectTypeDB::bind_method(_MD("get_flags"),&Texture::get_flags);
- ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)));
- ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)));
- ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)));
+ ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)),DEFVAL(false));
+ ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false));
BIND_CONSTANT( FLAG_MIPMAPS );
BIND_CONSTANT( FLAG_REPEAT );
@@ -327,28 +327,27 @@ bool ImageTexture::has_alpha() const {
}
-void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
if ((w|h)==0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate,p_transpose);
}
-void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
if ((w|h)==0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate,p_transpose);
}
-void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{
+void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{
if ((w|h)==0)
return;
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate);
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate,p_transpose);
}
-
void ImageTexture::set_size_override(const Size2& p_size) {
Size2 s=p_size;
@@ -546,7 +545,7 @@ void AtlasTexture::_bind_methods() {
-void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
Rect2 rc=region;
@@ -561,10 +560,10 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_m
rc.size.height=atlas->get_height();
}
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate,p_transpose);
}
-void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
Rect2 rc=region;
@@ -582,10 +581,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,
Vector2 scale = p_rect.size / (region.size+margin.size);
Rect2 dr( p_rect.pos+margin.pos*scale,rc.size*scale );
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate,p_transpose);
}
-void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const {
+void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const {
//this might not necesarily work well if using a rect, needs to be fixed properly
Rect2 rc=region;
@@ -615,7 +614,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
}
Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate,p_transpose);
}
bool AtlasTexture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const {
@@ -801,15 +800,16 @@ void LargeTexture::_bind_methods() {
-void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const {
+void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const {
for(int i=0;i<pieces.size();i++) {
- pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate);
+ // TODO
+ pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate,p_transpose);
}
}
-void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const {
+void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const {
//tiling not supported for this
if (size.x==0 || size.y==0)
@@ -819,11 +819,11 @@ void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,
for(int i=0;i<pieces.size();i++) {
- pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate);
+ // TODO
+ pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate,p_transpose);
}
-
}
-void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const {
+void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const {
//tiling not supported for this
@@ -834,6 +834,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
for(int i=0;i<pieces.size();i++) {
+ // TODO
Rect2 rect( pieces[i].offset, pieces[i].texture->get_size());
if (!p_src_rect.intersects(rect))
continue;
@@ -842,7 +843,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
target.size*=scale;
target.pos=p_rect.pos+(p_src_rect.pos+rect.pos)*scale;
local.pos-=rect.pos;
- pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate);
+ pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate,p_transpose);
}
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 4bb2f6d979..c1122b005d 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -69,9 +69,9 @@ public:
virtual void set_flags(uint32_t p_flags)=0;
virtual uint32_t get_flags() const=0;
- virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
@@ -135,10 +135,9 @@ public:
virtual RID get_rid() const;
bool has_alpha() const;
- virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
-
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
void set_storage(Storage p_storage);
Storage get_storage() const;
@@ -191,9 +190,9 @@ public:
void set_margin(const Rect2& p_margin);
Rect2 get_margin() const ;
- virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const;
@@ -241,9 +240,9 @@ public:
Vector2 get_piece_offset(int p_idx) const;
Ref<Texture> get_piece_texture(int p_idx) const;
- virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const;
- virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const;
+ virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
+ virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const;
LargeTexture();
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 208ba5bb66..338804e0e1 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -46,6 +46,8 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
tile_set_texture(id,p_value);
else if (what=="tex_offset")
tile_set_texture_offset(id,p_value);
+ else if (what=="material")
+ tile_set_material(id,p_value);
else if (what=="shape_offset")
tile_set_shape_offset(id,p_value);
else if (what=="region")
@@ -54,6 +56,14 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
tile_set_shape(id,p_value);
else if (what=="shapes")
_tile_set_shapes(id,p_value);
+ else if (what=="occluder")
+ tile_set_light_occluder(id,p_value);
+ else if (what=="occluder_offset")
+ tile_set_occluder_offset(id,p_value);
+ else if (what=="navigation")
+ tile_set_navigation_polygon(id,p_value);
+ else if (what=="navigation_offset")
+ tile_set_navigation_polygon_offset(id,p_value);
else
return false;
@@ -79,6 +89,8 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
r_ret=tile_get_texture(id);
else if (what=="tex_offset")
r_ret=tile_get_texture_offset(id);
+ else if (what=="material")
+ r_ret=tile_get_material(id);
else if (what=="shape_offset")
r_ret=tile_get_shape_offset(id);
else if (what=="region")
@@ -87,6 +99,14 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
r_ret=tile_get_shape(id);
else if (what=="shapes")
r_ret=_tile_get_shapes(id);
+ else if (what=="occluder")
+ r_ret=tile_get_light_occluder(id);
+ else if (what=="occluder_offset")
+ r_ret=tile_get_occluder_offset(id);
+ else if (what=="navigation")
+ r_ret=tile_get_navigation_polygon(id);
+ else if (what=="navigation_offset")
+ r_ret=tile_get_navigation_polygon_offset(id);
else
return false;
@@ -103,8 +123,13 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
p_list->push_back(PropertyInfo(Variant::STRING,pre+"name"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
- p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial"));
p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"navigation_offset"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"navigation",PROPERTY_HINT_RESOURCE_TYPE,"NavigationPolygon"));
+ p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR));
p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR));
}
@@ -134,6 +159,22 @@ Ref<Texture> TileSet::tile_get_texture(int p_id) const {
}
+
+void TileSet::tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].material=p_material;
+ emit_changed();
+
+}
+
+Ref<CanvasItemMaterial> TileSet::tile_get_material(int p_id) const{
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<CanvasItemMaterial>());
+ return tile_map[p_id].material;
+}
+
+
void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -210,6 +251,58 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id) const {
}
+void TileSet::tile_set_light_occluder(int p_id,const Ref<OccluderPolygon2D> &p_light_occluder) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].occluder=p_light_occluder;
+
+}
+
+Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const{
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<OccluderPolygon2D>());
+ return tile_map[p_id].occluder;
+
+}
+
+void TileSet::tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].navigation_polygon_offset=p_offset;
+
+}
+
+Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const{
+ ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
+ return tile_map[p_id].navigation_polygon_offset;
+}
+
+void TileSet::tile_set_navigation_polygon(int p_id,const Ref<NavigationPolygon> &p_navigation_polygon) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].navigation_polygon=p_navigation_polygon;
+
+}
+
+Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const {
+
+ ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<NavigationPolygon>());
+ return tile_map[p_id].navigation_polygon;
+
+}
+
+void TileSet::tile_set_occluder_offset(int p_id,const Vector2& p_offset) {
+
+ ERR_FAIL_COND(!tile_map.has(p_id));
+ tile_map[p_id].occluder_offset=p_offset;
+
+}
+
+Vector2 TileSet::tile_get_occluder_offset(int p_id) const{
+ ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2());
+ return tile_map[p_id].occluder_offset;
+}
+
void TileSet::tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
@@ -319,6 +412,8 @@ void TileSet::_bind_methods() {
ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name);
ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture);
ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture);
+ ObjectTypeDB::bind_method(_MD("tile_set_material","id","material:CanvasItemMaterial"),&TileSet::tile_set_material);
+ ObjectTypeDB::bind_method(_MD("tile_get_material:CanvasItemMaterial","id"),&TileSet::tile_get_material);
ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset);
ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset);
ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset);
@@ -329,6 +424,15 @@ void TileSet::_bind_methods() {
ObjectTypeDB::bind_method(_MD("tile_get_shape:Shape2D","id"),&TileSet::tile_get_shape);
ObjectTypeDB::bind_method(_MD("tile_set_shapes","id","shapes"),&TileSet::_tile_set_shapes);
ObjectTypeDB::bind_method(_MD("tile_get_shapes","id"),&TileSet::_tile_get_shapes);
+ ObjectTypeDB::bind_method(_MD("tile_set_navigation_polygon","id","navigation_polygon:NavigationPolygon"),&TileSet::tile_set_navigation_polygon);
+ ObjectTypeDB::bind_method(_MD("tile_get_navigation_polygon:NavigationPolygon","id"),&TileSet::tile_get_navigation_polygon);
+ ObjectTypeDB::bind_method(_MD("tile_set_navigation_polygon_offset","id","navigation_polygon_offset"),&TileSet::tile_set_navigation_polygon_offset);
+ ObjectTypeDB::bind_method(_MD("tile_get_navigation_polygon_offset","id"),&TileSet::tile_get_navigation_polygon_offset);
+ ObjectTypeDB::bind_method(_MD("tile_set_light_occluder","id","light_occluder:OccluderPolygon2D"),&TileSet::tile_set_light_occluder);
+ ObjectTypeDB::bind_method(_MD("tile_get_light_occluder:OccluderPolygon2D","id"),&TileSet::tile_get_light_occluder);
+ ObjectTypeDB::bind_method(_MD("tile_set_occluder_offset","id","occluder_offset"),&TileSet::tile_set_occluder_offset);
+ ObjectTypeDB::bind_method(_MD("tile_get_occluder_offset","id"),&TileSet::tile_get_occluder_offset);
+
ObjectTypeDB::bind_method(_MD("remove_tile","id"),&TileSet::remove_tile);
ObjectTypeDB::bind_method(_MD("clear"),&TileSet::clear);
ObjectTypeDB::bind_method(_MD("get_last_unused_tile_id"),&TileSet::get_last_unused_tile_id);
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index ddbb1b59a6..0234755a53 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -32,6 +32,8 @@
#include "resource.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
+#include "scene/2d/light_occluder_2d.h"
+#include "scene/2d/navigation_polygon.h"
class TileSet : public Resource {
@@ -45,6 +47,11 @@ class TileSet : public Resource {
Vector2 shape_offset;
Rect2i region;
Vector<Ref<Shape2D> > shapes;
+ Vector2 occluder_offset;
+ Ref<OccluderPolygon2D> occluder;
+ Vector2 navigation_polygon_offset;
+ Ref<NavigationPolygon> navigation_polygon;
+ Ref<CanvasItemMaterial> material;
};
Map<int,Data> tile_map;
@@ -84,6 +91,21 @@ public:
void tile_set_shape(int p_id,const Ref<Shape2D> &p_shape);
Ref<Shape2D> tile_get_shape(int p_id) const;
+ void tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material);
+ Ref<CanvasItemMaterial> tile_get_material(int p_id) const;
+
+ void tile_set_occluder_offset(int p_id,const Vector2& p_offset);
+ Vector2 tile_get_occluder_offset(int p_id) const;
+
+ void tile_set_light_occluder(int p_id,const Ref<OccluderPolygon2D> &p_light_occluder);
+ Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const;
+
+ void tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset);
+ Vector2 tile_get_navigation_polygon_offset(int p_id) const;
+
+ void tile_set_navigation_polygon(int p_id,const Ref<NavigationPolygon> &p_navigation_polygon);
+ Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
+
void tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes);
Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const;
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index af5e6d4165..c30ff0044e 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -41,6 +41,7 @@ SceneStringNames::SceneStringNames() {
visibility_changed=StaticCString::create("visibility_changed");
input_event=StaticCString::create("input_event");
shader_shader=StaticCString::create("shader/shader");
+ shader_unshaded=StaticCString::create("shader/unshaded");
enter_tree=StaticCString::create("enter_tree");
exit_tree=StaticCString::create("exit_tree");
item_rect_changed=StaticCString::create("item_rect_changed");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 14e5e83b8d..184cbe347b 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -56,6 +56,7 @@ public:
StringName _input_event;
StringName item_rect_changed;
StringName shader_shader;
+ StringName shader_unshaded;
StringName enter_tree;
StringName exit_tree;
StringName size_flags_changed;