diff options
author | Anton Yabchinskiy <arn@bestmx.ru> | 2015-03-10 11:44:40 +0300 |
---|---|---|
committer | Anton Yabchinskiy <arn@bestmx.ru> | 2015-03-10 11:44:40 +0300 |
commit | 43713810deaadfec6a1656767cf5520073e58a06 (patch) | |
tree | 8b1c7e82562494e1889b1550b58b3d953f076696 /scene | |
parent | 19a99afa81354ed69e1c07b6050aeb438e4ee2cb (diff) | |
parent | 91744e9ed3124ca48e0837ee72bfe7182fd31701 (diff) |
Merge branch 'master' of https://github.com/okamstudio/godot
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/camera_2d.cpp | 11 | ||||
-rw-r--r-- | scene/2d/camera_2d.h | 189 | ||||
-rw-r--r-- | scene/2d/canvas_item.cpp | 318 | ||||
-rw-r--r-- | scene/2d/canvas_item.h | 63 | ||||
-rw-r--r-- | scene/2d/light_2d.cpp | 66 | ||||
-rw-r--r-- | scene/2d/light_2d.h | 12 | ||||
-rw-r--r-- | scene/2d/light_occluder_2d.cpp | 202 | ||||
-rw-r--r-- | scene/2d/light_occluder_2d.h | 73 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 329 | ||||
-rw-r--r-- | scene/2d/tile_map.h | 45 | ||||
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 22 | ||||
-rw-r--r-- | scene/2d/visibility_notifier_2d.h | 1 | ||||
-rw-r--r-- | scene/3d/camera.cpp | 6 | ||||
-rw-r--r-- | scene/3d/visual_instance.cpp | 15 | ||||
-rw-r--r-- | scene/3d/visual_instance.h | 4 | ||||
-rw-r--r-- | scene/gui/control.cpp | 84 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 24 | ||||
-rw-r--r-- | scene/main/viewport.h | 5 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 4 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 59 | ||||
-rw-r--r-- | scene/resources/texture.h | 25 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 106 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 22 | ||||
-rw-r--r-- | scene/scene_string_names.cpp | 1 | ||||
-rw-r--r-- | scene/scene_string_names.h | 1 |
25 files changed, 1328 insertions, 359 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index b3897010bf..b2d74b4ad5 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -323,6 +323,16 @@ void Camera2D::make_current() { } } +void Camera2D::clear_current() { + + current=false; + if (is_inside_tree()) { + get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,group_name,"_make_current",(Object*)(NULL)); + } + +} + + void Camera2D::set_limit(Margin p_margin,int p_limit) { ERR_FAIL_INDEX(p_margin,4); @@ -435,6 +445,7 @@ void Camera2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_rotating"),&Camera2D::is_rotating); ObjectTypeDB::bind_method(_MD("make_current"),&Camera2D::make_current); + ObjectTypeDB::bind_method(_MD("clear_current"),&Camera2D::clear_current); ObjectTypeDB::bind_method(_MD("_make_current"),&Camera2D::_make_current); ObjectTypeDB::bind_method(_MD("_update_scroll"),&Camera2D::_update_scroll); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 116169cac1..515f9711bf 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -26,97 +26,98 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CAMERA_2D_H
-#define CAMERA_2D_H
-
-#include "scene/2d/node_2d.h"
-#include "scene/main/viewport.h"
-
-
-class Camera2D : public Node2D {
-
- OBJ_TYPE( Camera2D, Node2D );
-
-protected:
- Point2 camera_pos;
- Point2 smoothed_camera_pos;
- bool first;
-
- Viewport *viewport;
-
- StringName group_name;
- StringName canvas_group_name;
- RID canvas;
- Vector2 offset;
- Vector2 zoom;
- bool centered;
- bool rotating;
- bool current;
- float smoothing;
- int limit[4];
- float drag_margin[4];
-
- bool h_drag_enabled;
- bool v_drag_enabled;
- float h_ofs;
- float v_ofs;
-
-
- Point2 camera_screen_center;
- void _update_scroll();
-
- void _make_current(Object *p_which);
- void _set_current(bool p_current);
-protected:
-
- virtual Matrix32 get_camera_transform();
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_offset(const Vector2& p_offset);
- Vector2 get_offset() const;
-
- void set_centered(bool p_centered);
- bool is_centered() const;
-
- void set_rotating(bool p_rotating);
- bool is_rotating() const;
-
- void set_limit(Margin p_margin,int p_limit);
- int get_limit(Margin p_margin) const;
-
-
- void set_h_drag_enabled(bool p_enabled);
- bool is_h_drag_enabled() const;
-
- void set_v_drag_enabled(bool p_enabled);
- bool is_v_drag_enabled() const;
-
- void set_drag_margin(Margin p_margin,float p_drag_margin);
- float get_drag_margin(Margin p_margin) const;
-
- void set_v_offset(float p_offset);
- float get_v_offset() const;
-
- void set_h_offset(float p_offset);
- float get_h_offset() const;
-
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
-
- void make_current();
- bool is_current() const;
-
- void set_zoom(const Vector2& p_zoom);
- Vector2 get_zoom() const;
-
- Point2 get_camera_screen_center() const;
-
- Vector2 get_camera_pos() const;
- void force_update_scroll();
-
- Camera2D();
-};
-
-#endif // CAMERA_2D_H
+#ifndef CAMERA_2D_H +#define CAMERA_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/main/viewport.h" + + +class Camera2D : public Node2D { + + OBJ_TYPE( Camera2D, Node2D ); + +protected: + Point2 camera_pos; + Point2 smoothed_camera_pos; + bool first; + + Viewport *viewport; + + StringName group_name; + StringName canvas_group_name; + RID canvas; + Vector2 offset; + Vector2 zoom; + bool centered; + bool rotating; + bool current; + float smoothing; + int limit[4]; + float drag_margin[4]; + + bool h_drag_enabled; + bool v_drag_enabled; + float h_ofs; + float v_ofs; + + + Point2 camera_screen_center; + void _update_scroll(); + + void _make_current(Object *p_which); + void _set_current(bool p_current); +protected: + + virtual Matrix32 get_camera_transform(); + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_offset(const Vector2& p_offset); + Vector2 get_offset() const; + + void set_centered(bool p_centered); + bool is_centered() const; + + void set_rotating(bool p_rotating); + bool is_rotating() const; + + void set_limit(Margin p_margin,int p_limit); + int get_limit(Margin p_margin) const; + + + void set_h_drag_enabled(bool p_enabled); + bool is_h_drag_enabled() const; + + void set_v_drag_enabled(bool p_enabled); + bool is_v_drag_enabled() const; + + void set_drag_margin(Margin p_margin,float p_drag_margin); + float get_drag_margin(Margin p_margin) const; + + void set_v_offset(float p_offset); + float get_v_offset() const; + + void set_h_offset(float p_offset); + float get_h_offset() const; + + void set_follow_smoothing(float p_speed); + float get_follow_smoothing() const; + + void make_current(); + void clear_current(); + bool is_current() const; + + void set_zoom(const Vector2& p_zoom); + Vector2 get_zoom() const; + + Point2 get_camera_screen_center() const; + + Vector2 get_camera_pos() const; + void force_update_scroll(); + + Camera2D(); +}; + +#endif // CAMERA_2D_H diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 4021ba5910..1002713740 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -36,6 +36,192 @@ #include "scene/resources/texture.h" #include "scene/resources/style_box.h" + +bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) { + + if (p_name==SceneStringNames::get_singleton()->shader_shader) { + set_shader(p_value); + return true; + } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { + set_unshaded(p_value); + print_line("set unshaded"); + return true; + } else { + + if (shader.is_valid()) { + + + StringName pr = shader->remap_param(p_name); + if (!pr) { + String n = p_name; + if (n.find("param/")==0) { //backwards compatibility + pr = n.substr(6,n.length()); + } + } + if (pr) { + VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value); + return true; + } + } + } + + return false; +} + +bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { + + + if (p_name==SceneStringNames::get_singleton()->shader_shader) { + + r_ret=get_shader(); + return true; + } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { + + + r_ret=unshaded; + return true; + } else { + + if (shader.is_valid()) { + + StringName pr = shader->remap_param(p_name); + if (pr) { + r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr); + return true; + } + } + + } + + + return false; +} + + +void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const { + + p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) ); + p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") ); + + if (!shader.is_null()) { + + shader->get_param_list(p_list); + } + +} + +void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) { + + ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM); +#ifdef TOOLS_ENABLED + + if (shader.is_valid()) { + shader->disconnect("changed",this,"_shader_changed"); + } +#endif + shader=p_shader; + +#ifdef TOOLS_ENABLED + + if (shader.is_valid()) { + shader->connect("changed",this,"_shader_changed"); + } +#endif + + RID rid; + if (shader.is_valid()) + rid=shader->get_rid(); + + VS::get_singleton()->canvas_item_material_set_shader(material,rid); + _change_notify(); //properties for shader exposed + emit_changed(); +} + +Ref<Shader> CanvasItemMaterial::get_shader() const{ + + return shader; +} + +void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){ + + VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value); +} + +Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{ + + return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param); +} + +void CanvasItemMaterial::_shader_changed() { + + +} + +RID CanvasItemMaterial::get_rid() const { + + return material; +} + +void CanvasItemMaterial::set_unshaded(bool p_unshaded) { + + unshaded=p_unshaded; + VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded); +} + +bool CanvasItemMaterial::is_unshaded() const{ + + return unshaded; +} + +void CanvasItemMaterial::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader); + ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader); + ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param); + ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param); + ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded); + ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded); + +} + +void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { + + String f = p_function.operator String(); + if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) { + + if (shader.is_valid()) { + List<PropertyInfo> pl; + shader->get_param_list(&pl); + for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { + r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\""); + } + } + } + Resource::get_argument_options(p_function,p_idx,r_options); +} + +CanvasItemMaterial::CanvasItemMaterial() { + + material=VS::get_singleton()->canvas_item_material_create(); + unshaded=false; +} + +CanvasItemMaterial::~CanvasItemMaterial(){ + + VS::get_singleton()->free(material); +} + + + + + + + + +/////////////////////////////////////////////////////////////////// + + + bool CanvasItem::is_visible() const { if (!is_inside_tree()) @@ -521,7 +707,7 @@ void CanvasItem::draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos) p_texture->draw(canvas_item,p_pos); } -void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate) { +void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); @@ -529,17 +715,17 @@ void CanvasItem::draw_texture_rect(const Ref<Texture>& p_texture,const Rect2& p_ } ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate); + p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose); } -void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) { +void CanvasItem::draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_texture.is_null()); - p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate); + p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose); } void CanvasItem::draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect) { @@ -730,111 +916,35 @@ bool CanvasItem::is_draw_behind_parent_enabled() const{ return behind; } -void CanvasItem::set_shader(const Ref<Shader>& p_shader) { - - ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM); - -#ifdef TOOLS_ENABLED - - if (shader.is_valid()) { - shader->disconnect("changed",this,"_shader_changed"); - } -#endif - shader=p_shader; - -#ifdef TOOLS_ENABLED +void CanvasItem::set_material(const Ref<CanvasItemMaterial>& p_material) { - if (shader.is_valid()) { - shader->connect("changed",this,"_shader_changed"); - } -#endif + material=p_material; RID rid; - if (shader.is_valid()) - rid=shader->get_rid(); - VS::get_singleton()->canvas_item_set_shader(canvas_item,rid); - _change_notify(); //properties for shader exposed -} - -void CanvasItem::set_use_parent_shader(bool p_use_parent_shader) { - - use_parent_shader=p_use_parent_shader; - VS::get_singleton()->canvas_item_set_use_parent_shader(canvas_item,p_use_parent_shader); + if (material.is_valid()) + rid=material->get_rid(); + VS::get_singleton()->canvas_item_set_material(canvas_item,rid); + _change_notify(); //properties for material exposed } -bool CanvasItem::get_use_parent_shader() const{ +void CanvasItem::set_use_parent_material(bool p_use_parent_material) { - return use_parent_shader; + use_parent_material=p_use_parent_material; + VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material); } -Ref<Shader> CanvasItem::get_shader() const{ +bool CanvasItem::get_use_parent_material() const{ - return shader; + return use_parent_material; } -void CanvasItem::set_shader_param(const StringName& p_param,const Variant& p_value) { +Ref<CanvasItemMaterial> CanvasItem::get_material() const{ - VS::get_singleton()->canvas_item_set_shader_param(canvas_item,p_param,p_value); + return material; } -Variant CanvasItem::get_shader_param(const StringName& p_param) const { - - return VS::get_singleton()->canvas_item_get_shader_param(canvas_item,p_param); -} - -bool CanvasItem::_set(const StringName& p_name, const Variant& p_value) { - - if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); - if (pr) { - set_shader_param(pr,p_value); - return true; - } - } - return false; -} -bool CanvasItem::_get(const StringName& p_name,Variant &r_ret) const{ - if (shader.is_valid()) { - StringName pr = shader->remap_param(p_name); - if (pr) { - r_ret=get_shader_param(pr); - return true; - } - } - return false; - -} -void CanvasItem::_get_property_list( List<PropertyInfo> *p_list) const{ - - if (shader.is_valid()) { - shader->get_param_list(p_list); - } -} - -#ifdef TOOLS_ENABLED -void CanvasItem::_shader_changed() { - - _change_notify(); -} -#endif - -void CanvasItem::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { - - if (p_idx==0 && shader.is_valid() && (p_function.operator String()=="get_shader_param" || p_function.operator String()=="set_shader_param")) { - - List<PropertyInfo> pl; - shader->get_param_list(&pl); - for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { - r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\""); - } - - return; - } - - Node::get_argument_options(p_function,p_idx,r_options); -} void CanvasItem::_bind_methods() { @@ -880,9 +990,6 @@ void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("_set_on_top","on_top"),&CanvasItem::_set_on_top); ObjectTypeDB::bind_method(_MD("_is_on_top"),&CanvasItem::_is_on_top); -#ifdef TOOLS_ENABLED - ObjectTypeDB::bind_method(_MD("_shader_changed"),&CanvasItem::_shader_changed); -#endif //ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform); ObjectTypeDB::bind_method(_MD("draw_line","from","to","color","width"),&CanvasItem::draw_line,DEFVAL(1.0)); @@ -901,20 +1008,19 @@ void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform); ObjectTypeDB::bind_method(_MD("get_transform"),&CanvasItem::get_transform); ObjectTypeDB::bind_method(_MD("get_global_transform"),&CanvasItem::get_global_transform); + ObjectTypeDB::bind_method(_MD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas); ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform); ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect); + ObjectTypeDB::bind_method(_MD("get_canvas_transform"),&CanvasItem::get_canvas_transform); ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas); ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d); //ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport); - ObjectTypeDB::bind_method(_MD("set_shader","shader"),&CanvasItem::set_shader); - ObjectTypeDB::bind_method(_MD("get_shader"),&CanvasItem::get_shader); - ObjectTypeDB::bind_method(_MD("set_use_parent_shader","enable"),&CanvasItem::set_use_parent_shader); - ObjectTypeDB::bind_method(_MD("get_use_parent_shader"),&CanvasItem::get_use_parent_shader); - - ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItem::set_shader_param); - ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItem::get_shader_param); + ObjectTypeDB::bind_method(_MD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material); + ObjectTypeDB::bind_method(_MD("get_material:CanvasItemMaterial"),&CanvasItem::get_material); + ObjectTypeDB::bind_method(_MD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material); + ObjectTypeDB::bind_method(_MD("get_use_parent_material"),&CanvasItem::get_use_parent_material); BIND_VMETHOD(MethodInfo("_draw")); @@ -926,8 +1032,8 @@ void CanvasItem::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") ); ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") ); - ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"shader/shader",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph"), _SCS("set_shader"),_SCS("get_shader") ); - ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"shader/use_parent"), _SCS("set_use_parent_shader"),_SCS("get_use_parent_shader") ); + ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") ); + ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") ); //exporting these two things doesn't really make much sense i think //ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), _SCS("set_as_toplevel"),_SCS("is_set_as_toplevel") ); //ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),_SCS("set_transform_notify"),_SCS("is_transform_notify_enabled")); @@ -1004,7 +1110,7 @@ CanvasItem::CanvasItem() : xform_change(this) { block_transform_notify=false; // viewport=NULL; canvas_layer=NULL; - use_parent_shader=false; + use_parent_material=false; global_invalid=true; light_mask=1; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index cccb63fe4c..0c7be261ab 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -40,6 +40,41 @@ class Font; class StyleBox; +class CanvasItemMaterial : public Resource{ + + OBJ_TYPE(CanvasItemMaterial,Resource); + RID material; + Ref<Shader> shader; + bool unshaded; + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + void _shader_changed(); + static void _bind_methods(); + + void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; + +public: + + void set_shader(const Ref<Shader>& p_shader); + Ref<Shader> get_shader() const; + + void set_shader_param(const StringName& p_param,const Variant& p_value); + Variant get_shader_param(const StringName& p_param) const; + + void set_unshaded(bool p_unshaded); + bool is_unshaded() const; + + virtual RID get_rid() const; + CanvasItemMaterial(); + ~CanvasItemMaterial(); +}; + + class CanvasItem : public Node { OBJ_TYPE( CanvasItem, Node ); @@ -81,9 +116,9 @@ private: bool drawing; bool block_transform_notify; bool behind; - bool use_parent_shader; + bool use_parent_material; - Ref<Shader> shader; + Ref<CanvasItemMaterial> material; mutable Matrix32 global_transform; mutable bool global_invalid; @@ -104,9 +139,6 @@ private: void _queue_sort_children(); void _sort_children(); -#ifdef TOOLS_ENABLED - void _shader_changed(); -#endif void _notify_transform(CanvasItem *p_node); void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); } @@ -114,11 +146,6 @@ private: protected: - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - - _FORCE_INLINE_ void _notify_transform() { if (!is_inside_tree()) return; _notify_transform(this); if (!block_transform_notify) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED); } void item_rect_changed(); @@ -174,8 +201,8 @@ public: void draw_rect(const Rect2& p_rect, const Color& p_color); void draw_circle(const Point2& p_pos, float p_radius, const Color& p_color); void draw_texture(const Ref<Texture>& p_texture,const Point2& p_pos); - void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)); - void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)); + void draw_texture_rect(const Ref<Texture>& p_texture, const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false); + void draw_texture_rect_region(const Ref<Texture>& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false); void draw_style_box(const Ref<StyleBox>& p_style_box,const Rect2& p_rect); void draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, Ref<Texture> p_texture=Ref<Texture>(),float p_width=1); void draw_polygon(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), Ref<Texture> p_texture=Ref<Texture>()); @@ -216,16 +243,12 @@ public: RID get_canvas() const; Ref<World2D> get_world_2d() const; - void set_shader(const Ref<Shader>& p_shader); - Ref<Shader> get_shader() const; + void set_material(const Ref<CanvasItemMaterial>& p_material); + Ref<CanvasItemMaterial> get_material() const; - void set_use_parent_shader(bool p_use_parent_shader); - bool get_use_parent_shader() const; + void set_use_parent_material(bool p_use_parent_material); + bool get_use_parent_material() const; - void set_shader_param(const StringName& p_param,const Variant& p_value); - Variant get_shader_param(const StringName& p_param) const; - - void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; CanvasItem(); ~CanvasItem(); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index cea8c06d3f..5472e0b00e 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -148,6 +148,18 @@ int Light2D::get_item_mask() const { return item_mask; } +void Light2D::set_item_shadow_mask( int p_mask) { + + item_shadow_mask=p_mask; + VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light,item_shadow_mask); + +} + +int Light2D::get_item_shadow_mask() const { + + return item_shadow_mask; +} + void Light2D::set_subtract_mode( bool p_enable ) { subtract_mode=p_enable; @@ -170,6 +182,29 @@ bool Light2D::is_shadow_enabled() const { return shadow; } +void Light2D::set_shadow_buffer_size( int p_size ) { + + shadow_buffer_size=p_size; + VS::get_singleton()->canvas_light_set_shadow_buffer_size(canvas_light,shadow_buffer_size); +} + +int Light2D::get_shadow_buffer_size() const { + + return shadow_buffer_size; +} + +void Light2D::set_shadow_esm_multiplier( float p_multiplier) { + + shadow_esm_multiplier=p_multiplier; + VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier); +} + +float Light2D::get_shadow_esm_multiplier() const{ + + return shadow_esm_multiplier; +} + + void Light2D::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_TREE) { @@ -223,24 +258,36 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask); ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask); + ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode); ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode); ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); + ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size); + ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size); + + ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier); + ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); - ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture_offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"height"),_SCS("set_height"),_SCS("get_height")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"z_range_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"layer_range_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow_enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask")); } @@ -257,7 +304,10 @@ Light2D::Light2D() { layer_min=0; layer_max=0; item_mask=1; + item_shadow_mask=1; subtract_mode=false; + shadow_buffer_size=2048; + shadow_esm_multiplier=80; } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index dbfd233d39..26dc1f4d44 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -17,6 +17,9 @@ private: int layer_min; int layer_max; int item_mask; + int item_shadow_mask; + int shadow_buffer_size; + float shadow_esm_multiplier; bool subtract_mode; Ref<Texture> texture; Vector2 texture_offset; @@ -62,12 +65,21 @@ public: void set_item_mask( int p_mask); int get_item_mask() const; + void set_item_shadow_mask( int p_mask); + int get_item_shadow_mask() const; + void set_subtract_mode( bool p_enable ); bool get_subtract_mode() const; void set_shadow_enabled( bool p_enabled); bool is_shadow_enabled() const; + void set_shadow_buffer_size( int p_size ); + int get_shadow_buffer_size() const; + + void set_shadow_esm_multiplier( float p_multiplier); + float get_shadow_esm_multiplier() const; + virtual Rect2 get_item_rect() const; Light2D(); diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp new file mode 100644 index 0000000000..6ebd499f71 --- /dev/null +++ b/scene/2d/light_occluder_2d.cpp @@ -0,0 +1,202 @@ +#include "light_occluder_2d.h" + + +void OccluderPolygon2D::set_polygon(const DVector<Vector2>& p_polygon) { + + polygon=p_polygon; + VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,p_polygon,closed); + emit_changed(); +} + +DVector<Vector2> OccluderPolygon2D::get_polygon() const{ + + return polygon; +} + +void OccluderPolygon2D::set_closed(bool p_closed) { + + if (closed==p_closed) + return; + closed=p_closed; + if (polygon.size()) + VS::get_singleton()->canvas_occluder_polygon_set_shape(occ_polygon,polygon,closed); + emit_changed(); +} + +bool OccluderPolygon2D::is_closed() const{ + + return closed; +} + +void OccluderPolygon2D::set_cull_mode(CullMode p_mode){ + + cull=p_mode; + VS::get_singleton()->canvas_occluder_polygon_set_cull_mode(occ_polygon,VS::CanvasOccluderPolygonCullMode(p_mode)); +} + +OccluderPolygon2D::CullMode OccluderPolygon2D::get_cull_mode() const{ + + return cull; +} + + +RID OccluderPolygon2D::get_rid() const { + + return occ_polygon; +} + +void OccluderPolygon2D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_closed","closed"),&OccluderPolygon2D::set_closed); + ObjectTypeDB::bind_method(_MD("is_closed"),&OccluderPolygon2D::is_closed); + + ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&OccluderPolygon2D::set_cull_mode); + ObjectTypeDB::bind_method(_MD("get_cull_mode"),&OccluderPolygon2D::get_cull_mode); + + ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&OccluderPolygon2D::set_polygon); + ObjectTypeDB::bind_method(_MD("get_polygon"),&OccluderPolygon2D::get_polygon); + + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"closed"),_SCS("set_closed"),_SCS("is_closed")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"cull_mode",PROPERTY_HINT_ENUM,"Disabled,ClockWise,CounterClockWise"),_SCS("set_cull_mode"),_SCS("get_cull_mode")); + ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); + + BIND_CONSTANT(CULL_DISABLED); + BIND_CONSTANT(CULL_CLOCKWISE); + BIND_CONSTANT(CULL_COUNTER_CLOCKWISE); +} + + +OccluderPolygon2D::OccluderPolygon2D() { + + occ_polygon=VS::get_singleton()->canvas_occluder_polygon_create(); + closed=true; + cull=CULL_DISABLED; +} + +OccluderPolygon2D::~OccluderPolygon2D() { + + VS::get_singleton()->free(occ_polygon); +} + +#ifdef DEBUG_ENABLED +void LightOccluder2D::_poly_changed() { + + update(); +} +#endif + + +void LightOccluder2D::_notification(int p_what) { + + if (p_what==NOTIFICATION_ENTER_CANVAS) { + + VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,get_canvas()); + VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform()); + + } + if (p_what==NOTIFICATION_TRANSFORM_CHANGED) { + + VS::get_singleton()->canvas_light_occluder_set_transform(occluder,get_global_transform()); + } + + if (p_what==NOTIFICATION_DRAW) { + + if (get_tree()->is_editor_hint()) { + + if (occluder_polygon.is_valid()) { + + DVector<Vector2> poly = occluder_polygon->get_polygon(); + + if (poly.size()) { + if (occluder_polygon->is_closed()) { + Vector<Color> color; + color.push_back(Color(0,0,0,0.6)); + draw_polygon(Variant(poly),color); + } else { + + int ps=poly.size(); + DVector<Vector2>::Read r = poly.read(); + for(int i=0;i<ps-1;i++) { + + draw_line(r[i],r[i+1],Color(0,0,0,0.6),3); + } + } + } + } + } + } + + + if (p_what==NOTIFICATION_EXIT_CANVAS) { + + VS::get_singleton()->canvas_light_occluder_attach_to_canvas(occluder,RID()); + } + + +} + +void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon) { + +#ifdef DEBUG_ENABLED + if (occluder_polygon.is_valid()) + occluder_polygon->disconnect("changed",this,"_poly_changed"); +#endif + occluder_polygon=p_polygon; + + if (occluder_polygon.is_valid()) + VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,occluder_polygon->get_rid()); + else + VS::get_singleton()->canvas_light_occluder_set_polygon(occluder,RID()); + +#ifdef DEBUG_ENABLED + if (occluder_polygon.is_valid()) + occluder_polygon->connect("changed",this,"_poly_changed"); + update(); +#endif + +} + +Ref<OccluderPolygon2D> LightOccluder2D::get_occluder_polygon() const { + + return occluder_polygon; +} + +void LightOccluder2D::set_occluder_light_mask(int p_mask) { + + mask=p_mask; + VS::get_singleton()->canvas_light_occluder_set_light_mask(occluder,mask); +} + +int LightOccluder2D::get_occluder_light_mask() const{ + + return mask; +} + +void LightOccluder2D::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_occluder_polygon","polygon:OccluderPolygon2D"),&LightOccluder2D::set_occluder_polygon); + ObjectTypeDB::bind_method(_MD("get_occluder_polygon:OccluderPolygon2D"),&LightOccluder2D::get_occluder_polygon); + + ObjectTypeDB::bind_method(_MD("set_occluder_light_mask","mask"),&LightOccluder2D::set_occluder_light_mask); + ObjectTypeDB::bind_method(_MD("get_occluder_light_mask"),&LightOccluder2D::get_occluder_light_mask); + +#ifdef DEBUG_ENABLED + ObjectTypeDB::bind_method("_poly_changed",&LightOccluder2D::_poly_changed); +#endif + + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"),_SCS("set_occluder_polygon"),_SCS("get_occluder_polygon")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_occluder_light_mask"),_SCS("get_occluder_light_mask")); +} + +LightOccluder2D::LightOccluder2D() { + + occluder=VS::get_singleton()->canvas_light_occluder_create(); + mask=1; +} + +LightOccluder2D::~LightOccluder2D() { + + VS::get_singleton()->free(occluder); +} + diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h new file mode 100644 index 0000000000..0343e3697e --- /dev/null +++ b/scene/2d/light_occluder_2d.h @@ -0,0 +1,73 @@ +#ifndef LIGHTOCCLUDER2D_H +#define LIGHTOCCLUDER2D_H + +#include "scene/2d/node_2d.h" + +class OccluderPolygon2D : public Resource { + + OBJ_TYPE(OccluderPolygon2D,Resource); +public: + + enum CullMode { + CULL_DISABLED, + CULL_CLOCKWISE, + CULL_COUNTER_CLOCKWISE + }; +private: + + + RID occ_polygon; + DVector<Vector2> polygon; + bool closed; + CullMode cull; + +protected: + + static void _bind_methods(); +public: + + void set_polygon(const DVector<Vector2>& p_polygon); + DVector<Vector2> get_polygon() const; + + void set_closed(bool p_closed); + bool is_closed() const; + + void set_cull_mode(CullMode p_mode); + CullMode get_cull_mode() const; + + virtual RID get_rid() const; + OccluderPolygon2D(); + ~OccluderPolygon2D(); + +}; + +VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode); + +class LightOccluder2D : public Node2D { + OBJ_TYPE(LightOccluder2D,Node2D); + + RID occluder; + bool enabled; + int mask; + Ref<OccluderPolygon2D> occluder_polygon; + +#ifdef DEBUG_ENABLED + void _poly_changed(); +#endif + +protected: + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_occluder_polygon(const Ref<OccluderPolygon2D>& p_polygon); + Ref<OccluderPolygon2D> get_occluder_polygon() const; + + void set_occluder_light_mask(int p_mask); + int get_occluder_light_mask() const; + + LightOccluder2D(); + ~LightOccluder2D(); +}; + +#endif // LIGHTOCCLUDER2D_H diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 52f4d27497..2b88ee5dba 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -29,6 +29,15 @@ #include "tile_map.h" #include "io/marshalls.h" #include "servers/physics_2d_server.h" +#include "method_bind_ext.inc" + +int TileMap::_get_quadrant_size() const { + + if (y_sort_mode) + return 1; + else + return quadrant_size; +} void TileMap::_notification(int p_what) { @@ -36,6 +45,17 @@ void TileMap::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { + Node2D *c=this; + while(c) { + + navigation=c->cast_to<Navigation2D>(); + if (navigation) { + break; + } + + c=c->get_parent()->cast_to<Node2D>(); + } + pending_update=true; _update_dirty_quadrants(); RID space = get_world_2d()->get_space(); @@ -47,6 +67,25 @@ void TileMap::_notification(int p_what) { case NOTIFICATION_EXIT_TREE: { _update_quadrant_space(RID()); + for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { + + Quadrant &q=E->get(); + if (navigation) { + for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) { + + navigation->navpoly_remove(E->get().id); + } + q.navpoly_ids.clear(); + } + + for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) { + VS::get_singleton()->free(E->get().id); + } + q.occluder_instances.clear(); + } + + navigation=NULL; + } break; case NOTIFICATION_TRANSFORM_CHANGED: { @@ -74,6 +113,10 @@ void TileMap::_update_quadrant_transform() { Matrix32 global_transform = get_global_transform(); + Matrix32 nav_rel; + if (navigation) + nav_rel = get_relative_transform(navigation); + for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); @@ -81,6 +124,17 @@ void TileMap::_update_quadrant_transform() { xform.set_origin( q.pos ); xform = global_transform * xform; Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform); + + if (navigation) { + for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) { + + navigation->navpoly_set_transform(E->get().id,nav_rel * E->get().xform); + } + } + + for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) { + VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id,global_transform * E->get().xform); + } } } @@ -161,6 +215,34 @@ bool TileMap::get_center_y() const { return center_y; } +void TileMap::_fix_cell_transform(Matrix32& xform,const Cell& p_cell, const Vector2& p_offset, const Size2 &p_sc) { + + Size2 s=p_sc; + Vector2 offset = p_offset; + + if (p_cell.transpose) { + SWAP(xform.elements[0].x, xform.elements[0].y); + SWAP(xform.elements[1].x, xform.elements[1].y); + SWAP(offset.x, offset.y); + SWAP(s.x, s.y); + } + if (p_cell.flip_h) { + xform.elements[0].x=-xform.elements[0].x; + xform.elements[1].x=-xform.elements[1].x; + if (tile_origin==TILE_ORIGIN_TOP_LEFT) + offset.x=s.x-offset.x; + } + if (p_cell.flip_v) { + xform.elements[0].y=-xform.elements[0].y; + xform.elements[1].y=-xform.elements[1].y; + if (tile_origin==TILE_ORIGIN_TOP_LEFT) + offset.y=s.y-offset.y; + } + xform.elements[2].x+=offset.x; + xform.elements[2].y+=offset.y; + +} + void TileMap::_update_dirty_quadrants() { if (!pending_update) @@ -173,15 +255,42 @@ void TileMap::_update_dirty_quadrants() { VisualServer *vs = VisualServer::get_singleton(); Physics2DServer *ps = Physics2DServer::get_singleton(); Vector2 tofs = get_cell_draw_offset(); + Vector2 tcenter = cell_size/2; + Matrix32 nav_rel; + if (navigation) + nav_rel = get_relative_transform(navigation); + + Vector2 qofs; while (dirty_quadrant_list.first()) { Quadrant &q = *dirty_quadrant_list.first()->self(); - vs->canvas_item_clear(q.canvas_item); + for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) { + + vs->free(E->get()); + } + + q.canvas_items.clear(); + ps->body_clear_shapes(q.body); int shape_idx=0; + if (navigation) { + for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) { + + navigation->navpoly_remove(E->get().id); + } + q.navpoly_ids.clear(); + } + + for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) { + VS::get_singleton()->free(E->get().id); + } + q.occluder_instances.clear(); + Ref<CanvasItemMaterial> prev_material; + RID prev_canvas_item; + for(int i=0;i<q.cells.size();i++) { Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] ); @@ -192,11 +301,35 @@ void TileMap::_update_dirty_quadrants() { Ref<Texture> tex = tile_set->tile_get_texture(c.id); Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); - Vector2 offset = _map_to_world(E->key().x, E->key().y) - q.pos + tofs; + Vector2 wofs = _map_to_world(E->key().x, E->key().y); + Vector2 offset = wofs - q.pos + tofs; if (!tex.is_valid()) continue; + Ref<CanvasItemMaterial> mat = tile_set->tile_get_material(c.id); + + RID canvas_item; + + if (prev_canvas_item==RID() || prev_material!=mat) { + + canvas_item=vs->canvas_item_create(); + if (mat.is_valid()) + vs->canvas_item_set_material(canvas_item,mat->get_rid()); + vs->canvas_item_set_parent( canvas_item, get_canvas_item() ); + Matrix32 xform; + xform.set_origin( q.pos ); + vs->canvas_item_set_transform( canvas_item, xform ); + q.canvas_items.push_back(canvas_item); + + prev_canvas_item=canvas_item; + prev_material=mat; + + } else { + canvas_item=prev_canvas_item; + } + + Rect2 r = tile_set->tile_get_region(c.id); Size2 s = tex->get_size(); @@ -223,14 +356,32 @@ void TileMap::_update_dirty_quadrants() { if (c.flip_v) rect.size.y=-rect.size.y; + Vector2 center_ofs; - rect.pos+=tile_ofs; - if (r==Rect2()) { + if (tile_origin==TILE_ORIGIN_TOP_LEFT) { + rect.pos+=tile_ofs; + } else if (tile_origin==TILE_ORIGIN_CENTER) { + rect.pos+=tcenter; - tex->draw_rect(q.canvas_item,rect); - } else { + Vector2 center = (s/2) - tile_ofs; + center_ofs=tcenter-(s/2); + + if (c.flip_h) + rect.pos.x-=s.x-center.x; + else + rect.pos.x-=center.x; - tex->draw_rect_region(q.canvas_item,rect,r); + if (c.flip_v) + rect.pos.y-=s.y-center.y; + else + rect.pos.y-=center.y; + } + + + if (r==Rect2()) { + tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose); + } else { + tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose); } Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id); @@ -244,27 +395,48 @@ void TileMap::_update_dirty_quadrants() { Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id); Matrix32 xform; xform.set_origin(offset.floor()); - if (c.flip_h) { - xform.elements[0]=-xform.elements[0]; - xform.elements[2].x+=s.x-shape_ofs.x; - } else { - - xform.elements[2].x+=shape_ofs.x; - } - if (c.flip_v) { - xform.elements[1]=-xform.elements[1]; - xform.elements[2].y+=s.y-shape_ofs.y; - } else { - - xform.elements[2].y+=shape_ofs.y; - } + _fix_cell_transform(xform,c,shape_ofs+center_ofs,s); ps->body_add_shape(q.body,shape->get_rid(),xform); ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y)); } } + + if (navigation) { + Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id); + Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); + Matrix32 xform; + xform.set_origin(offset.floor()+q.pos); + _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s); + + int pid = navigation->navpoly_create(navpoly,nav_rel * xform); + + Quadrant::NavPoly np; + np.id=pid; + np.xform=xform; + q.navpoly_ids[E->key()]=np; + } + + + Ref<OccluderPolygon2D> occluder=tile_set->tile_get_light_occluder(c.id); + if (occluder.is_valid()) { + + Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); + Matrix32 xform; + xform.set_origin(offset.floor()+q.pos); + _fix_cell_transform(xform,c,occluder_ofs+center_ofs,s); + + RID orid = VS::get_singleton()->canvas_light_occluder_create(); + VS::get_singleton()->canvas_light_occluder_set_transform(orid,get_global_transform() * xform); + VS::get_singleton()->canvas_light_occluder_set_polygon(orid,occluder->get_rid()); + VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid,get_canvas()); + Quadrant::Occluder oc; + oc.xform=xform; + oc.id=orid; + q.occluder_instances[E->key()]=oc; + } } dirty_quadrant_list.remove( dirty_quadrant_list.first() ); @@ -279,10 +451,10 @@ void TileMap::_update_dirty_quadrants() { for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); - if (q.canvas_item.is_valid()) { - VS::get_singleton()->canvas_item_raise(q.canvas_item); - } + for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) { + VS::get_singleton()->canvas_item_raise(E->get()); + } } quadrant_order_dirty=false; @@ -305,10 +477,10 @@ void TileMap::_recompute_rect_cache() { Rect2 r; - r.pos=_map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size); - r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size) ); - r.expand_to( _map_to_world(E->key().x*quadrant_size+quadrant_size, E->key().y*quadrant_size+quadrant_size) ); - r.expand_to( _map_to_world(E->key().x*quadrant_size, E->key().y*quadrant_size+quadrant_size) ); + r.pos=_map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size()); + r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()) ); + r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) ); + r.expand_to( _map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) ); if (E==quadrant_map.front()) r_total=r; else @@ -319,7 +491,7 @@ void TileMap::_recompute_rect_cache() { if (r_total==Rect2()) { rect_cache=Rect2(-10,-10,20,20); } else { - rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*quadrant_size); + rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*_get_quadrant_size()); } item_rect_changed(); @@ -335,11 +507,13 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const Matrix32 xform; //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size); Quadrant q; - q.pos = _map_to_world(p_qk.x*quadrant_size,p_qk.y*quadrant_size); + q.pos = _map_to_world(p_qk.x*_get_quadrant_size(),p_qk.y*_get_quadrant_size()); + q.pos+=get_cell_draw_offset(); + if (tile_origin==TILE_ORIGIN_CENTER) + q.pos+=cell_size/2; + xform.set_origin( q.pos ); - q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); - VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() ); - VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform ); +// q.canvas_item = VisualServer::get_singleton()->canvas_item_create(); q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); @@ -363,10 +537,27 @@ void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) { Quadrant &q=Q->get(); Physics2DServer::get_singleton()->free(q.body); - VisualServer::get_singleton()->free(q.canvas_item); + for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) { + + VisualServer::get_singleton()->free(E->get()); + } + q.canvas_items.clear(); if (q.dirty_list.in_list()) dirty_quadrant_list.remove(&q.dirty_list); + if (navigation) { + for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) { + + navigation->navpoly_remove(E->get().id); + } + q.navpoly_ids.clear(); + } + + for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) { + VS::get_singleton()->free(E->get().id); + } + q.occluder_instances.clear(); + quadrant_map.erase(Q); rect_cache_dirty=true; } @@ -386,7 +577,7 @@ void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) { } -void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) { +void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) { PosKey pk(p_x,p_y); @@ -394,7 +585,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) { if (!E && p_tile==INVALID_CELL) return; //nothing to do - PosKey qk(p_x/quadrant_size,p_y/quadrant_size); + PosKey qk(p_x/_get_quadrant_size(),p_y/_get_quadrant_size()); if (p_tile==INVALID_CELL) { //erase existing tile_map.erase(pk); @@ -422,7 +613,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) { } else { ERR_FAIL_COND(!Q); // quadrant should exist... - if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y) + if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose) return; //nothing changed } @@ -433,6 +624,7 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y) { c.id=p_tile; c.flip_h=p_flip_x; c.flip_v=p_flip_y; + c.transpose=p_transpose; _make_quadrant_dirty(Q); @@ -472,6 +664,17 @@ bool TileMap::is_cell_y_flipped(int p_x,int p_y) const { return E->get().flip_v; } +bool TileMap::is_cell_transposed(int p_x,int p_y) const { + + PosKey pk(p_x,p_y); + + const Map<PosKey,Cell>::Element *E=tile_map.find(pk); + + if (!E) + return false; + + return E->get().transpose; +} void TileMap::_recreate_quadrants() { @@ -480,7 +683,7 @@ void TileMap::_recreate_quadrants() { for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) { - PosKey qk(E->key().x/quadrant_size,E->key().y/quadrant_size); + PosKey qk(E->key().x/_get_quadrant_size(),E->key().y/_get_quadrant_size()); Map<PosKey,Quadrant>::Element *Q=quadrant_map.find(qk); if (!Q) { @@ -496,6 +699,7 @@ void TileMap::_recreate_quadrants() { } + void TileMap::_clear_quadrants() { while (quadrant_map.size()) { @@ -536,11 +740,12 @@ void TileMap::_set_tile_data(const DVector<int>& p_data) { uint32_t v = decode_uint32(&local[4]); bool flip_h = v&(1<<29); bool flip_v = v&(1<<30); + bool transpose = v&(1<<31); v&=(1<<29)-1; // if (x<-20 || y <-20 || x>4000 || y>4000) // continue; - set_cell(x,y,v,flip_h,flip_v); + set_cell(x,y,v,flip_h,flip_v,transpose); } @@ -563,6 +768,8 @@ DVector<int> TileMap::_get_tile_data() const { val|=(1<<29); if (E->get().flip_v) val|=(1<<30); + if (E->get().transpose) + val|=(1<<31); encode_uint32(val,&ptr[4]); idx+=2; @@ -660,6 +867,20 @@ void TileMap::set_half_offset(HalfOffset p_half_offset) { emit_signal("settings_changed"); } +void TileMap::set_tile_origin(TileOrigin p_tile_origin) { + + _clear_quadrants(); + tile_origin=p_tile_origin; + _recreate_quadrants(); + emit_signal("settings_changed"); +} + +TileMap::TileOrigin TileMap::get_tile_origin() const{ + + return tile_origin; +} + + Vector2 TileMap::get_cell_draw_offset() const { switch(mode) { @@ -786,6 +1007,21 @@ Vector2 TileMap::world_to_map(const Vector2& p_pos) const{ return ret.floor(); } +void TileMap::set_y_sort_mode(bool p_enable) { + + _clear_quadrants(); + y_sort_mode=p_enable; + VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),y_sort_mode); + _recreate_quadrants(); + emit_signal("settings_changed"); + +} + +bool TileMap::is_y_sort_mode_enabled() const { + + return y_sort_mode; +} + void TileMap::_bind_methods() { @@ -811,12 +1047,18 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_quadrant_size","size"),&TileMap::set_quadrant_size); ObjectTypeDB::bind_method(_MD("get_quadrant_size"),&TileMap::get_quadrant_size); + ObjectTypeDB::bind_method(_MD("set_tile_origin","origin"),&TileMap::set_tile_origin); + ObjectTypeDB::bind_method(_MD("get_tile_origin"),&TileMap::get_tile_origin); + ObjectTypeDB::bind_method(_MD("set_center_x","enable"),&TileMap::set_center_x); ObjectTypeDB::bind_method(_MD("get_center_x"),&TileMap::get_center_x); ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y); ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y); + ObjectTypeDB::bind_method(_MD("set_y_sort_mode","enable"),&TileMap::set_y_sort_mode); + ObjectTypeDB::bind_method(_MD("is_y_sort_mode_enabled"),&TileMap::is_y_sort_mode_enabled); + ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); @@ -829,7 +1071,7 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce); ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce); - ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell); ObjectTypeDB::bind_method(_MD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped); ObjectTypeDB::bind_method(_MD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped); @@ -853,6 +1095,8 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size")); ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"cell/custom_transform"),_SCS("set_custom_transform"),_SCS("get_custom_transform")); ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),_SCS("set_half_offset"),_SCS("get_half_offset")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"cell/tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center"),_SCS("set_tile_origin"),_SCS("get_tile_origin")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"cell/y_sort"),_SCS("set_y_sort_mode"),_SCS("is_y_sort_mode_enabled")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); @@ -868,6 +1112,8 @@ void TileMap::_bind_methods() { BIND_CONSTANT( HALF_OFFSET_X ); BIND_CONSTANT( HALF_OFFSET_Y ); BIND_CONSTANT( HALF_OFFSET_DISABLED ); + BIND_CONSTANT( TILE_ORIGIN_TOP_LEFT ); + BIND_CONSTANT( TILE_ORIGIN_CENTER ); } @@ -888,9 +1134,12 @@ TileMap::TileMap() { mode=MODE_SQUARE; half_offset=HALF_OFFSET_DISABLED; use_kinematic=false; + navigation=NULL; + y_sort_mode=false; fp_adjust=0.01; fp_adjust=0.01; + tile_origin=TILE_ORIGIN_TOP_LEFT; } TileMap::~TileMap() { diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index c8708e1bed..e02c4ee5bb 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -30,6 +30,7 @@ #define TILE_MAP_H #include "scene/2d/node_2d.h" +#include "scene/2d/navigation2d.h" #include "scene/resources/tile_set.h" #include "self_list.h" #include "vset.h" @@ -51,6 +52,12 @@ public: HALF_OFFSET_DISABLED, }; + enum TileOrigin { + TILE_ORIGIN_TOP_LEFT, + TILE_ORIGIN_CENTER + }; + + private: Ref<TileSet> tile_set; @@ -61,6 +68,7 @@ private: Matrix32 custom_transform; HalfOffset half_offset; bool use_kinematic; + Navigation2D *navigation; union PosKey { @@ -86,6 +94,7 @@ private: int32_t id:24; bool flip_h:1; bool flip_v:1; + bool transpose:1; }; uint32_t _u32t; @@ -97,15 +106,29 @@ private: struct Quadrant { Vector2 pos; - RID canvas_item; + List<RID> canvas_items; RID body; SelfList<Quadrant> dirty_list; + struct NavPoly { + int id; + Matrix32 xform; + }; + + struct Occluder { + RID id; + Matrix32 xform; + }; + + + Map<PosKey,NavPoly> navpoly_ids; + Map<PosKey,Occluder> occluder_instances; + VSet<PosKey> cells; - void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells; } - Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; body=q.body; cells=q.cells;} + void operator=(const Quadrant& q) { pos=q.pos; canvas_items=q.canvas_items; body=q.body; cells=q.cells; navpoly_ids=q.navpoly_ids; occluder_instances=q.occluder_instances; } + Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_items=q.canvas_items; body=q.body; cells=q.cells; occluder_instances=q.occluder_instances; navpoly_ids=q.navpoly_ids;} Quadrant() : dirty_list(this) {} }; @@ -118,11 +141,14 @@ private: Rect2 rect_cache; bool rect_cache_dirty; bool quadrant_order_dirty; + bool y_sort_mode; float fp_adjust; float friction; float bounce; uint32_t collision_layer; + TileOrigin tile_origin; + void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc); Map<PosKey,Quadrant>::Element *_create_quadrant(const PosKey& p_qk); void _erase_quadrant(Map<PosKey,Quadrant>::Element *Q); @@ -134,6 +160,9 @@ private: void _update_quadrant_transform(); void _recompute_rect_cache(); + _FORCE_INLINE_ int _get_quadrant_size() const; + + void _set_tile_data(const DVector<int>& p_data); DVector<int> _get_tile_data() const; @@ -168,10 +197,11 @@ public: void set_center_y(bool p_enable); bool get_center_y() const; - void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false); + void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false,bool p_transpose=false); int get_cell(int p_x,int p_y) const; bool is_cell_x_flipped(int p_x,int p_y) const; bool is_cell_y_flipped(int p_x,int p_y) const; + bool is_cell_transposed(int p_x,int p_y) const; Rect2 get_item_rect() const; @@ -193,6 +223,9 @@ public: void set_half_offset(HalfOffset p_half_offset); HalfOffset get_half_offset() const; + void set_tile_origin(TileOrigin p_tile_origin); + TileOrigin get_tile_origin() const; + void set_custom_transform(const Matrix32& p_xform); Matrix32 get_custom_transform() const; @@ -202,6 +235,9 @@ public: Vector2 map_to_world(const Vector2& p_pos, bool p_ignore_ofs=false) const; Vector2 world_to_map(const Vector2& p_pos) const; + void set_y_sort_mode(bool p_enable); + bool is_y_sort_mode_enabled() const; + void clear(); TileMap(); @@ -210,5 +246,6 @@ public: VARIANT_ENUM_CAST(TileMap::Mode); VARIANT_ENUM_CAST(TileMap::HalfOffset); +VARIANT_ENUM_CAST(TileMap::TileOrigin); #endif // TILE_MAP_H diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 22534eeb0e..cd3c788b65 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -32,6 +32,7 @@ #include "scene/2d/physics_body_2d.h" #include "scene/animation/animation_player.h" #include "scene/scene_string_names.h" +#include "particles_2d.h" void VisibilityNotifier2D::_enter_viewport(Viewport* p_viewport) { @@ -188,6 +189,15 @@ void VisibilityEnabler2D::_find_nodes(Node* p_node) { } + if (enabler[ENABLER_PAUSE_PARTICLES]) { + + Particles2D *ps = p_node->cast_to<Particles2D>(); + if (ps) { + add=true; + } + + } + if (add) { p_node->connect(SceneStringNames::get_singleton()->exit_tree,this,"_node_removed",varray(p_node),CONNECT_ONESHOT); @@ -271,6 +281,15 @@ void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) { } } + { + Particles2D *ps=p_node->cast_to<Particles2D>(); + + if (ps) { + + ps->set_emitting(p_enabled); + } + } + } @@ -292,9 +311,11 @@ void VisibilityEnabler2D::_bind_methods(){ ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS ); ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_particles"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_PARTICLES); BIND_CONSTANT( ENABLER_FREEZE_BODIES ); BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS ); + BIND_CONSTANT( ENABLER_PAUSE_PARTICLES ); BIND_CONSTANT( ENABLER_MAX); } @@ -320,3 +341,4 @@ VisibilityEnabler2D::VisibilityEnabler2D() { } + diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index cdf52ecb27..621c470d5d 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -73,6 +73,7 @@ public: enum Enabler { ENABLER_PAUSE_ANIMATIONS, ENABLER_FREEZE_BODIES, + ENABLER_PAUSE_PARTICLES, ENABLER_MAX }; diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 95eafa0df4..1109139180 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -152,11 +152,11 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const { case PROJECTION_PERSPECTIVE: { - p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_NOEDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fov" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_NOEDITOR) ); if (keep_aspect==KEEP_WIDTH) - p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fovx" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); else - p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,89,0.1",PROPERTY_USAGE_EDITOR) ); + p_list->push_back( PropertyInfo( Variant::REAL, "fovy" , PROPERTY_HINT_RANGE, "1,179,0.1",PROPERTY_USAGE_EDITOR) ); } break; diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index a82c69e67f..45c7fa912c 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -310,6 +310,17 @@ int GeometryInstance::get_baked_light_texture_id() const{ return baked_light_texture_id; } +void GeometryInstance::set_extra_cull_margin(float p_margin) { + + ERR_FAIL_COND(p_margin<0); + extra_cull_margin=p_margin; + VS::get_singleton()->instance_set_extra_visibility_margin(get_instance(),extra_cull_margin); +} + +float GeometryInstance::get_extra_cull_margin() const{ + + return extra_cull_margin; +} void GeometryInstance::_bind_methods() { @@ -328,6 +339,9 @@ void GeometryInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id); ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id); + ObjectTypeDB::bind_method(_MD("set_extra_cull_margin","margin"), &GeometryInstance::set_extra_cull_margin); + ObjectTypeDB::bind_method(_MD("get_extra_cull_margin"), &GeometryInstance::get_extra_cull_margin); + ObjectTypeDB::bind_method(_MD("_baked_light_changed"), &GeometryInstance::_baked_light_changed); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); @@ -336,6 +350,7 @@ void GeometryInstance::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin")); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end")); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/depth_scale"), _SCS("set_flag"), _SCS("get_flag"),FLAG_DEPH_SCALE); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index e9fefe1ba0..e08acbe9a2 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -108,6 +108,7 @@ private: void _find_baked_light(); BakedLightInstance *baked_light_instance; int baked_light_texture_id; + float extra_cull_margin; void _baked_light_changed(); void _update_visibility(); @@ -132,6 +133,9 @@ public: void set_baked_light_texture_id(int p_id); int get_baked_light_texture_id() const; + void set_extra_cull_margin(float p_margin); + float get_extra_cull_margin() const; + GeometryInstance(); }; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index a8070be91d..86f442fd8c 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -940,67 +940,67 @@ void Control::_window_input_event(InputEvent p_event) { case InputEvent::MOUSE_BUTTON: { - window->key_event_accepted=false; + window->key_event_accepted=false; - Point2 mpos =(get_canvas_transform()).affine_inverse().xform(Point2(p_event.mouse_button.x,p_event.mouse_button.y)); - if (p_event.mouse_button.pressed) { + Point2 mpos =(get_canvas_transform()).affine_inverse().xform(Point2(p_event.mouse_button.x,p_event.mouse_button.y)); + if (p_event.mouse_button.pressed) { - Size2 pos = mpos; - if (window->mouse_focus && p_event.mouse_button.button_index!=window->mouse_focus_button) { + Size2 pos = mpos; + if (window->mouse_focus && p_event.mouse_button.button_index!=window->mouse_focus_button) { - //do not steal mouse focus and stuff + //do not steal mouse focus and stuff - } else { + } else { - _window_sort_modal_stack(); - while (!window->modal_stack.empty()) { + _window_sort_modal_stack(); + while (!window->modal_stack.empty()) { - Control *top = window->modal_stack.back()->get(); - if (!top->has_point(top->get_global_transform().affine_inverse().xform(pos))) { + Control *top = window->modal_stack.back()->get(); + if (!top->has_point(top->get_global_transform().affine_inverse().xform(pos))) { - if (top->data.modal_exclusive) { - //cancel event, sorry, modal exclusive EATS UP ALL - get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID); - get_tree()->set_input_as_handled(); - return; // no one gets the event if exclusive NO ONE - } + if (top->data.modal_exclusive) { + //cancel event, sorry, modal exclusive EATS UP ALL + get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID); + get_tree()->set_input_as_handled(); + return; // no one gets the event if exclusive NO ONE + } - top->notification(NOTIFICATION_MODAL_CLOSE); - top->_modal_stack_remove(); - top->hide(); - } else { - break; + top->notification(NOTIFICATION_MODAL_CLOSE); + top->_modal_stack_remove(); + top->hide(); + } else { + break; + } } - } - Matrix32 parent_xform; + Matrix32 parent_xform; - if (data.parent_canvas_item) - parent_xform=data.parent_canvas_item->get_global_transform(); + if (data.parent_canvas_item) + parent_xform=data.parent_canvas_item->get_global_transform(); - window->mouse_focus = _find_control_at_pos(this,pos,parent_xform,window->focus_inv_xform); - //print_line("has mf "+itos(window->mouse_focus!=NULL)); - window->mouse_focus_button=p_event.mouse_button.button_index; + window->mouse_focus = _find_control_at_pos(this,pos,parent_xform,window->focus_inv_xform); + //print_line("has mf "+itos(window->mouse_focus!=NULL)); + window->mouse_focus_button=p_event.mouse_button.button_index; - if (!window->mouse_focus) { - break; - } + if (!window->mouse_focus) { + break; + } - if (p_event.mouse_button.button_index==BUTTON_LEFT) { - window->drag_accum=Vector2(); - window->drag_attempted=false; - window->drag_data=Variant(); - } + if (p_event.mouse_button.button_index==BUTTON_LEFT) { + window->drag_accum=Vector2(); + window->drag_attempted=false; + window->drag_data=Variant(); + } - } + } p_event.mouse_button.global_x = pos.x; p_event.mouse_button.global_y = pos.y; @@ -1020,8 +1020,8 @@ void Control::_window_input_event(InputEvent p_event) { /*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) { - print_line(String(window->mouse_focus->get_path())+" - "+pos); - }*/ + print_line(String(window->mouse_focus->get_path())+" - "+pos); + }*/ #endif if (window->mouse_focus->get_focus_mode()!=FOCUS_NONE && window->mouse_focus!=window->key_focus && p_event.mouse_button.button_index==BUTTON_LEFT) { @@ -1033,10 +1033,12 @@ void Control::_window_input_event(InputEvent p_event) { if (window->mouse_focus->can_process()) { _window_call_input(window->mouse_focus,p_event); } - + get_tree()->call_group(SceneTree::GROUP_CALL_REALTIME,"windows","_cancel_input_ID",p_event.ID); get_tree()->set_input_as_handled(); + window->tooltip_popup->hide(); + } else { if (window->drag_preview && p_event.mouse_button.button_index==BUTTON_LEFT) { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index fa163bf96d..02e009866f 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -972,6 +972,22 @@ bool Viewport::get_render_target_vflip() const{ return render_target_vflip; } +void Viewport::set_render_target_clear_on_new_frame(bool p_enable) { + + render_target_clear_on_new_frame=p_enable; + VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable); +} + +bool Viewport::get_render_target_clear_on_new_frame() const{ + + return render_target_clear_on_new_frame; +} + +void Viewport::render_target_clear() { + + //render_target_clear=true; + VisualServer::get_singleton()->viewport_render_target_clear(viewport); +} void Viewport::set_render_target_filter(bool p_enable) { @@ -1264,6 +1280,11 @@ void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip); ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip); + + ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame); + ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame); + + ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear); ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter); ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter); @@ -1306,6 +1327,7 @@ void Viewport::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") ); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") ); ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") ); @@ -1344,6 +1366,8 @@ Viewport::Viewport() { render_target_gen_mipmaps=false; render_target=false; render_target_vflip=false; + render_target_clear_on_new_frame=true; + //render_target_clear=true; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) ); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 832a6b6107..d2a22401bd 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -114,6 +114,7 @@ friend class RenderTargetTexture; bool transparent_bg; bool render_target_vflip; + bool render_target_clear_on_new_frame; bool render_target_filter; bool render_target_gen_mipmaps; @@ -220,6 +221,10 @@ public: void set_render_target_vflip(bool p_enable); bool get_render_target_vflip() const; + void set_render_target_clear_on_new_frame(bool p_enable); + bool get_render_target_clear_on_new_frame() const; + void render_target_clear(); + void set_render_target_filter(bool p_enable); bool get_render_target_filter() const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index ff525203bf..f90db42614 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -80,6 +80,7 @@ #include "scene/2d/particles_2d.h" #include "scene/2d/path_2d.h" #include "scene/2d/light_2d.h" +#include "scene/2d/light_occluder_2d.h" #include "scene/2d/canvas_item.h" #include "scene/2d/sprite.h" @@ -454,6 +455,7 @@ void register_scene_types() { //ObjectTypeDB::set_type_enabled("BodyVolumeCylinder",false); //ObjectTypeDB::set_type_enabled("BodyVolumeConvexPolygon",false); + ObjectTypeDB::register_type<CanvasItemMaterial>(); ObjectTypeDB::register_virtual_type<CanvasItem>(); ObjectTypeDB::register_type<Node2D>(); ObjectTypeDB::register_type<Particles2D>(); @@ -476,6 +478,8 @@ void register_scene_types() { ObjectTypeDB::register_type<VisibilityEnabler2D>(); ObjectTypeDB::register_type<Polygon2D>(); ObjectTypeDB::register_type<Light2D>(); + ObjectTypeDB::register_type<LightOccluder2D>(); + ObjectTypeDB::register_type<OccluderPolygon2D>(); ObjectTypeDB::register_type<YSort>(); ObjectTypeDB::set_type_enabled("CollisionShape2D",false); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 889042f451..2c1502288b 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -38,19 +38,19 @@ Size2 Texture::get_size() const { } -void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const { +void Texture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const { - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, get_size()),get_rid(),false,p_modulate,p_transpose); } -void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const { +void Texture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const { - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,get_rid(),p_tile,p_modulate,p_transpose); } -void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{ +void Texture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{ - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,get_rid(),p_src_rect,p_modulate,p_transpose); } bool Texture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const { @@ -70,9 +70,9 @@ void Texture::_bind_methods() { ObjectTypeDB::bind_method(_MD("has_alpha"),&Texture::has_alpha); ObjectTypeDB::bind_method(_MD("set_flags","flags"),&Texture::set_flags); ObjectTypeDB::bind_method(_MD("get_flags"),&Texture::get_flags); - ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1))); - ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1))); - ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1))); + ObjectTypeDB::bind_method(_MD("draw","canvas_item","pos","modulate"),&Texture::draw,DEFVAL(Color(1,1,1)),DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("draw_rect","canvas_item","rect","tile","modulate"),&Texture::draw_rect,DEFVAL(Color(1,1,1)),DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("draw_rect_region","canvas_item","rect","src_rect","modulate"),&Texture::draw_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false)); BIND_CONSTANT( FLAG_MIPMAPS ); BIND_CONSTANT( FLAG_REPEAT ); @@ -327,28 +327,27 @@ bool ImageTexture::has_alpha() const { } -void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const { +void ImageTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const { if ((w|h)==0) return; - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,Rect2( p_pos, Size2(w,h)),texture,false,p_modulate,p_transpose); } -void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const { +void ImageTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const { if ((w|h)==0) return; - VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate); + VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item,p_rect,texture,p_tile,p_modulate,p_transpose); } -void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const{ +void ImageTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const{ if ((w|h)==0) return; - VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate); + VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,p_rect,texture,p_src_rect,p_modulate,p_transpose); } - void ImageTexture::set_size_override(const Size2& p_size) { Size2 s=p_size; @@ -546,7 +545,7 @@ void AtlasTexture::_bind_methods() { -void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const { +void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const { Rect2 rc=region; @@ -561,10 +560,10 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_m rc.size.height=atlas->get_height(); } - VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate); + VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,Rect2(p_pos+margin.pos,rc.size),atlas->get_rid(),rc,p_modulate,p_transpose); } -void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const { +void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const { Rect2 rc=region; @@ -582,10 +581,10 @@ void AtlasTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile, Vector2 scale = p_rect.size / (region.size+margin.size); Rect2 dr( p_rect.pos+margin.pos*scale,rc.size*scale ); - VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate); + VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),rc,p_modulate,p_transpose); } -void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const { +void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const { //this might not necesarily work well if using a rect, needs to be fixed properly Rect2 rc=region; @@ -615,7 +614,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const } Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale ); - VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate); + VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate,p_transpose); } bool AtlasTexture::get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const { @@ -801,15 +800,16 @@ void LargeTexture::_bind_methods() { -void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate) const { +void LargeTexture::draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate, bool p_transpose) const { for(int i=0;i<pieces.size();i++) { - pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate); + // TODO + pieces[i].texture->draw(p_canvas_item,pieces[i].offset+p_pos,p_modulate,p_transpose); } } -void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate) const { +void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) const { //tiling not supported for this if (size.x==0 || size.y==0) @@ -819,11 +819,11 @@ void LargeTexture::draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile, for(int i=0;i<pieces.size();i++) { - pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate); + // TODO + pieces[i].texture->draw_rect(p_canvas_item,Rect2(pieces[i].offset*scale+p_rect.pos,pieces[i].texture->get_size()*scale),false,p_modulate,p_transpose); } - } -void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate) const { +void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) const { //tiling not supported for this @@ -834,6 +834,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const for(int i=0;i<pieces.size();i++) { + // TODO Rect2 rect( pieces[i].offset, pieces[i].texture->get_size()); if (!p_src_rect.intersects(rect)) continue; @@ -842,7 +843,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const target.size*=scale; target.pos=p_rect.pos+(p_src_rect.pos+rect.pos)*scale; local.pos-=rect.pos; - pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate); + pieces[i].texture->draw_rect_region(p_canvas_item,target,local,p_modulate,p_transpose); } } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 4bb2f6d979..c1122b005d 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -69,9 +69,9 @@ public: virtual void set_flags(uint32_t p_flags)=0; virtual uint32_t get_flags() const=0; - virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; - virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; - virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; + virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; + virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const; @@ -135,10 +135,9 @@ public: virtual RID get_rid() const; bool has_alpha() const; - virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; - virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; - virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; - + virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; + virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; + virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; void set_storage(Storage p_storage); Storage get_storage() const; @@ -191,9 +190,9 @@ public: void set_margin(const Rect2& p_margin); Rect2 get_margin() const ; - virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; - virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; - virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; + virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; + virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; virtual bool get_rect_region(const Rect2& p_rect, const Rect2& p_src_rect,Rect2& r_rect,Rect2& r_src_rect) const; @@ -241,9 +240,9 @@ public: Vector2 get_piece_offset(int p_idx) const; Ref<Texture> get_piece_texture(int p_idx) const; - virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1)) const; - virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1)) const; - virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1)) const; + virtual void draw(RID p_canvas_item, const Point2& p_pos, const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; + virtual void draw_rect(RID p_canvas_item,const Rect2& p_rect, bool p_tile=false,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; + virtual void draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1), bool p_transpose=false) const; LargeTexture(); diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 208ba5bb66..338804e0e1 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -46,6 +46,8 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) { tile_set_texture(id,p_value); else if (what=="tex_offset") tile_set_texture_offset(id,p_value); + else if (what=="material") + tile_set_material(id,p_value); else if (what=="shape_offset") tile_set_shape_offset(id,p_value); else if (what=="region") @@ -54,6 +56,14 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) { tile_set_shape(id,p_value); else if (what=="shapes") _tile_set_shapes(id,p_value); + else if (what=="occluder") + tile_set_light_occluder(id,p_value); + else if (what=="occluder_offset") + tile_set_occluder_offset(id,p_value); + else if (what=="navigation") + tile_set_navigation_polygon(id,p_value); + else if (what=="navigation_offset") + tile_set_navigation_polygon_offset(id,p_value); else return false; @@ -79,6 +89,8 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{ r_ret=tile_get_texture(id); else if (what=="tex_offset") r_ret=tile_get_texture_offset(id); + else if (what=="material") + r_ret=tile_get_material(id); else if (what=="shape_offset") r_ret=tile_get_shape_offset(id); else if (what=="region") @@ -87,6 +99,14 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{ r_ret=tile_get_shape(id); else if (what=="shapes") r_ret=_tile_get_shapes(id); + else if (what=="occluder") + r_ret=tile_get_light_occluder(id); + else if (what=="occluder_offset") + r_ret=tile_get_occluder_offset(id); + else if (what=="navigation") + r_ret=tile_get_navigation_polygon(id); + else if (what=="navigation_offset") + r_ret=tile_get_navigation_polygon_offset(id); else return false; @@ -103,8 +123,13 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{ p_list->push_back(PropertyInfo(Variant::STRING,pre+"name")); p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture")); p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset")); - p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset")); + p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial")); p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region")); + p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset")); + p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D")); + p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"navigation_offset")); + p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"navigation",PROPERTY_HINT_RESOURCE_TYPE,"NavigationPolygon")); + p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"shape_offset")); p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"shape",PROPERTY_HINT_RESOURCE_TYPE,"Shape2D",PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::ARRAY,pre+"shapes",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR)); } @@ -134,6 +159,22 @@ Ref<Texture> TileSet::tile_get_texture(int p_id) const { } + +void TileSet::tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].material=p_material; + emit_changed(); + +} + +Ref<CanvasItemMaterial> TileSet::tile_get_material(int p_id) const{ + + ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<CanvasItemMaterial>()); + return tile_map[p_id].material; +} + + void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -210,6 +251,58 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id) const { } +void TileSet::tile_set_light_occluder(int p_id,const Ref<OccluderPolygon2D> &p_light_occluder) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].occluder=p_light_occluder; + +} + +Ref<OccluderPolygon2D> TileSet::tile_get_light_occluder(int p_id) const{ + + ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<OccluderPolygon2D>()); + return tile_map[p_id].occluder; + +} + +void TileSet::tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].navigation_polygon_offset=p_offset; + +} + +Vector2 TileSet::tile_get_navigation_polygon_offset(int p_id) const{ + ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2()); + return tile_map[p_id].navigation_polygon_offset; +} + +void TileSet::tile_set_navigation_polygon(int p_id,const Ref<NavigationPolygon> &p_navigation_polygon) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].navigation_polygon=p_navigation_polygon; + +} + +Ref<NavigationPolygon> TileSet::tile_get_navigation_polygon(int p_id) const { + + ERR_FAIL_COND_V(!tile_map.has(p_id),Ref<NavigationPolygon>()); + return tile_map[p_id].navigation_polygon; + +} + +void TileSet::tile_set_occluder_offset(int p_id,const Vector2& p_offset) { + + ERR_FAIL_COND(!tile_map.has(p_id)); + tile_map[p_id].occluder_offset=p_offset; + +} + +Vector2 TileSet::tile_get_occluder_offset(int p_id) const{ + ERR_FAIL_COND_V(!tile_map.has(p_id),Vector2()); + return tile_map[p_id].occluder_offset; +} + void TileSet::tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes) { ERR_FAIL_COND(!tile_map.has(p_id)); @@ -319,6 +412,8 @@ void TileSet::_bind_methods() { ObjectTypeDB::bind_method(_MD("tile_get_name","id"),&TileSet::tile_get_name); ObjectTypeDB::bind_method(_MD("tile_set_texture","id","texture:Texture"),&TileSet::tile_set_texture); ObjectTypeDB::bind_method(_MD("tile_get_texture:Texture","id"),&TileSet::tile_get_texture); + ObjectTypeDB::bind_method(_MD("tile_set_material","id","material:CanvasItemMaterial"),&TileSet::tile_set_material); + ObjectTypeDB::bind_method(_MD("tile_get_material:CanvasItemMaterial","id"),&TileSet::tile_get_material); ObjectTypeDB::bind_method(_MD("tile_set_texture_offset","id","texture_offset"),&TileSet::tile_set_texture_offset); ObjectTypeDB::bind_method(_MD("tile_get_texture_offset","id"),&TileSet::tile_get_texture_offset); ObjectTypeDB::bind_method(_MD("tile_set_shape_offset","id","shape_offset"),&TileSet::tile_set_shape_offset); @@ -329,6 +424,15 @@ void TileSet::_bind_methods() { ObjectTypeDB::bind_method(_MD("tile_get_shape:Shape2D","id"),&TileSet::tile_get_shape); ObjectTypeDB::bind_method(_MD("tile_set_shapes","id","shapes"),&TileSet::_tile_set_shapes); ObjectTypeDB::bind_method(_MD("tile_get_shapes","id"),&TileSet::_tile_get_shapes); + ObjectTypeDB::bind_method(_MD("tile_set_navigation_polygon","id","navigation_polygon:NavigationPolygon"),&TileSet::tile_set_navigation_polygon); + ObjectTypeDB::bind_method(_MD("tile_get_navigation_polygon:NavigationPolygon","id"),&TileSet::tile_get_navigation_polygon); + ObjectTypeDB::bind_method(_MD("tile_set_navigation_polygon_offset","id","navigation_polygon_offset"),&TileSet::tile_set_navigation_polygon_offset); + ObjectTypeDB::bind_method(_MD("tile_get_navigation_polygon_offset","id"),&TileSet::tile_get_navigation_polygon_offset); + ObjectTypeDB::bind_method(_MD("tile_set_light_occluder","id","light_occluder:OccluderPolygon2D"),&TileSet::tile_set_light_occluder); + ObjectTypeDB::bind_method(_MD("tile_get_light_occluder:OccluderPolygon2D","id"),&TileSet::tile_get_light_occluder); + ObjectTypeDB::bind_method(_MD("tile_set_occluder_offset","id","occluder_offset"),&TileSet::tile_set_occluder_offset); + ObjectTypeDB::bind_method(_MD("tile_get_occluder_offset","id"),&TileSet::tile_get_occluder_offset); + ObjectTypeDB::bind_method(_MD("remove_tile","id"),&TileSet::remove_tile); ObjectTypeDB::bind_method(_MD("clear"),&TileSet::clear); ObjectTypeDB::bind_method(_MD("get_last_unused_tile_id"),&TileSet::get_last_unused_tile_id); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index ddbb1b59a6..0234755a53 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -32,6 +32,8 @@ #include "resource.h" #include "scene/resources/shape_2d.h" #include "scene/resources/texture.h" +#include "scene/2d/light_occluder_2d.h" +#include "scene/2d/navigation_polygon.h" class TileSet : public Resource { @@ -45,6 +47,11 @@ class TileSet : public Resource { Vector2 shape_offset; Rect2i region; Vector<Ref<Shape2D> > shapes; + Vector2 occluder_offset; + Ref<OccluderPolygon2D> occluder; + Vector2 navigation_polygon_offset; + Ref<NavigationPolygon> navigation_polygon; + Ref<CanvasItemMaterial> material; }; Map<int,Data> tile_map; @@ -84,6 +91,21 @@ public: void tile_set_shape(int p_id,const Ref<Shape2D> &p_shape); Ref<Shape2D> tile_get_shape(int p_id) const; + void tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material); + Ref<CanvasItemMaterial> tile_get_material(int p_id) const; + + void tile_set_occluder_offset(int p_id,const Vector2& p_offset); + Vector2 tile_get_occluder_offset(int p_id) const; + + void tile_set_light_occluder(int p_id,const Ref<OccluderPolygon2D> &p_light_occluder); + Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const; + + void tile_set_navigation_polygon_offset(int p_id,const Vector2& p_offset); + Vector2 tile_get_navigation_polygon_offset(int p_id) const; + + void tile_set_navigation_polygon(int p_id,const Ref<NavigationPolygon> &p_navigation_polygon); + Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const; + void tile_set_shapes(int p_id,const Vector<Ref<Shape2D> > &p_shapes); Vector<Ref<Shape2D> > tile_get_shapes(int p_id) const; diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index af5e6d4165..c30ff0044e 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -41,6 +41,7 @@ SceneStringNames::SceneStringNames() { visibility_changed=StaticCString::create("visibility_changed"); input_event=StaticCString::create("input_event"); shader_shader=StaticCString::create("shader/shader"); + shader_unshaded=StaticCString::create("shader/unshaded"); enter_tree=StaticCString::create("enter_tree"); exit_tree=StaticCString::create("exit_tree"); item_rect_changed=StaticCString::create("item_rect_changed"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 14e5e83b8d..184cbe347b 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -56,6 +56,7 @@ public: StringName _input_event; StringName item_rect_changed; StringName shader_shader; + StringName shader_unshaded; StringName enter_tree; StringName exit_tree; StringName size_flags_changed; |